News Liste Circle of Kerzoven

????️ Update 30.05.2025 Patch Notes
Circle of Kerzoven
30.05.25 10:34 Community Announcements
Here are the complete patch notes for the: ????️ Update – Improved UI, Better Explanations & Helpful New Features 30.05.2025

  • Added more information about the Stonemason Shop, Smelter, Bloomery, Gatherers Shack, Farm, Forester, Beehive, Barn, Small Cabin and Shrine.
  • Added a new help view to explain how to delete things, how the pollution works, how the heat works, how to get food and how to buy something from the marketplace.
  • Balanced the water in the default scenario: Less rain in the mountains. Less springs on the start map = less floods. Moved water drainage in hills. Reduce winter rain on the start map. Made the AI a little more resistant to extinction.


  • The Root Cellar now also considers the open dairy as a source even if the stock is not that high.
  • Fixed a missing description for the mountain pass.
  • Fixed an issue where the trade change event to solve the tutorial was not triggering correctly if it was set as a text without pressing enter.
  • Improved the weather event data in the default scenario.
  • Tutorial: Saving the done status for fields and trees as well.
  • Improved the help UI.
  • Added warnings to the marketplace trade entry if 'sell over' or 'provide over' is set to 0 and explain what it means in detail.
  • Improved the wiki trade entry visual.
  • Added an info hint if no worker could be found to hire in a location. Also added additional help if work specialization is activated in the guild house.
  • Added an option so that the right mouse button does not deselect construction blueprints.
  • The road and delete tool in the bottom bar now toggle if they are selected a second time.
  • Added a counter in the construction UI to see how many instances you already have of this kind on your map.
  • Explain more how the marketplace storage works and what its limits are.
  • Added more help text to the cell side constructions on how to remove them again.
  • Added more help text to the Finn torch on how it works.
  • Added more info about why someone has died.
  • Made it more clear on how the weir works.
  • Made it more clear on how the fields work and how to increase efficiency.
  • Slightly improved the text margins in the construction UI.
  • The building range text hint also shows if there is something bad in range like another beehive next to the red building marker.
  • The building range text hint no longer takes into account targets that would be replaced by the building.
  • Improvements:
  • The fishery can now also clean their landing stage.
  • Fixed an issue where the weather events could apply to a different map than the starting map.
  • Kerzoven: Increased gold rewards a bit. Applied to all Kerzoven scenarios.
  • Improved survival chances for NPC villages in the Kerzoven Scenario. Now it should be quite difficult to get them extinct.
  • Balanced the market place upgrades.
  • The water can now wash off the dirt in the Lenzburg castle, keeping it clean.
  • The camera now preserves the zoom level when you follow something and then select the next target to follow.
  • Food crates and material places now more often check if they can be safely removed when they are empty.
  • Added two more entries for the hunters hut.
  • Made the dairy upgrades much, much stronger.
  • Crashes:
  • Fixed a potential rare crash when the visual update was still going on while an agent was removed.
  • Fixed a rare potential crash when the cat tried to hunt a target that just died in the same moment as it was inspected.
  • Fixed a potential rare crash in the dynamic level timer only curing on very specific systems with lots of interrupts.
  • Fixed a rare issue where the the editor could crash when a water body tried to register at startup in the same time while being replaced with another water body by the user.
  • Fixed an issue where the game could crash when an apprentice was looking for a job and was removed by the user with the editor tools at the exact same time.
  • Modding:
  • Modding: Ensure the world timers are read only.
  • Modding: Added a defensive copy to the mesh array builder to prevent a potential rare crash where the engine released the mesh cache while it was batched.
  • Modding: Made critical fields read-only and added defensive copies in the DynamicObjectBehaviour to ensure it works well with mods editing this area in a multi threaded context.

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Release: Genre: Simulation Entwickler: Kerzoven Vertrieb: Kerzoven Engine: Godot Engine Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
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