- [p]imported more ocean tech/shading from falconeer [/p][/*]
- [p]improved lighting even more while bringing it back a bit from the bleak realism. [/p][/*]
- [p]the density of housing AND industry is directly linked to the worker access at that location. So hive cities.. yes, but everything flows from your citadels,[/p][/*]
- [p]house upgrades are more tied to worker access now, as well as resource access. So at the outer edges of your settlement housing shouldn't spawn higher tier houses if the worker access isn't there.[/p][/*]
Now available on beta[/p]
