Al Rilma Open Beta Patch 8 Changelog
[p][/p]General
- [p]Improved various car and engine warning trigger levels and logic[/p][/*]
- [p]Added movement speed controls to designer freeroam camera[/p][/*]
- [p]Competitors now use turbos and superchargers, improved competitors regenerated[/p][/*]
- [p]Fixed inconsistent undo / saving behaviour of mirrored fixtures[/p][/*]
- [p]Fixed calling market calcs when calculating change to finished car causing major slowdown[/p][/*]
- [p]Fixed twin scroll turbo option showing up for both stages in compound turbos[/p][/*]
- [p]Fixed understeer warning to have a little bit of margin[/p][/*]
- [p]Fixed AI generating cars not having access to newest unlocked car bodies[/p][/*]
Campaign
- [p]Fixed refunding of preorders calculation not working correctly[/p][/*]
- [p]Fixed plot value add to company valuation not matching plot sales price[/p][/*]
- [p]Fixed UI inconsistencies in company evaluation in different locations[/p][/*]
- [p]Fixed issue with low prestige cars bouncing between preorders and no desirability[/p][/*]
- [p]Fixed issue with calculation of delivery delay penalty[/p][/*]
- [p]Fixed company valuation taking into account unbuilt factory[/p][/*]
- [p]Fixed projects in engineering being possible to be produced before project end [/p][/*]
- [p]Fixed engineering sliders not initializing correctly[/p][/*]
- [p]Fixed project total months display inconsistencies[/p][/*]
- [p]Fixed car / engine production balance graph being empty in some situations[/p][/*]
- [p]Fixed issue where a new factory config would not hire any staff[/p][/*]
- [p]Fixed issue with combined car sales showing up wrong in yearly financial report[/p][/*]
- [p]Fixed factory start delay not taking into account very low core shift settings[/p][/*]
- [p]Fixed data displayed in preproduction graph in engine project[/p][/*]
- [p]Fixed behavior of staffing delays effect on factory timing[/p][/*]
- [p]Fixed issue where factories had both overstafffed and understaffed warning[/p][/*]
- [p]Expanded R&D tech timeline to start from 1940 to accommodate for negative tech pool[/p][/*]
- [p]Improved staffing employment UI in campaign hub and its tooltip[/p][/*]
- [p]Improved factory staffing time warnings[/p][/*]
UI
- [p]Added model name to markets screen sales figures in car designer[/p][/*]
- [p]Added slow-mode keyboard shortcut to reduce freeroam camera speed (Left Shift)[/p][/*]
- [p]Improved trim sales list filtering in markets tab sales breakdown in Car Designer[/p][/*]
- [p]Changed name of balancing mass "None" to "Counterweights" for clarity[/p][/*]
- [p]Fixed some inconsistencies in help tooltip cosmetics[/p][/*]
- [p]Fixed HD ladder is missing its title tooltip[/p][/*]
- [p]Fixed clone UI not correctly pulling demographic unlock dates[/p][/*]
- [p]Fixed right click not clearing graph left-click value display[/p][/*]
- [p]Fixed various issues with markets tab UI in car designer[/p][/*]
- [p]Fixed revenue & expenses graph hover not aligning with correct month[/p][/*]
Art
- [p]Added new 1942 car body uk_maurice_42 with 7 wheelbases and 65 variants total[/p][/*]
- [p]Updated airbox plenum models for turbocharged SDFT carburated on V engines[/p][/*]
- [p]Fixed missing 2nd row of seats for 88_eu2_SUT body[/p][/*]
- [p]Fixed Sochaux chassis poking through body[/p][/*]
- [p]Fixed SWedge variant missing convertible hard top tag[/p][/*]
- [p]Fixed 5 valve piston that needed to be flipped[/p][/*]
- [p]Fixed white underbody among Bossa Nova car body variants[/p][/*]
- [p]Fixed a bumper fixture family not having a material slot[/p][/*]
- [p]Fixed supercharger airbox to use Supercharger text[/p][/*]
- [p]Fixed hole in rear engined ladder chassis[/p][/*]
- [p]Fixed piston head not changing upon choosing a new head type or valve count[/p][/*]
- [p]Fixed spark plugs being outside the cylinder circle area of heads[/p][/*]
- [p]Fixed pistons having debug colors depending on compression[/p][/*]
- [p]Fixed issues with various eco carb setups[/p][/*]
- [p]Fixed some visual chassis issues with space frame mid and rear engine[/p][/*]
Multiplayer
- [p]Implemented multiplayer games to use the host's DLCs for all players in lobby[/p][/*]
- [p]Fixed a crash in multiplayer[/p][/*]
- [p]Fixed a lua error happening upon finishing a car in multiplayer[/p][/*]
BeamNG Exporter
- [p]Overhauled and improved exported materials for lights[/p][/*]
