An update that changes some fundemental things
[/p][p] The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential[/p]
- [p]workers access determine how many houses get build along a walkway[/p][/*]
- [p]worker access determines the quality (together with resource acces) of the house, the size and splinter revenue[/p][/*]
- [p]top tier houses can only spawn at top tier locations[/p][/*]
- [p]walkways with low worker access will spawn the worst and fewest houses[/p][/*]
- [p]I've toned it down a bit, but if this mechanic is enjoyed I can sharpen it up. [/p][/*]
- [p]The ocean looks fresher and colors in general less cloudy[/p][/*]
- [p]the draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.[/p][p][/p][/*]
Cheerio,[/p][p]Tomas
[/p]
