Rebalancing Strategy
Our intention was not to reduce Build options, but redistribute energy and load capacity to make more Builds viable.Why We Did This:
- First of all, because of the three light Weapon slot Robots, which could not compete with five light Weapon slot Robots and Robots with three heavy Weapon slots.
- Previously Chassis from the lightest to the heaviest were compensated by energy and speed. Lighter Chassis were faster and had more energy capacity. Meanwhile, Weapons almost never require energy. This devalued the light Chassis and made some heavier Chassis the ultimate choice.
What We Did:
- Weapons are now divided into mass-consuming and energy-consuming. Conventional Weapons for “light mechs” consume little mass, but a lot of energy, and vice versa.
- Some Abilities began to consume a lot of mass. This correlates with their Class. So, for example, in order to give yourself Regeneration, you will have to pay with mass, which Tanks and Assaults have in excess of, but Flankers do not have enough.
- Damage has been recalculated taking into account the new weight. For example, damage from four Shredders now equals damage from five Shredders previously. Two Trebuchets now equals 2.5 Trebuchets, etc.
What Happened Next:
- Factory Builds have become more playable right out of the box because of this. You can put three light guns in a Phantom, which will be equal in power to three heavier ones due to the expenditure of energy, which light Chassis have in abundance. However, this led to the fact that they can no longer be installed on a heavy Robot.
- The damage of heavy guns has become on average twice as high as that of light guns. The idea of one heavy equals two lights worked. This has led to the fact that some Builds, such as 3 Trebuchets, 3 Thunders, etc. are very difficult to assemble now, and you have to sacrifice Abilities.
- Due to the more precise adjustment of factory Builds, there is less free energy and mass. The best Builds are packed tight and this in itself makes you think more about what Parts and why you are putting on the Robot.
- Some tastier Builds now require specific details. You need a specific Chassis to get the combination of energy and mass. You need specific Shoulders to fit the weight and slots.
Goals Achieved:
- Now, if you just assemble a Robot from spare Parts of the same Class, it will be playable.
- Overpowered Builds can still be found, but it has become more difficult to do and you need to look for specific Parts.
- We’re confident that in time, players will have new favorite Builds.
