News Liste Desynced

Saturday Script Spotlight
Desynced
20.01.24 14:27 Community Announcements
Hey everyone! Today, we're diving into a couple of cool tutorials to level up your base automation game. One tackles long-distance logistics – super handy if your base is more like scattered outposts with risks lurking for your couriers. The other's all about streamlining your production, tweaking a tutorial we've dropped before.

If Behavior scripts are still Greek to you, you might want to check out our first-ever Scripted Wednesday – hit up the link at the end of this post to get there!


Author: StS73

Description


A universal logistics bot script. Get your stuff from A to B, no matter what.
  • Coordinated pick-up: When several bots are queuing for pick-up, the bot with the least free slots picks up first.
  • Coordinated drop-off: When several bots are queuing for drop-off, the bot with the most free slots drops off first.
  • Avoiding enemies along the route: The bot will run around enemies or glitches.
  • Announcing seen enemies: Any enemy seen will be announced via the signal slot.
  • No crowding: The bot will be waiting at a humble distance from the drop-off or pick-up point.
  • No interference: Several drop-off or pick-up points next to each other can be served. You can also use the same building or robot as a drop-off or pick-up point simultaneously.


Usage


  • P1: Pick-up point
  • P2: Drop-off point



Behavior Script:


Code DSC90e1e4KvQ3wCeI12cUhPh2Q123T0O4xrq2aFiCo3Y19lE2fX4f31iav6p0jnSl13dZwTd1X4vMp0wdvXS1RwYxX3uBcus4abf-
Ed0sbn222pNX0A0xPL5I093hM14b7tEK2I8Xc02K5Wr24L0U6G3AV6kg0dFONg13m70G164KAR18Jh5L1LELrr1ezHVD28Suax1N-
bbHV0d01ix3xl97x0kNPlz25nnxT2fsepm0yZToc0Z6FyF32KizO1kitsj4H32NT1ZH8aI3VA9Sx0kjZUK4DiF9u39DsPm0F7mHU-
3P561b31nX9K0gA89D0zIJmS2l2pYP2Htzt31xc8qv0Ct0Iz2hJlcU0ozlxm4CTsbG3irDlW0flQ0A492WtB2pyFb32Jopjw37pF-
kD1eSFhd2SjwLN3qgQTV3z9lmJ3FLpCE4UQ37v3sa7QJ33okLR3lC9qc0irwX70GQo5d2ZUpIl4GSfq439x0vw3xvcAU37gwU820-
