News Liste Desynced

Saturday Script Spotlight: Combat Team
Desynced
16.12.23 13:03 Community Announcements
What if we programmed bots to autonomously patrol the area around our base, neutralizing enemies while maintaining a safe distance? The creator of today's tutorial also explored this intriguing idea. We're thrilled to share with you the insights and results from their efforts!



Author: tinnvec

Teams consist of one Leader and at least one Soldier. Beyond that you're pretty free to customize the bots to your needs.

LEADER

  • Set P1 to desired distance to stay away from danger
  • Set Visual to PoweredDown to keep Leader from running away immediately
  • Required components: Personal Radar, Behavior Controller (Healing recommended too)
  • Scans for enemies while scouting
  • Enemy buildings and infected bots are broadcast as targets
  • Stays P1 distance away from closest danger entity
  • Retreats to Home if below 50% health or battery, returning when restored
  • Used as retreat point to heal and/or power soldiers as needed
  • P2-P5 are for output only and should not be modified by hand




Behavior Script:
Code DSC8MV1dr8Zs3e4FIp1VWAo53FD28K3IPwUB3oPI051MmiK04Zrgv82lH4EK4Jxmwm3at7l021DQhk2A94u53HmDoN0iYNVU10rj-
pZ1ULzMo2evOa42Mb4N64Tsckf4dtTjq45wdQx4bFeU03kn6yA11M4Yv3VZFjb0aDOiF2uQSsQ0XRwtS3SVr2Z2AtzUD1w8g5t1H-
4BOn348HZl0Ym6H51PKjBn2FQp9O0YmeIh3j15a13pWdnl0U4VZT1qVYo83tz6Kw3hjciN3qOwBL3re18Q08kygD2YO0WO4LAxKK-
21yf9j3N7nKC1hM4a03NNUzA1v9PtF0V7HrB4IO5Co2znBsW4Mj6Tp3ZxbPt2JQ5Pn3JGVUK09Qw7l41QjUs0skyXG1Uy1e536yZ-
Yh2BQk291gh4h83xJocu154Qr0404FaK00JBPL1Mn2vm2MEb872gS3rm3RGv9D1KWeWE1edp5b2C3BZc0ezjDd1XC7tA3ZGnrg3C-
U9Zw4cgSty3UrXD23v6As54dDLkd4V81Rm1b3rUx4InWN91TV9tR4Mx0va4MzyS73OaJur1LlJtK1pp60e0Zrfp40C4AHg08z5lm-
0GXn1o3LEXnw2bxUGP4fXRgn1uf58w4aAU230aOe9l10DHHY0bE6c14aE8o21uMIbF0l11F53xODFn2XefDA4gVPJy18BSjH4Ew0-
YY3VECxz2ruM640JJKTO39bjZe0bLJ7W0eI7bf33VCcY4KQEBV0varQg3C4L9d0mujSG0cOu0m4H1J4t1f0uTF4QUQr31fECFN0X-
U52k41EM1t2ugrAP2Jpwbt2BbEeu45o60x15nOQV2fJ3aP0V3R3J3hOx4O1jAUDI1ViRDz0OPq8M1qAtPw1s1Q2y3i5gyq1LCRqJ-
3xhxyf4EPCuv0YCn8U1aPmP742d1JT4Q7heE0M7HZz0PWP6T2nkIon1FhxfM4OtMWg2aeL2S49DrOF3ttTu03mH0XT2GXGCA0sGV-
Xi0N1Sno1jB5ka2GDqDD1mh2Pr0gZCK32gjTcZ45Vxik1uaXY70Iewax0YTLpz3VHnRi3afCGL2F8Xp322TaDL1PNJpY2z5eoX17-
UgbN1oouE31vx6bG4SJGik4WFl403MIeVP4CLHeM1bN9lB1CfHEq325tYC3dfbtK1y5NGz2KUsVn3Ypv0s1rWkRD2I4aou40NCX6-
0Ev67C25fpTV0TriTI24bpse2lSgwm3bLEUx03vsMg3jn98G15IiNP1rkSZs3XTw9e07TZdx2HShba2gGjkq4OkN0Q1muDoA2myp-
