General Adjustments
General
- Changed the terminology for Pilots: Pilots will now be “assigned” to War Robots, not “installed”.
- Added a Player ID watermark to all of the main interfaces, making it easier for players to take screenshots with their Player ID and communicate with Customer Support.
Battle Pass
- Items in the Battle Pass now display how many copies of the corresponding item the player owns in their inventory.
- Reworked the description in the Battle Pass UI to further clarify the difference between Battle Pass and Battle Pass Gold progression.
Gameplay Adjustments
- Tutorial Jobs in the Job Board now grant 5 Intel per completion.
- Added a refresh timer for Daily and Weekly Jobs in the Job Board and Play tabs.
- Adjustments made to make team victory more important for players with a League Ranking of Platinum and above.
Matchmaking
- Players in Bronze will now only match with other Bronze players, and no longer match with Silver.
- Players in Silver will now only match with other Silver players, and no longer match with Bronze.
- Gold players and above will now match with each other.
- Adjustments made to make team victory more important for players with a League Ranking of Platinum and above.
- The above adjustment regarding team victory was not fully solved in the last patch, but has now been fully implemented.
- We are undoing a [url=https://warrobotsfrontiers.com/news/187]previous change[/url] where players from Gold to Platinum would only match together and Emerald to Noachium to ease bot-encounters during higher-ranked experiences.
Balancing Adjustments
Weapons
[b]Noricum[/b]- Increased time to reload from 4s to 5s.
- Reduced damage to Shields from 2,800 to 1,800.
General Improvements
- Adjusted the conversion rate for unspent Battle Tokens when a Battle Pass concludes from 10 Credits per Battle Token to 100 Credits per Battle Token.
Bug Fixes
- Fixed a bug where Crews of 4-6 players matched against bots could get stuck in the initial battle screen.
- Fixed a bug with the matchmaking algorithm where Crews would count as a singular player when entering into a battle. This would result in Crews of 2+ players matching with solo players, making the matchmaking experience unfair.
- Fixed a bug in the Workshop and Warehouse where textures were not applied to the 3D models of Supply and Core Gears.
- Fixed a bug with Alpha’s Deadlight (Core Gear) where it would deal damage beyond the visible VFX of the target area.
- Fixed a bug where the required XP to reach the next level in the Battle Pass was displayed incorrectly.
- Fixed multiple bugs on the Terminus where players could get stuck in various places throughout the map.
- Fixed a bug where new players were not provided their first War Robot, preventing them from going into Training and regular Battles.
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