Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:
Al Rilma Open Beta Patch 8 Changelog
General
Improved various car and engine warning trigger levels and logic
Added movement speed controls to designer freeroam camera
Competitors now use turbos and superchargers, improved competitors regenerated
Fixed inconsistent undo / saving behaviour of mirrored fixtures
Fixed calling market calcs when calculating change to finished car causing major slowdown
Fixed twin scroll turbo option showing up for both stages in compound turbos
Fixed understeer warning to have a little bit of margin
Fixed AI generating cars not having access to newest unlocked car bodies
Campaign
Fixed refunding of preorders calculation not working correctly
Fixed plot value add to company valuation not matching plot sales price
Fixed UI inconsistencies in company evaluation in different locations
Fixed issue with low prestige cars bouncing between preorders and no desirability
Fixed issue with calculation of delivery delay penalty
Fixed company valuation taking into account unbuilt factory
Fixed projects in engineering being possible to be produced before project end
Fixed engineering sliders not initializing correctly
Fixed project total months display inconsistencies
Fixed car / engine production balance graph being empty in some situations
Fixed issue where a new factory config would not hire any staff
Fixed issue with combined car sales showing up wrong in yearly financial report
Fixed factory start delay not taking into account very low core shift settings
Fixed data displayed in preproduction graph in engine project
Fixed behavior of staffing delays effect on factory timing
Fixed issue where factories had both overstafffed and understaffed warning
Expanded R&D tech timeline to start from 1940 to accommodate for negative tech pool
Improved staffing employment UI in campaign hub and its tooltip
Improved factory staffing time warnings
UI
Added model name to markets screen sales figures in car designer
Added slow-mode keyboard shortcut to reduce freeroam camera speed (Left Shift)
Improved trim sales list filtering in markets tab sales breakdown in Car Designer
Changed name of balancing mass "None" to "Counterweights" for clarity
Fixed some inconsistencies in help tooltip cosmetics
Fixed HD ladder is missing its title tooltip
Fixed clone UI not correctly pulling demographic unlock dates
Fixed right click not clearing graph left-click value display
Fixed various issues with markets tab UI in car designer
Fixed revenue & expenses graph hover not aligning with correct month
Art
Added new 1942 car body uk_maurice_42 with 7 wheelbases and 65 variants total
Updated airbox plenum models for turbocharged SDFT carburated on V engines
Fixed missing 2nd row of seats for 88_eu2_SUT body
Fixed Sochaux chassis poking through body
Fixed SWedge variant missing convertible hard top tag
Fixed 5 valve piston that needed to be flipped
Fixed white underbody among Bossa Nova car body variants
Fixed a bumper fixture family not having a material slot
Fixed supercharger airbox to use Supercharger text
Fixed hole in rear engined ladder chassis
Fixed piston head not changing upon choosing a new head type or valve count
Fixed spark plugs being outside the cylinder circle area of heads
Fixed pistons having debug colors depending on compression
Fixed issues with various eco carb setups
Fixed some visual chassis issues with space frame mid and rear engine
Multiplayer
Implemented multiplayer games to use the host's DLCs for all players in lobby
Fixed a crash in multiplayer
Fixed a lua error happening upon finishing a car in multiplayer
BeamNG Exporter
Overhauled and improved exported materials for lights
We're continuing improving and polishing what got and currently are aiming at a full release around end of November or early December.
Cheers!