lh1WE55k0koTkP4L6GwY3Wosxk0dSQZ00qbGI20i7mdR3M04Mq12tjed3Ym10D0RQFmJ0hjGzF48BryC00uDHd2vmhe40zMAcM48-
VkXa3ZIZxm4QaXBn0PM5NF0MjqPD2ZS66Q2JJ43A29nldW2GNPDc4CyL1X2v6zAd4Kds6A2icFde1s6vXb36x7B21mJBbV32o08Y-
1MxtAo1JQu8i2sRa1U1JQHl14WuiSK3bTXfL1K3Lb533VWJ93egI591wFkex0qRlEf1l1nXE4JgJKk18qGh60bqiHL231apI16SA-
nf41SxqO0Agdxs2Y53YR2ldatC0TpmYm2dgw4i0yMvRq3sP4Jr2Est0P2bgKtf36py6c1qkW5E3Tj6he0CrmIo36I4AH2Xsadw0n-
frGx24JCrW45NOqe3wksyL0sWGaM0fmu962Zo1U81eUFVY0slmWG2erbHI2lNfbK0ddQkj0rgPEa1BbHYS1AkFyL0Kfb2A1WrkTH-
14Mhvq1KcamM2796X90BjKVr1BbPqT12FZ3h2wfV1L0lJ5DV0SiP7c2fjsOr1ofeRr2JwOJn28olru3MUuUm2wLXbU3skqn31bJp-
k50Mugjy2wlJlG0feJyk1Ucx8C03fPhm0A2OEN2UwBYG331oOj3Is2M52FdpEn1wQiym4I5qtO2gyNn72rD95h3ARGbj1Vb9K43G-
5Tf54JVgba4FsfHr0mTNsR2itATX1A8LRP0H4Xzr4LpwTL1NE7xH4TvePT3QdZqI1XkQh624nkZh2tHIeF1bn5Nh29GnTW3QqSDA-
2Zmdin1JVgsX2YElSR1B7ZLz12KJjE2f7B8T0ylR7J1UfwDc248Txu1xXAIb2GWcIr3qqPJj1qzv2R09ImMB0jNMuy2chs7M1yi3-
aE3zWiOZ0AgAU60IDrKj2PVBco2FW8zo4Q5chK3AJVFl2JX5sa0QT2cI1027kb2pxIWM2lYFGm44DPZB0o1rHQ0BHiPB32rU1m0T-
wS9w2Rqg9s4GNzg70lNG5i0AC3T33BpBHz3ilTld00Zqp43oI6UV1JHtzL3IDLrE4dp7VQ0W9k3j1hhBpT2vHZQJ2CLhvQ3jikys-
1QBd3c2uvK034HeeMl3sSWsh0IV21L0sl0s62DPSsC03tRRm18L6fz3uulyV0lLsWF1QC4nc3okmUY3crSlQ3SVazM0TveBt2aT5-
Us0kXRXN1dERZ43WOMcZ3f8Hul2XHcxg3diDQp2gziyq2PBuR239Zbnu0Jc1pd1fCoXc0ixW6u18vWQy1KK8481f0a6P2zhoQP2Y-
4Rkv2LNQgZ1VFmhM4368tu0II5Kq1QF7G23n1hLP2wjwJb4VRyJt2W376E3kHVz74Zjaif1nKzFh07AgGt1LPiaL37a76s1vc7NY-
2SCyZM01pjzG1Ku0zi0RKKzy1QmNIj2ZIMy73Wuiav0WE2jg1tggwJ1EC5bM0W1K9R0dp65i3eatt913sbJd2kepDp0Dy1Sv14KD-
oN0iNDNP0hvcnW3XYgel1xFdbI11Hus30kmnRZ3Ve3mK4TmdL63IyBmC2nQtsX40hUJ12vZMsk2b6ERV0fhH0z2bH1ql2f1z681y-
wuqW2yw6fF1f58Xa2yud6A2xnrRm0iywNO2i0iWA2rGeRx0GfHS80d8R8l3n2mrG4M69Vb4G9rRY31yQkd25Lmme3IJ2302VifkC-
16mw9w050ld14VFLgB0URs200FN6kn0tWdNo4cLg8e4D0KZX3vLYMt1spMmd33JcOO1dF1SW2ShVFL4S8Fav2oXXh61fcfrH2mRZ-
kS4SE7b31f8IK82rCu212a2Ibj12LFDJ0kBf682aV7Um1mXAkG40NcFb1xRjsB3MMFj40ng4kh2rM3TB1BgQdQ3QOk4t2HS7P71l-
e1x73efAwP4feDUR1GgcG80Vy5mg0zmDXL3NOfN749H2ur3CeXCb0SnSjE2Iq9hk3nfsyZ4DM5f440csCj3gsB9Y4Px23C06hqxo-
0qd1YT074R724P7HRw2hI4lE47aVXK0QqSM11wzmFv4Y3sbc1yUMQv2cmgt93e5KNp4fWKVE3DVQsb3hpdRk2Tcxe73rsAqt4TpC-
9F4TrDE12ospf72ZB1wT3vplsG1V027V3CTwjy3Wq9DG2aV5543eyY3q0C9YMr0D5MDP2wA3873ZsG9k26PzYQ2pM0i23kqiig21-
gpRQ4INObL250Xd53DQitt0VKbtl22yNvj4f8SPN2Ehkjn49TSKo2Furl028617g0nkIgX0OF2cL3YZhAa0TPd3P0nTQ4K3INCEk-
3yFXpE0djkNR2jjgZY2zma2h4L4Kq23HJyHL2NI30l0XCC4k4REmMv2YGsGr2OOb1g1FKmWc3tHWFy0sCTGW43YIOe1HMrtY3JF3-
zq2KpiBh2PIsrT1EmUU24dsP6H3VAseh1WCj0L0oj9wA1Ur7TB0dE7VU4LuVqC2iTTvp4E1ntg4gO5rB4QfTyi1Wf
-<

