
- Advanced Miner Drone added to the human tech tree.
- Cancel button added to the unit upgrader.
- Flying units can now be upgraded, but only with other flying units.
- New "Set Group Icon" option available in the right-click menu for shortcut groups.
- Shortcut groups now show unit tooltips if the group consists of a single unit.
- Added visual registers on shortcut group icons.
- Double-clicking the infinity button in the register now sets and applies the value.
- Mouse-wheel scrolling enabled for registers when multiple units are selected.
- Register value pasting (V key) is now supported in both the game view and blueprint editor.
- Flowers unlockable in the tech tree are now buildable.
- Early Access notification added to the main menu.
- Tutorial Improvements: Minor grammatical fixes, stuck yellow outline adjustments, and better handling of multiplayer edge cases.

- Increased metal-rich node density for better resource availability in mid/late game.
- Microscope re-added to the human tech tree (previously removed by accident).
- Improved handling of uplinks to ensure smooth transitions between research steps.
- Simplified key bindings by combining "Attack Move" and "Force Attack" into one functionality.
- Default frame rate limit set to 60 FPS for new installations.

- Resolved issues with large re-simulation components not displaying stability and recipe details correctly.
- Improved item tooltips to prioritize components seen in the player's tech tree.
- Fixed weapons with multi-target effects (blast/beam/pulse) to properly damage resource nodes, construction sites, walls, gates, and foundations.
- Addressed script errors caused by damage-over-time effects (e.g., Plasma Turret) when targeting dropped items or resource nodes.
- Fixed issues with various unit status effects not applying to specific units.
- Removed deprecated drone package items from the tech tree.
- Improved blueprint saving and loading mechanics.
- Resolved rare server crashes related to network conditions.
- Fixed particle effects spawning in inappropriate areas, reducing memory usage.
- Fixed gate orientation and rotation issues when interacting with walls.
- Fixed "Drop Off Items" instruction failures for non-inventory entities (e.g., walls, foundations).
- Fixed issues with miners delivering items to shared storage when full.
- Improved logistics system to prioritize nearby sources for Item Transporter drones, ignoring out-of-range sources.
- Resolved "Q" key getting stuck in certain combat scenarios.
- Improved multiplayer sync stability in setups with multiple Unit Teleporters.

- Removed Lua base function load to prevent potential security risks.