Gameplay Adjustments
Battle
We received very positive feedback regarding the adjustments to Spawn Points and the Respawn buff, and will be implementing them in this update:- Spawn Points no longer provide a damage buff, only damage resistance.
- [b]Last Robot Standing:[/b] Changed Spawn Points and removed the timer from them.
Store
- Improved the visibility of the end timer for the Battle Pass.
- “Customization” is now displayed as the seventh category in the Store.
- The Store will no longer automatically cycle through categories if a player manually switches between offers.
Balance Adjustments
Weapons
- [b]Incinerator:[/b] We are applying our changes from the recent [url=https://warrobotsfrontiers.com/news/198]Balancing Playtest[/url]. Reworked its damage over time (DoT) effect – it now stacks when using multiple Weapons of this type, and scales with the Weapon’s base damage, improving as the Weapon is upgraded.[list]
- Armor DoT: 7,000 per second by each Weapon at max Lvl (previously 18,000)
- Shield DoT: 1,000 (previously 3,000)
- Direct Damage To Shields: 465 (previously 420)
- Direct Damage To Armor: 515 (previously 445)
- AoE Damage To Shields: 90 (previously 135)
- AoE Damage To Armor: 200 (previously 270)
- AoE Radius: Reduced by 28.6%
- Rebalanced various values:[list]
- Initial Projectile Speed: 12,000 (previously 38,000)
- Initial Spread X: 3 (previously 5)
- Initial Spread Y: 5 (previously 8)
- Armor Damage: 8,400 (previously 6,100)
- Shield Damage: 4,400 (previously 3,800)
- Charge Time: 0.9 sec (previously 1.2 sec)
- Reload Time: 4 sec (previously 3 sec)
Gear
- [b]Core Gear: Cold Snap (Siren): [/b]Removed the area of effect (AoE), adjusted the cooldown for various upgrade levels, and reduced the freeze duration.[list]
- Adjusted Cooldowns:[list]
- Level 1: 66 sec (previously 40 sec)
- Level 5: 57 sec (previously 33 sec)
- Level 9: 51 sec (previously 28 sec)
- Level 13: 45 sec (previously 25 sec)
Pilot Talents
- [b]Bio Repair:[/b] Armor Restoration changed to 4,000 per sec (previously 2,000 per sec).
- [b]Bullet-Catcher:[/b] Armor Bonus changed to 8% (previously 6%).
- [b]Deflector Gizmo:[/b] Damage Reflected changed to 15% (previously 30%). Decreased the Damage Return value to 15% (previously 30%). Added a 7-second cooldown between each activation.[list]
- [b]Dev Note:[/b] We’re preparing more mechanical changes for Deflector Gizmo, but they require additional testing and will appear in future patches.
- [b]Field Repairs:[/b] Armor Restoration changed to 5,000 (previously 2,000).
- [b]Fuel Thief: [/b]Instantly replenishes 5 Fuel when triggered.
- [b]Gear Resonator: [/b]Damage Resistance changed to 7% (previously 4%).
- [b]Maximizer: [/b]Damage changed to 100,000 (previously 200,000). Now triggers after dealing 50,000 damage and restores 30% of Shields.
- [b]Prizefighter: [/b]Armor Restoration changed to 8,000 Armor (previously 10,000 Armor). Decreased activation range to 150m (previously 200m).[list]
- [b]Dev Note:[/b] In addition to being highly effective, Prizefighter also turned out to be too versatile, leading us to decrease its activation range.
- [b]Quick Reflexes:[/b] Duration changed to 15 sec (previously 5 sec).
- [b]Scavenger:[/b] Ammo Restoration changed to 30% (previously 20%).
- [b]Siege Tower: [/b]Time to stand still changed to 3s (previously 5 sec).
- [b]Trigger-Happy:[/b] Rate of Fire changed to 4% (previously 6%).
- [b]Well-Timed:[/b] Time to stand still changed to 3s (previously 5s).
Bug Fixes
General
- Fixed a bug where the camera would spawn below the map when a match starts.
- Fixed a bug with the Polish localization where acquisition information would overflow on the item card in the Warehouse.
Maps
- [b]Spectrum:[/b] Fixed a bug where the lighting was too bright.
Pilot Talents
- [b]Parasite Protocol:[/b] Fixed an incorrect description. This Pilot Talent does not affect Gear cooldowns.
War Robots
- [b]Typhon:[/b] Fixed a bug where the icons for Typhon Modules showed incorrect colors.
Weapons
- [b]Vortex:[/b] Fixed a bug where the weapon displayed a white box as its icon.
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