SOLDIER

  • Set P1 to weapon type with number for weapon range
  • Required components: Weapon, Behavior Controller
  • Attacks any danger in visual range
  • Attacks broadcast target of Leader
  • Tries to keep between weapon range and 7 range from nearest danger
  • Retreats to Leader if below 50% health or battery, returning to battle when restored
  • Follows leader at 3 range
  • P2 is for output only and should not be modified by hand




Behavior Script:

Code DSC3Ga1bVwkq1GSpdF2ZRvGy17IagD30CyrQ4C0xer2G7ODq1Xibo00Te3h84QOUDB3GEsWc2oP34V3qqKPN2KnPPc2i3qRU0NzB-
8K3IftZx21LqVk2CsHew4NqArP37KKmQ2symog2v4PMF45MkXX45euIT0HFaL31BlQbE4CioRI2nsE5I2V2Jty0xydTo3eI7jY3N-
2XG41LFRcv4YlsUv34L7B51iLZVv1aKDRB0GFVOE12XNmf0hkY0P2rMCe333eg8E1giOEJ0hcTlX2GCMZc35GS1G1YBEcW1fZP12-
4ajqL505IYUP44Vy9F2IqfeJ4dphMR30jY2j2rZe120UpDWt2h2Nes3vbfZM2ZD1Hw2bndmk1JbIPP3do2I41UnLnI2Ny5gi2gIw-
PD0rArcn256T1d2URugd0mA6d00slvAF0Fa0Cw3dDW4E3mStZq4OmFBh0aylp14A7cGW0CcXHI1Y7Bvp0h9PQX0wENhI3HtCcB40-
JZLc3RqZFC0gB1oC2ckw8s2LPsh910Okvd0WpaYL0V5AXx1TJCS41W9wBA0cb7yr1JISPY0im66K3nk4X530308S2xJUGf0N418l-
2Tf8Xo0kVYTG0t1EQB0sh0cM4GBtco1UJFlf4UMG1R0vbJjn4EPr8P1xlKGL4MoO053J5qW33tOt9k0rOpVk3biJaJ2aOf6e4Nwv-
iC0u0vye3lbweP2pcBFy18YXv21jHcvY416TW71bFgyL0dDbv43oYhlP21iLUX0fZbLO3caK513SFW1S3tBjWv22lHRn3MesN240-
iTXv1AIUt12sU7KH2fQluD1lG29n4bkwe44FTANb4A5FlU3ojhFJ3eu5NZ2Kuarf2t2J2c3N3m9K3Wc8RU2cuwkx1lv5pS1DZr4V-
19UlAN32OT9W4KvFCg1pA04k0QPVIP3Akj112Gvshs2TquPn1ozaA02MyLGb1XvFfh1RHFUM06eLm92VlMOl1Sv2V21mTTQa1d1p-
aH2SNmmY3d80ZL16Vd9H4QGkyq439BR01o8Sdz2ia9da4E1Gjy1uNKX20ZEywZ25WNih0rCq9i4VOZRh4eXKmA1Dlg0h2zKuza2k-
9X3q4STkb02Inuhb2NtCFY32Ugm138a2t83gXqdM39aVB63Vbmo04AoTk50H0pBR3juuYd0eZVLz2ZLvn227n3Wh37f7Kd3OekYC-
2OXied2LUCeO2zvy201lOvem0zevq73vaCu60TJ5Mo33xrH51L2Vc01QDiA93gmuF940ANgW13nzl31aQMpc3VW4uh0XBwJy0gEQ-
fX3WMy1Q2V069d10wSWi41dsdC0aniZl1Cj2fD0phlye33KDSl3O0bFt0H5z4P0ldGFF3QpDtf4MDML415G0Id2s9KfQ0mdulG1v-
CDTW1i1jMx07AH6h2DxXZQ4RYnxL1qBnZj055cd30JT3P44Xc4nn35FL1B3cRkI03lHQn33LYC4O25wgR434nHW437CIiT2nNB3O-
1r7Q4A0VkeE527QKq219J6IT1ixHeT1FlDpt1sWF8d1LZEWg2ZTLbR4VllHu1aPbHq3SU9r63k2J7g4CNdHb3005X32cIu6912Cz-
BN3eiMXY0Jbnmw0tsuUw48Gbbu0qzWEW0tzV9521iwO33PnYAu2sVT611dm6JC1qQ2ix3HyBGs2AAFbz1JJ5JQ0be0Q13tr5QX3o-
JRb54GIcZe44UHSO4ENhyx2RzgiH0sitrR1DiFSj1kbk1Y0reTqr2KpKbl1t8XhN0R8usF1IJRBg0Req6y2jzsx24eSqYE0HJACE-
-<

