New Content
New Event Map
[p]Event Duration: July 1 - July 8[/p]- [p]Added the limited-time event map to the map pool: Solidus Node: Depot[/p][/*]
- [p]This map supports all gameplay modes (Spearhead, Team Deathmatch, Last Robot Standing, Warp Rush).[/p][/*]
- [p]This map has the same rate of appearing as other maps.[/p][/*]
New Titan Weapon (Jigsaw)
[p]Event Duration: July 1 - July 8[/p]- [p]Grim now supports a second weapon: Jigsaw[/p][/*]
- [p]Jigsaw is now available in Slot 5 and 6 of Daily Deals with a higher drop change during the event.[/p][/*]
Gameplay Adjustments
- [p]Account Progress Interface: Two new buttons added to Titan rewards showing the Titan’s Modules and Stats.[/p][/*]
- [p]Crew Matchmaking: When in a two-player Crew, pressing Ready no longer initiates matchmaking if the other player leaves.[/p][/*]
- [p]Workshop: Existing War Robot Modules now display before blueprint items in the Module list.[/p][/*]
Balancing Adjustments
- [p]Typhon (Blackout) [/p][list]
- [p]Projectile trajectory reworked, now significantly faster for better long-range targeting.[/p][/*]
- [p]Cast time reduced from 0.7s → 0.3s.[/p][/*]
- [p]Level 2 → 3: Rate of Fire +9[/p][/*]
- [p]Level 6 → 7: Shield Damage +109[/p][/*]
- [p]Level 10 → 11: Rate of Fire +10[/p][/*]
Bug Fixes
General
- [p]Fuel Regeneration: Fixed a bug where fuel would stop regenerating.[/p][/*]
- [p]In-Match Display: Fixed a bug where “Longest player name possible” would appear when a player leaves the match.[/p][/*]
- [p]Job Title: “The Phenomenon" Job for FortEvo now displays the Job name correctly[/p][/*]
- [p]League Rewards: Fixed a bug where Diamond and Emerald League Rewards (Milestone 1 Sticker and Milestone 2 Decal) were displayed in the incorrect order.[/p][/*]
- [p]Weekly Jobs: Spearhead mode Job goals reduced from 2000s → 500s.[/p][/*]
- [p]UI Fix: Players who leave a match are no longer displayed as active squad members.[/p][/*]
Maps & Modes
- [p]Last Robot Standing: Player indicators no longer disappear after respawning. The user interface now correctly displays the actual player count in battle[/p][/*]
War Robots
- [p]Cyclops (Death Ray): Beam no longer remains on the field after the Cyclops is destroyed.[/p][/*]
- [p]Loki (Holographic Decoy): The decoyno longer awards kills to the enemy team when destroyed.[/p][/*]
- [p]Loki (Holographic Decoy): The description now specifies that all active effects, including those from gear modules, are transferred to the Decoy.[/p][/*]
- [p]Loki (Holographic Decoy): Fixed a bug where the game could crash in certain situations.[/p][/*]
- [p]Pursuer (Optical Camo): Fixed a bug where Pursuer would remain visible on the minimap when invisible.[/p][/*]
- [p]Tyr (Repair Drone): Fixed a bug that could prevent healing from being applied.[/p][/*]
Weapons
- [p]Gemini: Improved trajectory prediction when using aim assist.[/p][/*]