zNao3e4Ioq1JuAgw0yWmgd0PVzyt2asaOA1GioZ816wycY14tCVs28KbQb4QMl5p0Ugd7V0dnyp31cMUgo3Ni4A23O9pFc07zPXG-
32jXra35Xkqe3fqUX62Jx7NC3LXnzi3X2vfH1cfbqs1VbACA4AREnT3t4pNW20Tpdz1cepMD4OogJG0VXtDg2Bl9rd0oBaWO3wRl-
JH4Y1tpp0LNst70hQa6g3o804X1XOmQR21XYJa3BPJv00eoGmv3kGdVq3I9yE229nBxV0qYWvL3otnWb3u7B6R3yslnt1mV4tC4V-
wvYf1bWHTz3VDpKr2pZqVf2xVXlV0pDhdd12NeAZ2zwjdK30stAM2sH3KY2kOYDr1G9bZV1MfbYW1ogTir1elamg0M3MS706ax6K-
01zVeQ0Z6Nkz1EgXIr0QJoz22DBMAD18Cen10I75I53oXhUP4PhXLp0WY8IX3RZLzZ1COS5Q4SDhhM0206Uk1Iaju04AEqW92DQs-
pL3lW2EP1DOiVp432Oyh4IKg9j1HK7Q9398VVI04ONBj1wbcNY0nlfUA1KI1a931S8Ey3oBxC42IZeVi3TbIyw0bQjEq433gIJ1f-
CEbe0jiDmn2sdpUq2kx1bC19P9lb4A9ERl3SG5AO1Q1U4Y398P9W0wcrBo1M7Q024PvvGT10LTfV0qYRon1qB30o1hwzRh2uoTJe-
3GDB9b0umhct3Z62rj42zPj63ODNBf2rua330NS87Z3dKmZQ3F45Nk4HpGJx47hdBi0BYHOh1JSDTX1O5tVq0ufBIP1mE3Gv1Iwh-
NE2g9URa4ZhP5t1kp1pz3bfxOl2s9wnX0Le5V12dxXg63xSTep18GFMg25T8bq0Imym71dYcxf4S27fK392mGg1j1VOi0z7B1C2j-
Mzkh04VKb20hVZUB1h9LFn0QUZuw4Gl0p90ivBIG0WidFm0wFTvw37x0Js0gvLbN3GyC5A3cBuA30oUykR2W2FWm3OKu3S3SwwAT-
3Ml0T62lMH4Q4YYkt61bOpqi3JvF8q0nT6rt0LMZif1O66Hg3gHhmk2hYMVG1vZxJO08HbiB2o7KLw3OIJtf3IxOUD1XbJcM2RYQ-
bl0Jy89G0zdlHn0lXODR2rlonj2kbuAq2n1lQo3uNjrg3i0ML532n0hB2l6IVt0juBAz2qT9j74BOjFU1fkGMJ1qzJ0020e9nV3x-
kqg81bfdE82Ljpw51qVXMD421QA83AVdDB13IXok1sfuQa28qTdu3y5J0220MvZH3qkSr50yG7cp1SlPCk4clVv42gKMIK1NgDqg-
104PdU4OqATi1fheeg1EhnAE0X2MtL1nK0502IXS931Nywvm4fr9O12FfO6g34x0wI0TDE5c005G3D1bBy5X3ErRvZ2DvM9i43Pp-
hG4bixzA3B83ng49fOGn0UPUR61ADns71K801r06g0ux4CAjX60g0J8V21TImv1n13Ck2F8kMe4Op46L2Z6SEo05Kjlu0SFfl01P-
dYBS3ZyzJv3RiMDS4Lpbpt32s85S3w0c1z1T1sJG3KuuY81PwqiR1Tcgm63Y2lfg1e3hpf1cXkmD08ftiB2IwmX42ttRrP39gTNC-
1yjb6z1OCAP32yyktU1xSGDc0QhlbS2fdmvs0zSyOT0oNRZZ261yNH1l8Vge0MxCiG1BgZqm1FSyLA3FKiof3kYGhZ4JUb0C1pzS-
210rWYHx300CJd2mRAoR2XE9Q6375JsM1080dE0vgNBP0Csg621yvnqu3sECt70mrMD72hkg1O23NCVh3P5oH73LOfUq3Meka83E-
edHI1KZNhR2xP0p40HAej70C4caV0z0Klv2AVLIp3SGIY316Awlw3k0odM4dPKUo3ZjoIw1Po6f40Eo1W94dMvam2YdVLA3pAtxl-
07kYWY4N5w4T1j02Z810aLrA3xqLDa1egW1u0Y4bjI4LmYX23ODZN24aK8BZ4ZgspE4HJAxO3yUdxF252aeS2fqvL60uCW6W4Scw-
