Experimental_UE5 0.1.15669
Changes- Change what the "Is Passable" behavior instruction considers as passable in discovered but not currently visible areas to match what the player sees in the game (can't know about an enemy players bots or buildings)
- Equip Component Remotely, tweaked description which clarifies that a component needs to exist locally, since the user might also be expecting a "Request Item" to occur.,
- Don't show last step of the mothership repair mission again for existing saves that have already completed it (until the mothership is fully repaired again, then it will briefly show once more and then never again),
- When a carrier takes over an order from another carrier due to being better suited for it, and the other carrier finds itself outside the logistics network grid, have that other carrier move to the source of the order it was working on instead of going back to the place where it was assigned the order to better avoid carriers becoming stuck outside the power grid,
- Fix upgrading from old saves from before when "Resimulator Core" was changed from being an item to be a component which didn't keep the production history or the story unlock state as well as registers which were set to "Resimulator Core" (theoretically could also fix references to definition changes from further in the past in much older saves)
https://store.steampowered.com/news/app/1450900/view/519714314320348224 https://store.steampowered.com/news/app/1450900/view/644688664507450942 https://store.steampowered.com/news/app/1450900/view/644688664507450356 https://store.steampowered.com/news/app/1450900/view/519713045439578512