- More info for buildings like: Stonemason, Smelter, Gatherers Shack, Farm, Beehive, Barn, and more,
- How to delete things
- How pollution & heat work
- How to get food
- How the marketplace works
- Warnings for common marketplace config mistakes
- Clearer feedback for work-related problems & specializations
- Improved info on why villagers died, how fields/weirs work, and how to increase efficiency
- New counter in the construction UI to show how many of a building exist
- Many small UI fixes and help text additions across the board
- Less flooding in default scenario (less rain, fewer springs)
- Root Cellar now uses open dairy as source even if stock is low
- Rebalanced marketplace upgrades and dairy upgrade power
- Water now washes off dirt in the Lenzburg Castle
- Improved survival chances of NPC villages in Kerzoven scenarios
- Fishery can now clean their landing stage
- Several visual/UI layout adjustments for clarity
- Visual updates during agent removal
- Cats hunting dead targets
- Editor water bodies during startup
- Apprentices removed during job search
- Rare engine-level multithreading edge cases
- Dynamic level timers
- Made critical fields read-only and thread-safe
- Defensive copies for mesh batching to avoid engine-level crashes
- World timers are now protected
- More stability for complex mods interacting with multithreading
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