IH0OTsdy1Xp8Zo2yjQuZ1Y4nxW20SXys3yaYkb3Vat0W4HU7VC4aykZL0Yr8xI0bSEcP2PdKhh2f4HE30zxl4j2bU6Hv3d1Awt3X-
cpuA058WdE3QmOie3DgjkQ0g8yBa013q0m3S1Q1L2owuWI4DGcif0y4QnE3u62rl2x91Qa1RQ8mX1iA1l642Y4rm2xFVHX2tlLGL-
2k0yRN2hpFs91RjBfv21a5HD3FtB8C3duomy319WiB3wAhFg0hicRm3yFJSd01yVOw1QAi200OY0nF2tOPjC2bcEVy234raK02Is-
0K2zfPaz4dZht537EfEi0GwsQa01i9oV36gcUf2KYiyY4FebDX1xWKd40Gx0sf0UefHX2499jq40YN552TSB7w1JjEb845B1MV2g-
nMBr3zguZe03Dytw2qexuf0Yke2u2LSW4f09HnZi49qhTh0Nt3tF2KjLrf1sjCiM2pSZTA0hFNGY4SeUHY2i45sE29tQnT3TfDo2-
4ZUgzW2G34JX3zf1Ed1GfTNF3Ik8S80lxIBx2WVowR38hdyN0xAbNz322WWq28eW4S3CxPyk0WUQx2019fWQ1NqfmZ0C2ste2X5O-
9f18nA0N3syFGA00ra112Qtknc0xTPaE2tNwpq0IB7G10ERncb3rGQL71RRwut3RwhSp0826020Ogni32ZjhlQ0QimjB3eMYvY3S-
AFLv1SaJPp3GIgLD2d7tgx16PTc52qoKoW1moVjy3y23J03cuJv53tJ3z20CgdjP3o5CIr4LVrgr0cW1wr2EpIWx1Ivnbt2YB8Ee-
3EZDsT2YjrIa28nmhj30iwuK4GzQqn2yHf8Q2sLWmc2jI6J01cfBqH3jfIez11KQqt2xaPw70Rzsrm4SMHKf44pBWu0OkHjm2FuL-
Qu0mckQJ3sGe4N0iOD1U2t8CcJ18HY4n2h4Thf0kixFl0vweJV3Yrcqh38b37O1S4YXX4GAQ5L0zGs1C14ehF50flbPg3VPTUP4Y-
Q4bZ0zP0jq1ylJiV3kbq3g3TwUNc0IugGC24mFXA04ebKK2yXUXP3BGxRy1sNt8c1Qvfw41IKgSh0uJf2528MqIK0Ch4VX2mOrLn-
0Ofn6z4WmvpV2G14PT1cu5Jr1zkkIK0uSPjC3kUEKg1aKFOP43FFpQ3OGnQp1qFraw3mCz1C0YHb4E2Yb9ev3TPDo60zEBHV1FMs-
nr1AopQx35HgUd0IX12A3cBW393jRVex28Vo0816pGFA1ioKNV1YMTmW28U8911eDt4K19zuTp3pDR1d0uwCMb0NBu8P0loxK60J-
qLAA2HD6eo4BacSG4D1R2r1VY4Jw01TSSQ2gO30F4TMDwN3eSHSs3mHMGt1ovNNT2PAGkm2f6PFu2IPgo72dsTH03vRXIy44cj44-
0YYx0L0srMT42er0QJ25a4CP4A0xel3eviV33ypD0V4cwct92dzdsL41mPhk3Mb6Lv0xEOEk01jT7u3rVNYQ3Sdcox37Bbur1XWP-
uw3ID95V2vM6t32G7P9W3HsWag4EY4hU3BGvgy2zro3m2cxDCx2vf0im1pKEYl2mlGy34RUvIU31fGug2zBMuH3nk7mS040vry2b-
bLHm0lrWTk02zzZf1SJs7o2qSp9w0hHuyO4RUuyd0dFi8O0krnVM1merSE46QUpi0zWofk4bBcoc1AqpiL3kqayG21Cr6f2qAqwH-
2Fs7Q10qFuzc0zJpOV3eMojM1biMxl1DzAB010Tdde4Nob3l3CE0O90TTW9M1EH6Us3UqaoD1x5fBi1TjM3R2g2SjN0loahd4R8q-
kL47MxKu0sv6Qn3TWQyo3SMKoo4YifAy4M6Ev21vS3aO2SDFuT184cWF0rnRkc2PWXHh0LfFZl405mpi1JXulM4DY77y1lqRdj04-
P2l80ylVBI2m9zhn2L5bYC2fMSvZ33W-<




