Have a great weekend!
Our community manager Kerrigan has tested a new collection of Behavior scripts and is ready to share the best of them with you! Today we're optimizing the base:- Setting up a deconstruction bot
- Teaching a bot to deliver resources to two different locations
- Limiting the production of resource-intensive items


Usage:
- Install two Deconstructors in the bot
- Set up a Behavior Controller
- Load the corresponding script (Multi Deconstructor Duo) into the Behavior Controller
- Link P9 and P10 to the deconstructors (When using this on an early-game, single destructor bot, P9 and P10 can point to the same destructor target)
- Link P1 - P8 to the targets that need to be deconstructed OR
- Set "red" in the "Signal" field of the target that needs to be deconstructed

Behavior Script:


Usage:
The behaviour writes to "Visual" register and has 3 Parameter / Variables Expected Total - INPUT - example: 40 Data-Cubes as upper limit Faction Total - OUTPUT - example: Your faction has 42 Data-Cubes Production - OUTPUT - Connect this to your Production Component eg. a Robotics Assembler - Values : "Power off" icon or "Produce 5 of the items as described in Expected Total Visual Register - Displays current state (eg. "5x Data Cubes" or "Power off")
Behavior Script:
