To get ready, today’s update brings tons of improvements: two beautiful new starting maps, a new hygiene system with soap, a cesspit UI, tons of polish, and smarter, more immersive village life! ????????????
????️ New Content
- [b]New Starting Maps:[/b] The Lakes and The Hills are now available in the Kerzoven scenario!
- [b]New Item: Soap[/b] ???? Crafted at the Apothecary, soap boosts hygiene and is used in cleaning upgrades and sanitary buildings.
- [b]Cesspit UI:[/b] Shows what’s happening and how it works.
- [b]New Warnings:[/b] Get alerts when food is scarce, including tips to troubleshoot.
- [b]Guild House Tips:[/b] More helpful information about child and adult education policies.
- [b]Pause Quests & Tasks[/b] anytime to better control your village flow.
????️ Improvements & Fixes
- Smarter cleaning behavior: Villagers now care more for their own homes.
- Glassworks now produce more glass with the same resources.
- Eggs are now larger and more nutritious.
- Enhanced construction UI and quest indicators.
- New season hints, comfort tooltips, and animal age bar charts!
- Range indicators for the Finn torch, windcatcher towers, barns, and hunters.
- Balanced item prices to fit with updated recipes.
- Editor improvements: Subgroups, loading info, and better logic structure.
- Multiple crash fixes and UI improvements for better stability.
- Localized diplomatic UI and better trade log sorting.
[/url][/th]
[th][url=https://store.steampowered.com/publisher/Metaroot]
[/url][/th]
[/tr]
[/table]
Patch Notes 2025.04.16
- Added Kerzoven scenario with The Lakes as starting map
- Added Kerzoven scenario with The Hills as starting map
- Added cesspit UI showing what is going on and how it works.
- Added soap to the game. It can be crafted by the Apothecary and is used for cleaning upgrades and hygienic buildings.
- Added warning when the food is scarce and information about what the problem could be.
- Added more information and tips to the guild house policies.
- Added possibility to pause a quest or task anytime.
- Improved the introduction text
- Fixed an issue where Villagers with T6+ could satisfy the delicacy need if they were very hungry (they still eat at the kitchen / fireplace but do not change the delicacy need state).
- Localized locked statement in diplomatic relations.
- Added sub groups to the logical places in the editor to make it easier to read.
- Improved item view UX
- The glassworks now produce much more glass with the same amount of ingredients.
- Eggs now have twice the size and nutritional values.
- Buffed cleaning a bit.
- Improved the description of the weir and how it works.
- Improved construction UI order.
- The quest process marker count is only shown if there is more than one subtask.
- (Modding) Added option to add extra info in the loading info box.
- Fixed an issue where the tab key was not working when a button in the Item UI had the focus.
- The forester can now as well care for trees.
- People are now more intelligent about cleaning their own home.
- Added season hints to the player UI.
- Fixed cleaning crash if there was no home to clean.
- Improved the trade log to always sort the new entries by date.
- Fixed stack overflow on recursion in the quest detail view.
- Fixed a problem where the animation could be read before it was ready.
- Activated filter setting to reduce aliment offset when UI size is a non-integer offset.
- Added a bar chart for animal age distribution in the census view.
- Balanced all item prices according to the new recipes.
- Fixed a crash where the item UI tried to open the marketplace UI and crashed.
- Fixed an issue where the game could freeze for a short time when an animal died while it was pooping.
- Fixed a rare crash when the class category count is updated while someone is born.
- Improved the performance when playing short audio effects.
- Added comfort tooltip in the home UI.
- Added more hints on where to get chickens from in Risenna.
- Added range indicators for the Finn torch, windcatcher towers, barns and hunters.