Author: Wat

Description


It controls components to only produce items until a target inventory level in the whole faction is reached. This is to avoid overproducing items when available storage space is higher than the target level. It borrows ideas from the Limited Build script and extends upon them.

The script has been fine tuned to keep production requests smooth. It avoids aborting production requests, which would release reserved ingredients and make faction item amount spike, causing a domino effect in the production requests of other factories.

The script also monitors missing ingredient signals coming from other buildings/constructions. If the combined total of missing ingredients in signals is higher than the P1 field, the missing ingredient total is used as a target instead.

Also, when producing items, the request size can be configured so the amount of reserved ingredients can be fine tuned. Lower amount reduces footprint. Higher amount reduces delivery traffic overhead.

Instructions



There are 5 parameters:
P1 - Production (Input) - If the number is left as zero, it defaults to 1 stack size
P2 - Component/Index (Input)
P3 - Request Size (Input) - If left blank, it defaults to 2
P4 - Divisor (Input) - If left blank, it defaults to 1
P5 - Rounding (Input) - If left blank, it defaults to rounding up

  • Set the item to be produced in the P1 parameter.
  • Drag-and-drop the producer component to the P2 parameter.
  • Point (drag-and-drop) the P3 parameter to the producing component parameter.
  • (Optional) Point (drag-and-drop) the Producing field to the Visual field.
  • (Optional) Point (drag-and-drop) the Missing ingredient field to the Signal field.


Component will produce until faction item amount reaches 1 stack size in all buildings/bots combined. And if there are too many missing ingredient signals, production will increase accordindly.
Also, requests will reserve ingredients for 2 items at a time.
You can fine tune both numbers to your liking.

Optionally, if multiple components/buildings are producing the same item, the P4 and P5 fields can be used to increase accuracy in reaching the target inventory level. These 2 fields are used to spread the load among multiple components. P4 field should be equal to the number of components/buildings producing the same item. P5 field should be set in incremental order in each building, starting at 0 in the first building, then 1, then 2 and so on.
Example: 20 items are to be produced by 3 components/buildings. To produce the exact number, production load should be spread as 7, 7, 6 among them. To achive this, set P1 to 20. Then, set P4 to 3 (20 ÷ 3 = 6 modulo 2) and set P5 to 0, 1 and 2 in each building (rounding up to 7, rounding up to 7 and rounding down to 6).

Limitation: Due to how the "Get from Component" and "Set to Component" commands work, only 1 producing component per building is currently supported.



Behavior Script:



Code DSC23Y1ZJYUq1BdcFx11DyRE24JBP73WUgIu37KRDn2wPcgq4VXGgM4JmQha4TBdoa1AvspQ2zzyqv09RBpB1T2jkg3eatr73mUl-
Z21orUr82fMxxy4Kre782HmUjU1GkN9v1CWYRs13e0fC4Fon0K1qGkTc0hnZGo39oqj03dzusS1J72tt40mqda3viCnP1mPMXT4M-
G5OJ2o0AF70IwZhJ0w9aya0kV6Hh1DDqUf3ZJNBU3sgL8K3HxXjK3Pjn6r1MdQSE3hvWck02ZsKW2kMBUj0Sznli1waHV54IF5Hq-
3vtvNk1SYBtG2syyqg0RiG1s3CqtDL2Z7AL401kPII0p7T1G4Zd1NT1l8vnL3D9GI43EOuRE0QINpq0k6gR14Po7r20LXAJu0ogG-
5M0qfvhJ4FwLrZ2WQmst2wDu3i414UMR2FYFqN4JV5p13cO9gX4GIKya1u3QDr4Xjtea3Bk2NZ4IC7274ajmwt0yP8o83kcQXm2a-
He001s8ct63IrTNA0AkwfT0wRLSf2tGRLH0heZ5b0p21Cc0YGJXv3nEL6W2yUWIJ3h1wQo2ZCd6w3JKZSA05rnWX2K1k0l4JAynS-
2yOr5j3oNdN10TYoDT4UxK8V2RHYrM09MZ1Q2rP20m0w6fEW3l82dB0g31Uy2dYSv61NxC842XjORe1yIDMn0vRJXy3PePPL48pB-
We1Wlzly0B5x003XVj2H3jLh2R08OMLw22VOHK2Sxtfv30EIrH0kYyvS2EKHz14S74pt2s1Ki92PDEAN1SdnCY4f4nva0uaady1K-
FLUw0RjUKx2jgr5T0wKbAF1tpsEr4S2Pfr03L1YH2sGlfn0G1qov0UuAdl2ncuJx41gBUq0H4uWc10rOif2u47GW22zCkF2H55Y0-
3UdpSC2d4VFM0xh0wC39wTty44JzhA2N6uUh17O4OR3Jseaw1fpmYi4Qs1CW2IPMxm1qrATL1FtsbO3Hhpyz3r7HoZ4KA7QD2KRG-
1V1eXyzc2MNiEa2Ou2uR0UTkSd3XR4q830XOlL01Wyx21DzEHm3PZJRb3Qt4VO3SSnTE3rWzv80kQgGj0zU0Tl1XuM2r0zjpCb0R-
Z0PZ1qUrM11JkDSQ3Plznx2jn68N1Aj2tZ1DV8ZI1hWksd40disE3243cs1dR6yF36zEIA1Gbht70V0k7l4exdch2yd8qT2VyYZ8-
186k0m-<


