Al Rilma Update - Patch 4 - Changelog
[p][/p]General & UI
- [p]Added new button to create new trim from a currently held trim[/p][/*]
- [p]Added trim names to part list tooltip for "used in other trim" function[/p][/*]
- [p]Added missing description string for CVVL[/p][/*]
- [p]Fixed oscillation issue in twincharging when turbo overpowers supercharger[/p][/*]
- [p]Fixed all drivers being powerlifters when it comes to manual steering weight penalties[/p][/*]
- [p]Fixed default turbo & centrifugal supercharger sizing not working[/p][/*]
- [p]Fixed boxer engines not generating with auto generated engines[/p][/*]
- [p]Fixed .cars added while in the car designer causing lua error going to main menu[/p][/*]
- [p]Fixed creating new engine variant from held in sandbox setting variant year to 2012[/p][/*]
- [p]Fixed not going into designer when generating engine for "none" sandbox company[/p][/*]
Campaign
- [p]Added familiarity gain dependence on the difference between Quality and Tech Pool[/p][/*]
- [p]Added button to collapse all cars/engines in campaign hub calendar[/p][/*]
- [p]Moved core shifts to come before max shifts in factory setup[/p][/*]
- [p]Fixed HQ loans to now pay out over time instead of directly in one sum[/p][/*]
- [p]Fixed message for annual taxes not coming up at the start of the year[/p][/*]
- [p]Fixed new engine factory construction time on hub UI scaling wrong[/p][/*]
- [p]Fixed color of non-production engine variants being wrong in campaign hub[/p][/*]
- [p]Fixed car body unlock research tab not considering HQ Region tech offset[/p][/*]
Content & Art
- [p]Added replacement body for 90sLuxuryCoupe, "Goodman", '86, with 72 variants[/p][/*]
- [p]Added new car body, '45, with 42 variants[/p][/*]
- [p]Added new new piston crowns[/p][/*]
- [p]Fixed pistonheads drifting away from the engine in cars[/p][/*]
- [p]Fixed piston crowns being flipped on one side of Vs and Flats[/p][/*]
- [p]Fixed 4 and 5 valves colliding with cylinder walls[/p][/*]
- [p]Fixed brake caliper paint not refreshing when switching brake or piston types[/p][/*]
BeamNG Exporter
- [p]Fixed issue with inconsisent idle RPM depending on selected gearbox[/p][/*]
- [p]Fixed issue with offset chassis generation with new soft body export[/p][/*]
- [p]Fixed issue with wobbly interior fixture constructions in exports[/p][/*]
- [p]Fixed exhaust fixture meshes not exporting properly[/p][/*]
- [p]Fixed fixture collision issues when exported to beam[/p][/*]
- [p]Fixed issue with collisions for engine parts[/p][/*]
Terso Update - An Early Outlook
[p]We have big plans, and those who have been with us for a while might remember our Supercharger Suite Update Outlook which included mention of the three updates Ellisbury, Al Rilma, and Terso. The first two are now struck off the ToDo list - or almost.[/p][p]There is one important point still missing from the Al Rilma Update, the standalone Track Editor! It is almost done, really powerful and user friendly as a tool, and only needs some final testing and a wee bit of polishing. It will directly integrate the tracks you export into both Automation and optionally the Steam Workshop for easy sharing of your track creations.[/p][p]Due to how big an update Terso will be, we are planning on releasing one first set of hand-picked features quite early as a first step. These would be going into an open-alpha, opt-in branch of the game accessible to anyone who dares join it. The first set of features we currently want to implement in this early version are:[/p][p][/p]First Terso Features
- [p]Revamped campaign production methods and engineering mechanics[/p][/*]
- [p]Competitors using actual factories, plus optional factory selection for sandbox cars[/p][/*]
- [p]Test Track improvements and UI overhaul for telemetry and data analysis[/p][/*]
- [p]Revamp of engine outsourcing factories with several companies to choose from[/p][/*]
- [p]Rework of car body design year limitations[/p][/*]
- [p]A full rework of the tire model in terms of grip and friction[/p][/*]
- [p]Improved support for animated fixtures for BeamNG exports [/p][/*]
