[b]Patch notes:[/b]
- Plants now have a visual model when they wilt and are too polluted.
- Polluted areas now visually get more dirty and brown, while very clean areas get slightly brighter
- Wet areas get visually more wet, saturated and shiny, while dry areas get less saturated, slightly grayish and less shiny.
- Added more checks to see if a save path is valid
- Fixed an issue when someone wants to leave the map, but the map transition was removed in the editor
- Fixed a rare crash when a group leader got demoted in the exact time an user is opening the UI
- Added more ground tiles for floor type transitions, reflecting seasonal change.
- Made sure to reset the weather visuals when you switch from the editor to the game
- Added flipped stairs / level transition paths.