***

Got queries or thoughts? Don't hesitate to light up the comments section! And let's not forget a big round of applause for the tutorial creators – you rock for sharing your genius with us!

https://store.steampowered.com/news/app/1450900/view/3955916441764875207
https://store.steampowered.com/news/app/1450900/view/7217647935765867440
https://store.steampowered.com/news/app/1450900/view/3871471412481250750
https://store.steampowered.com/news/app/1450900/view/3889485345748521475
https://store.steampowered.com/news/app/1450900/view/3888358641555101802
https://store.steampowered.com/news/app/1450900/view/3888358641540447700
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/

Logo for Desynced
Release:15.08.2023 Genre: Strategie Entwickler: Stage Games Inc. Vertrieb: Forklift Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Solar Battery (Indicator Light)
Desynced
18.05.24 19:11 Community Announcements
Combat Unit
Desynced
11.05.24 17:52 Community Announcements
Item Destroyer
Desynced
20.04.24 14:02 Community Announcements
Railgrade & Desynced bundle now available
Desynced
15.04.24 16:09 Community Announcements
Regular Update (Main)
Desynced
22.03.24 10:19 Community Announcements
Regular Update (Experimental)
Desynced
19.03.24 15:31 Community Announcements
Regular Update (Experimental)
Desynced
15.03.24 12:15 Community Announcements
Blight Update (March)
Desynced
08.03.24 18:17 Community Announcements
Regular Update (Experimental)
Desynced
01.03.24 11:40 Community Announcements
Shared Storage
Desynced
24.02.24 17:29 Community Announcements
Regular Update (Experimental)
Desynced
16.02.24 13:18 Community Announcements
Operation Desynced Server Slam Vol.2
Desynced
14.02.24 16:22 Community Announcements
Efficient Resource Management
Desynced
10.02.24 07:13 Community Announcements
Operation Desynced Server Slam!
Desynced
07.02.24 15:55 Community Announcements
Regular Update (Experimental)
Desynced
06.02.24 12:06 Community Announcements
Ultimate Transporter
Desynced
03.02.24 09:19 Community Announcements
Re-Simulator automation
Desynced
31.01.24 14:53 Community Announcements
Advanced Ruin Solving With Signals
Desynced
27.01.24 18:51 Community Announcements
Desynced Showcases at Taipei Game Show, Jan 25-28!
Desynced
23.01.24 11:51 Community Announcements
Saturday Script Spotlight
Desynced
20.01.24 14:27 Community Announcements
Wednesday Script Spotlight
Desynced
17.01.24 15:48 Community Announcements
Saturday Script Spotlight
Desynced
13.01.24 12:57 Community Announcements
Happy Holidays, Desynced Operators!
Desynced
24.12.23 09:57 Community Announcements
Christmas Update
Desynced
21.12.23 14:56 Community Announcements
Wednesday Script Spotlight
Desynced
20.12.23 16:10 Community Announcements
Regular Update (Experimental)
Desynced
20.12.23 11:39 Community Announcements
Saturday Script Spotlight: Combat Team
Desynced
16.12.23 13:03 Community Announcements
Regular Update (Experimental)
Desynced
15.12.23 14:35 Community Announcements
Wednesday Script Spotlight: Simple Trio
Desynced
13.12.23 15:19 Community Announcements
Saturday Script Spotlight: Universal Fabricator
Desynced
09.12.23 09:01 Community Announcements
Regular Update (Experimental)
Desynced
08.12.23 13:52 Community Announcements
Wednesday Script Spotlight: Power Grid Extension
Desynced
06.12.23 09:17 Community Announcements
Saturday Script Spotlight: Blueprints
Desynced
02.12.23 12:28 Community Announcements
Regular Update (Experimental)
Desynced
01.12.23 13:50 Community Announcements
Re-Simulator Challenge Complete!
Desynced
29.11.23 14:41 Community Announcements
Saturday Script Spotlight: Limited Production, Distribution, Deconstruction
Desynced
25.11.23 12:51 Community Announcements