Experimental_UE5 0.1.15481
Additions
- Add interface option "Show Unit Interface in Bottom Left Corner",
- Add a Behavior Controller component to the content of the initial Drop Pod,
- New behavior instructions: "Memory" interface for array-like data storage,
- New behavior instructions: "Random Number" and "Random Coordinate",
- New behavior instructions: "Set Link" and "Clear Link" to manipulate register links,
- New behavior instruction: "Restart" to fully restart even from inside a loop or sub-behavior,
- Added "Visibility Range" to the list of available things to the "Get Unit Info" behavior instruction,
- New Codex pages for visiting alien buildings in the blight,
- Added a hint (depending on story progression) on the alien and human tech discovery boxes in the tech tree,
- Added recipe information UI to alien Resource Converter component,
- Added AI Behavior Controller component to alien technology,
- Added counter for how many times the mothership was repaired, increase material requirements by 100 each time,
- In System Index, add list "Integrated On:" to integrated components listing all units that come with the component built-in,
- In System Index, make integrated components in the stats list of units clickable,
- In System Index, show "Research" button to search in the tech tree for something not yet researched
Changes
- By default show only "Resources" and "Simple Materials" in the top resource bar,
- Hide component registers when Link Editor is open,
- Show control group buttons next to resource bar icons if there is enough space,
- Added producers back to default tooltip (without the need to press Shift),
- Make weapon sound effects randomly play up to 30% faster or slower and start delayed randomly up to 300 milliseconds to avoid monotonous sound,
- Increased obsidian rich node amount,
- Change Global Component Boost to allow values larger than 1275%,
- Stability watermark (allow getting back to any previously reached value),
- During the bug/alien battle in the Alien History mission, only spawn new units for a while when the player gets to the mission step and then once more when the player arrives at the battle area,
- Changed Alien Worker and Hybrid Worker to be dockable into bot garages,
- Alien Datakey now requires Blight Datakey not Empty Datakey,
- In behavior editor always show "Keep variables" checkbox even when there are no variables (but hide it when editing a called sub-behavior)
Fixes
- Fix Alien History mission potentially not starting since last experimental update,
- Don't duplicate breakpoints when inserting a new instruction,
- Fix behavior not starting when the pressing "Start Program" after only breakpoints were changed,
- Fix behavior aborting with error at behavior end when running with behavior breakpoints,
- Fix memory leak in rendering code wasting up to 500 MB of RAM per hour
Experimental_UE5 0.1.15493
Additions
- Added Alien Datacube consumption to Re-Simulator with a few recipes
Changes
- Reduce sound effect volume while showing the inspection view camera in the behavior editor
Fixes
- Fix error when a building without a construction recipe is destroyed (failed attempt to replace a construction site),
- Fix "Loop Components" behavior instruction being limited to outputting to local variables and frame registers (had error when trying to write to a behavior parameter),
- Fix setting fixed item slot state in library blueprint editor closing the entire library window,
- Fix invalid error about sound effects getting logged when using certain alien components,
- Fix game window hotkeys (like F or B) acting globally while inside the behavior editor while having a popup open
***
https://store.steampowered.com/news/app/1450900/view/519713045439578512
https://store.steampowered.com/news/app/1450900/view/519712411641446590
https://store.steampowered.com/news/app/1450900/view/519711795144819228