Hi everyone, An update that changes some fundemental things
The increased density from a few upgrades ago is now still posibble but the amount of workers at a location is much more influential
workers access determine how many houses get build along a walkway
worker access determines the quality (together with resource acces) of the house, the size and splinter revenue
top tier houses can only spawn at top tier locations
walkways with low worker access will spawn the worst and fewest houses
I've toned it down a bit, but if this mechanic is enjoyed I can sharpen it up.
I have improved the visuals in several ways
The ocean looks fresher and colors in general less cloudy
the draw distance has been substantially improved, reduce it in the visual quality setting if it affects performance.
Hope this patch is enjoyed, feedback is welcome, Cheerio,
Tomas
