- Added: Distant objects hidden (max 3km) to save performance on large maps
- Fixed: Shots sometimes could pass through units such as the Colossus
- Fixed: When giving orders to a unit close to its location, the order could sometimes fail
- Fixed: Creature melee attacks did not activate objects on the damage grid, making them sometimes ignore attacking
- Improved: AI target leading inaccuracy based on skill level, distance and how long the target is in sight
- Fixed: Pressing space to go to event in Commander mode still worked while chat was active
- Added: Glow smoke effect to Behemoth/Bio Hive shots
- Improved: Alien view better highlights shape of surface for better vision
- Changed: Rifle sights center dot size to smaller
- Changed: Dragonfly fire sound to be a bit more beefy
- Changed: Behemoth visual appearance adding a small hive to the front
- Changed: Commando cap value from 5 to 8
- Changed: Heavy cap value from 4 to 5
- Changed: Marksman cap value from 3 to 6
- Changed: Wasp cost from 180 to 200
- Changed: Wasp minimum tech tier from 1 to 2
- Changed: Human players respawn as Riflemen when those are available
- Changed: Dragonfly projectile speed from 200 to 800
- Changed: Dragonfly projectile lifespan from 7s to 0.7s (1400m to 560m)
- Changed: Dragonfly fire time from 0.15s to 0.2s
- Changed: Dragonfly health from 400 to 300
- Changed: Commando cost from 500 to 360
- Changed: Commando build time from 90s to 40s
- Changed: Commando muzzle spread from 0.3deg to 0.15deg
- Changed: Heavy cost from 200 to 180
- Changed: Marksman cost from 300 to 120
- Changed: Marksman build time from 60s to 30s
- Changed: Rifleman cost from 100 to 60
- Changed: Rifleman Build time from 20s to 15s
- Changed: Rifleman muzzle spread from 0.3deg to 0.15deg
- Changed: Scout cost from 50 to 30
- Changed: Scout muzzle spread from 0.65deg to 0.3deg
- Changed: Heavy Armored Car cost from 1200 to 1100
- Changed: Heavy Armored Car build time from 95s to 90s
- Changed: Heavy Armored Car speed from 11m/s to 13m/s
- Changed: Heavy Quad build time from 70s to 50s
- Changed: Heavy Quad Car speed from 15m/s to 20m/s
- Changed: Heavy Quad muzzle spread from 1deg to 0.7deg
- Changed: Hover Tank cost from 2000 to 1800
- Changed: Hover Tank build time from 140s to 110s
- Changed: Light Armored Car build time from 95s to 60s
- Changed: Light Armored Car speed from 13m/s to 16m/s
- Changed: Light Quad build time from 50s to 35s
- Changed: Light Quad muzzle spread from 0.7deg to 0.4deg
- Changed: Pulse Tank cost from 2400 to 1800
- Changed: Pulse Tank speed from 10m/s to 13m/s
- Changed: Railgun Tank cost from 2600 to 2800
- Changed: Hive Spire health from 10000 to 5000
- Changed: Thorn Spire health from 10000 to 5000
- Changed: Node health from 2000 to 500
- Changed: Heavy Turret health from 16000 to 12000
- Changed: Heavy Turret muzzle spread from 0.5deg to 0.35deg
- Changed: Turret muzzle spread from 0.2deg to 0.15deg
- Changed: Bomber health from 16000 to 24000
- Changed: Harvester turret muzzle spread from 1.5deg to 1deg
- Changed: Hover Tank MG pitch down range increased from 5deg to 10deg
- Changed: Heavy Armored Car MG pitch down range increased from 5deg to 10deg
- Changed: Firebug health from 6000 to 9000
- Changed: Behemoth projectile is more accurate
- Changed: Bio Hive projectile is more accurate
- Changed: Bio Hive projectile damage from 100 to 150
- Changed: Rifleman projectile damage from 65 to 45
- Changed: Scout projectile damage from 35 to 27
- Changed: Firebug fire copy instigator velocity from 75% to 33%
- Changed: Impaler projectile copy instigator velocity from 100% to 50%
- Changed: Crab/Horned Crab speed from 12 to 18
- Changed: Crab/Horned Crab manoeuvrability increased
- Changed: Hunter speed from 22.5 to 25
- Changed: Hunter manoeuvrability increased and movement improved
- Changed: Hunter weak point damage multiplier from 2 to 3
- Changed: Impaler speed from 12 to 16
- Changed: Impaler manoeuvrability increased
- Changed: Heavy Quad MG muzzle spread from 0.7deg 0.4deg
- Changed: Behemoth weak point damage multiplier from 2.5 to 3
- Changed: Scorpion weak point damage multiplier from 2.5 to 4
- Changed: Goliath health from 70000 to 30000
- Changed: Goliath armor deflection increased
- Changed: Wasp health from 400 to 300
- Changed: Wasp armor damage reduction from 20 to 5
- Changed: Outpost health from 50000 to 30000
- Changed: Removed machineguns from Outpost