[b]Highlights of the Update[/b]
???? Smarter AI: Humans and animals now make better choices for sleeping spots and warming up. ???? Better Synchronization: Farmers, gatherers, and foresters coordinate work more efficiently. ???? Balancing Act: Adjustments to education bonuses, crafting requirements, and late-game resources. ???? Apprenticeship System: Extended apprenticeship time and improved policies for education interruptions. ???? Cuddle for Warmth: Cold animals and humans now cuddle while sleeping to stay warm. [u][b]Your Team Kerzoven ????[/b][/u] [table noborder=1] [tr] [th][url=https://discord.gg/kerzoven-674634347684298763]
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[th][url=https://store.steampowered.com/publisher/Metaroot]
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[b]Patch Notes 2024.11.25:[/b]
[b]AI & Human Behavior[/b]- Humans and animals are now more intelligent when choosing sleeping spots if they lack homes.
- People wake up if too cold and seek a warmer place.
- Balanced education bonuses as some were too strong.
- Apprenticeships extended from 1.5 to 2 years.
- Apprentices pause education when moved to maps without education policies.
- Improved synchronization for farms, foresters, gatherers, and wineries.
- Balanced crafting requirements across all production sites.
- Increased pregnancy age limit from 36 to 38.
- Humans now start feeling “old” at 43 instead of 40.
- Tailor gets more storage upgrades.
- Marketplace now refunds materials when deconstructed.
- Slightly reduced late-game clothing strength.
- Fixed navigation issues for naval reallocation tasks.
- Butcher shop now shows preserved meat output.
- Improved Accept/Reject UI prompts.
