With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!
Changelog Al Rilma Open Beta Patch 9
General
Fixed intercooler weight for superchargers missing
Added grades to aspiration types for reliability and loudness
Moved challenge mode to practice mode on multiplayer tab
Added throttle response dependencies on number of carbs and fuel system type
Fixed safety part list not taking techpool into account for selected decade
Tweaked multi-carb reliability progression and buffed DCOE reliability
Changed new softbody exporting option to now be the default
Fixed the trim name not being displayed in the compare car selection screen
Fixed issue with engine size arrows not appearing when turned on
Fixed negative throttle response values being possible
Fixed gearbox sometimes being stuck below 1 kph with manual / sequential
Fixed fundamental chassis node shaking in BeamNG exports
General UI
Fixed some tooltips missing in research section campaign hub
Fixed engine reliability calculation being behind one step on part change
Fixed text for responsiveness calculation showing wrong in detailed stats
Campaign
Added factory size info to factory shifts tooltip in main hub
Fixed micro factory not registering as a factory in beginning dialogue
Fixed factory efficiency not being displayed in new facelift setup
Limit cash loans to a maximum one per month
Fixed sorting of trims on markets screen tooltip to sort by sales
Fixed UI layering issues with stock manager in main hub
Fixed false positive warning for no project assigned to factory
Improved strings in trim stock graph and add datafield for stock
Fixed calculations sometimes getting stuck in forecaster
Fixed project warning flashers to only trigger on a complete project
Fixed issue with regulation screen region selection behavior
Art
Fixed dump pipes twisting on single turbo front engined rear wheel drives
Fixed wrong headers loading for v10 turbo on incomplete engine
Fixed part of MFI fuel system not hiding when using advanced trim settings to hide engine
Added animatic offset, rotation, scale, copy/pasting, automatic loading of last animatic
Fixed the tire shader having a big performance impact on low-end machines
Scenarios & Multiplayer
Fixed some car scenarios getting price perception penalties
Fixed UI colors not updating when returning from practice scenario
Fixed crash in multiplayer practice mode when selecting difficulty
Fixed multiplayer server not launching properly on first open of multiplayer screen
Fixed wrong password not sending you back to main menu
Almost ready for this release, but not almost done, as there is a lot more to come in general after all.
Cheers!
