Experimental_UE5 0.1.15406
Additions
- Make icons of "Tech Unlocks" and "Remaining Research" in the System Index clickable
- Enable pause key (by default bound to Spacebar) again while behavior editor is open
- When cancelling a carrier of an order (either due to the order getting aborted or taken over by a better carrier) and the carrier ended up moving outside of the logistics network, make it move backwards to where it started to avoid carriers getting lost in areas not covered by the logistics network
- Adding icons for power/phase flower leaves
- At the end of the story missions "Human Evolution" and "Human History", start the following story mission automatically after a short while without the player needing to uncover more parts of the map if all requirements to start the mission are already met
Changes
- Make "Select All Docked Units" also select drones out but reserved to come back
- Hybrid alien unit recipe changes (use Anomaly Heart instead of Energized Artifact)
- Have the Alien story mission give a hint on how to get access to the Alien technology tree
- Don’t unlock alien artifact when picking it up, required to research it now
- Reduce Blight Crystal amount used in Bug Chitin recipe
- Reduce requirements for first unlock in humanity tree
- Made angle of foundation icons match building icons
- Standardize logic of math behavior instructions (Add, Subtract, Multiply, Divide, Modulo): [list]
- If neither side has a 2d coordinate, operate on the number (same as before)
- If both sides have a 2d coordinate, operate on X and Y of the coordinate independently (same as before)
- If both sides have a 2d coordinate, also operate on the number (same as before but was missing on Multiply/Divide)
- If only one side has a 2d coordinate, the other side uses the number twice to operate on the X and Y part of the coordinate
- If only one side has a 2d coordinate, copy the number from the side with the coordinate to the result
[/list]
Fixes
- Fix short item descriptions showing off center in the System Index
- Match the list of unlocks in the tooltip of a technology to what is shown in the Research window (hide unlocked integrated components)
- Avoid multiplayer wrongfully detecting game going out-of-sync with regards to some internally cached data that is allowed to differ between a server and a newly joined client
- Fix a bot disconnected from the logistics network sometimes going to the source/target of an automated order if it itself is the target/source
- Don’t show (non working) edit button in right-click context menu of Deployment sites
- When multiple selected units with an Intel Scanner component are scanning an explorable, show the highest progress as percent done in the Explorable interface
- Fix issue where a carrier that had one part of a multi-order cancelled (due to another better suited carrier taking over) would wrongfully look for a new order even though it still had things to do
- Fix mouse selection on alien structures being difficult at certain lower camera angles
- Added recipe back to scale worm so it can be produced again
- Fixed production of "Sentinel Tower" alien unit
- Prevent the "Global Efficiency Boost" from being lost if the Re-simulator's inventory is full
- Fix a bug where bots that manually use a Unit Teleporter come out facing the wrong direction, potentially causing the game to go temporarily out-of-sync when playing multiplayer on a dedicated server
https://store.steampowered.com/news/app/1450900/view/519712411641446590
https://store.steampowered.com/news/app/1450900/view/519711795144819228