Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on[b] July 1, 2025.[/b]
New Content
New Event Map
[b]Event Duration:[/b] July 1 - July 8
Added the limited-time event map to the map pool: Solidus Node: Depot
This map supports all gameplay modes (Spearhead, Team Deathmatch, Last Robot Standing, Warp Rush).
This map has the same rate of appearing as other maps.
New Titan Weapon (Jigsaw)
[b]Event Duration:[/b] July 1 - July 8
Grim now supports a second weapon: Jigsaw
Jigsaw is now available in Slot 5 and 6 of Daily Deals with a higher drop change during the event.
Gameplay Adjustments
[b]Account Progress Interface: [/b]Two new buttons added to Titan rewards showing the Titan’s Modules and Stats.
[b]Crew Matchmaking: [/b]When in a two-player Crew, pressing Ready no longer initiates matchmaking if the other player leaves.
[b]Workshop: [/b]Existing War Robot Modules now display before blueprint items in the Module list.
Balancing Adjustments
[b]Typhon (Blackout) [/b]
[list]Projectile trajectory reworked, now significantly faster for better long-range targeting.
Cast time reduced from [b]0.7s → 0.3s[/b].
[b]Volta (Cascade):[/b]
[b]Level 2 → 3:[/b] Rate of Fire [b]+9[/b]
[b]Level 6 → 7:[/b] Shield Damage [b]+109[/b]
[b]Level 10 → 11:[/b] Rate of Fire [b]+10[/b]
[b]Bot Variety: [/b]Bots now use a wider variety of Builds.
[/*][/list]Bug Fixes
General
[b]Fuel Regeneration:[/b] Fixed a bug where fuel would stop regenerating.
[b]In-Match Display:[/b] Fixed a bug where “Longest player name possible” would appear when a player leaves the match.
[b]Job Title: “[/b]The Phenomenon" Job for FortEvo now displays the Job name correctly
[b]League Rewards[/b]: Fixed a bug where Diamond and Emerald League Rewards (Milestone 1 Sticker and Milestone 2 Decal) were displayed in the incorrect order.
[b]Weekly Jobs: [/b]Spearhead mode Job goals reduced from [b]2000s → 500s[/b].
[b]UI Fix: [/b]Players who leave a match are no longer displayed as active squad members.
Maps & Modes
[b]Last Robot Standing: [/b]Player indicators no longer disappear after respawning. The user interface now correctly displays the actual player count in battle
War Robots
[b]Cyclops (Death Ray): [/b]Beam no longer remains on the field after the Cyclops is destroyed.
[b]Loki (Holographic Decoy): [/b]The decoyno longer awards kills to the enemy team when destroyed.
[b]Loki (Holographic Decoy): [/b]The description now specifies that all active effects, including those from gear modules, are transferred to the Decoy.
[b]Loki (Holographic Decoy):[/b] Fixed a bug where the game could crash in certain situations.
[b]Pursuer (Optical Camo):[/b] Fixed a bug where Pursuer would remain visible on the minimap when invisible.
[b]Tyr (Repair Drone):[/b] Fixed a bug that could prevent healing from being applied.
Weapons
[b]Gemini: [/b]Improved trajectory prediction when using aim assist.
Don’t forget to check out the [url="http://link"]latest episode of our [b]Dev Shorts[/b] series[/url] where we talk Season 2, player feedback, development cycles, exciting upcoming events, and feast your eyes on the new roadmap covering the next few months of War Robots: Frontiers.
Follow War Robots: Frontiers on [url="https://twitter.com/WRFrontiers"]X[/url] and [url="https://www.facebook.com/wrfrontiers"]Facebook[/url], and join the [url="https://warrobotsfrontiers.com/l/discord"]official Discord server[/url] to get all the latest updates and intel from the Wild Ten.
Need help? Contact our [url="https://support.my.games/wrf_int?_gl=1*1edx5q6*_gcl_au*MjA5NDY5MDQwMS4xNzQ1OTk3MDIy*_ga*OTAwMDE1OTAyLjE3NDU5OTcwMjI.*_ga_MYTQHMLKPB*czE3NDk3MjE1MDQkbzExJGcxJHQxNzQ5NzIxOTAxJGo2MCRsMCRoMA.."]Support[/url] team, and we’ll get your battles back on the right track.
