NEW ROBOTS
- [b]Orochi[/b]: This fast, lightweight scout is designed for reconnaissance, able to highlight enemy positions, place pings, and go back to his team to prepare for a fight.[list]
- [b]Spotlight[/b]: Enables speed boost, highlights enemy positions, and allows allies' weapons to lock on.
- [b]Zealot[/b]: Within a certain radius, Purifier and its allies are able to deal increased damage. For each enemy shield penetrated by allies and each Robot killed, the damage bonus increases.
NEW CONTENT
- [b]New Ability - Minefield[/b]: Place a set of mines on the ground and slow down your foes and inflict damage when they dare take a step.
- [b]New Weapons[/b]: Take to the battlefield with two brand-new weapons:[list]
- [b]Incinerator[/b]: Wield the power of fire with this heavy flamethrower.
- [b]Rampant[/b]: Shoot a high ballistic trajectory with this light grenade launcher, causing massive AoE damage.
- [b]Bayonet (Alpha): [/b]So good, it [u]hertz[/u]! This electromagnetic medium-range pulse laser packs a shocking punch.
- [b]Jigsaw (Grim): [/b]Fire a blade projectile that can ricochet from surfaces and tear into enemy targets.
- [b]Scrubber (Matriarch): [/b]Say hello to my little friend! A pair of multi-barrel machine guns will wipe out the competition.
NEW SYSTEM: PILOTS
- [list]
- [b]Pilots Voiceovers [/b]– Pilots' voiceovers have been added to the game as reactions to certain events. With new updates, the number of events with Pilot reactions will increase.
- [b][b]New Pilot system:[/b][/b]
- [list]
- A Pilot is now a required part of your Robot build.
- Added Common Pilots with fixed randomly generated Talents.
- New interfaces for setting up Pilots, leveling, and selecting Talents.
- Various Pilot Talents have been reworked.
- New Pilot Talents have been added.
VISUAL CUSTOMIZATION
[b]Customize your Robots [/b]with new decals, stickers, materials, colors, and weathering effects. Express yourself!IMPROVED ECONOMY
- Average Credits per battle have been increased from 80 to 208.
- Account Level progression now requires less EXP per level to advance.
- Daily Deals prices have been increased to balance the additional Credits now received from battles.
- Upgrade prices are now reduced by 25%.
NEW FEATURE: FIRING RANGE
Test the effectiveness of your Robot and Titan builds against static Robots and aggressive AI Bots in the new[b] Firing Range. [/b]You can also test their mobility in a special racing zone. Access the map from the Hanger screen, and prepare to test your mettle.
NEW MAP: CATALYST
Jump into [b]Catalyst [/b]and prepare for explosive gameplay! The new map is available across all three game modes. Pilots will encounter an aggressive volcanic environment, where lava rivers pose just as much of a threat as the enemy.
MAP OVERHAUL: SPECTRUM
The [b]ex-Crash Site[/b] map has some exciting new changes!- The visual design of the map has been updated:[list]
- Redesign of the industrial zone and architecture destruction.
- Redesign of the natural zones and more zones added.
- Additional lighting scenarios have been added, including day, dawn, and rain.
MAP UPDATES
- [b]Updates to Existing Maps[/b]: All maps have been renamed to better suit the game's narrative.
- [b][b]Spectrum (ex-Crash Site)[/b][/b]
- [b]Fissure (ex-Mont)[/b][list]
- Building architecture and destruction have been updated.
BALANCING IMPROVEMENTS
- [b]Dazzle[/b] Ability’s damage reduced.
- [b]Vortex[/b] reload time increased. When the weapon is upgraded to the highest level, reloading it takes up to 8.5 seconds.
- [b]Speed values [/b]of the Robot chassis will now be rounded to the nearest whole number.
SOUND IMPROVEMENTS
- [b]New voiceovers [/b]in-game.
- New audio notifications when Robots and Titan spawn.
- New audio notification to help identify low fuel.
- Weapon reloading sounds have been updated for Quantum, Thunder, and Dragoon.
GENERAL UI IMPROVEMENTS
- [b]Friend List: [/b]Now gives the ability to set up social connections, play together, etc.
- [b]Leagues: [/b]A new league system has been added to the game. Leagues will have seasons, during which a player can rank up and receive rewards when reaching certain milestones. The top 100 players will be displayed on a new leaderboard in-game.
- [b]Skip the tutorial[/b] option added for experienced players.
- [b]Dynamic Resolution[/b] option added to settings. This setting can only be enabled when selecting any upscaler (except DLSS) or TAA anti-aliasing.
- [b]The Robot Constructor [/b]user interface screen redesigned.
BATTLE HUD IMPROVEMENTS
- Map can now be opened full screen in the middle of the battle by pressing the M key.
- Floating damage numbers can now be turned off in the Settings.
- Damage dolls of other Robots in a match now change along with the orientation of the the associated Robot.
BUGS FIXED
- Fixed an issue where it was impossible to exit by pressing the ESC button while searching for a match
- Fixed a bug where two squads could not get into the same match.
- Fixed an issue where ability or currency rewards were not shown in the post-combat Hangar scene.
- Fixed an issue where a player in a squad who was kicked out of a match due to network issues could not rejoin the match.
- Fixed a problem where Total Honor did not display the earned honor in the “details” screen of the post-combat Hangar scene.
- Fixed an issue where the ESC menu would not close when leaving a client match.
- Fixed an issue where the counter for some missions didn’t work correctly. For example, the mission “play 2 battles” would be completed after you have played only 1 battle.
- Fixed various bugs on Tutorial Map.
MISCELLANEOUS
- Improved AI Opponent navigation on maps.
- The Team and MVP showcase post-battle scenes have been temporarily disabled as we work to improve them.
- Network ping times displayed in the Match Statistics Tab now show more accurate data.
- [b]Match time for Elimination[/b] game mode increased to 15 minutes.
- All account progress from Close Beta Testing has been reset.