Starting the team
  • Set Store register on Soldiers to Leader (Ctrl + Right Click)
  • Clear Leader's Visual register


Notes

  • Due to minimum 7 range from danger, weapons with 8+ range are best
  • Speed is one of the most important attributes of Soldiers, the faster the better to kite enemies
  • Bots can get stuck on occasion, this can be any number of reasons but stopping the behavior on the leader, moving them past the stuck spot, and restarting the behavior should work to get them going again


***

Also, take a look at our previous collections of tutorials. There you will find a detailed guide on using Blueprints and Behavior Scripts, especially if you have never interacted with them before. And feel free to ask any questions in the comments!

https://store.steampowered.com/news/app/1450900/view/3888358641555101802?l=english
https://store.steampowered.com/news/app/1450900/view/3888358641540447700?l=english
https://store.steampowered.com/news/app/1450900/view/3855706911137657433
https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/


Logo for Desynced
Release:15.08.2023 Genre: Strategie Entwickler: Stage Games Inc. Vertrieb: Forklift Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Solar Battery (Indicator Light)
Desynced
18.05.24 19:11 Community Announcements
Combat Unit
Desynced
11.05.24 17:52 Community Announcements
Item Destroyer
Desynced
20.04.24 14:02 Community Announcements
Railgrade & Desynced bundle now available
Desynced
15.04.24 16:09 Community Announcements
Regular Update (Main)
Desynced
22.03.24 10:19 Community Announcements
Regular Update (Experimental)
Desynced
19.03.24 15:31 Community Announcements
Regular Update (Experimental)
Desynced
15.03.24 12:15 Community Announcements
Blight Update (March)
Desynced
08.03.24 18:17 Community Announcements
Regular Update (Experimental)
Desynced
01.03.24 11:40 Community Announcements
Shared Storage
Desynced
24.02.24 17:29 Community Announcements
Regular Update (Experimental)
Desynced
16.02.24 13:18 Community Announcements
Operation Desynced Server Slam Vol.2
Desynced
14.02.24 16:22 Community Announcements
Efficient Resource Management
Desynced
10.02.24 07:13 Community Announcements
Operation Desynced Server Slam!
Desynced
07.02.24 15:55 Community Announcements
Regular Update (Experimental)
Desynced
06.02.24 12:06 Community Announcements
Ultimate Transporter
Desynced
03.02.24 09:19 Community Announcements
Re-Simulator automation
Desynced
31.01.24 14:53 Community Announcements
Advanced Ruin Solving With Signals
Desynced
27.01.24 18:51 Community Announcements
Desynced Showcases at Taipei Game Show, Jan 25-28!
Desynced
23.01.24 11:51 Community Announcements
Saturday Script Spotlight
Desynced
20.01.24 14:27 Community Announcements
Wednesday Script Spotlight
Desynced
17.01.24 15:48 Community Announcements
Saturday Script Spotlight
Desynced
13.01.24 12:57 Community Announcements
Happy Holidays, Desynced Operators!
Desynced
24.12.23 09:57 Community Announcements
Christmas Update
Desynced
21.12.23 14:56 Community Announcements
Wednesday Script Spotlight
Desynced
20.12.23 16:10 Community Announcements
Regular Update (Experimental)
Desynced
20.12.23 11:39 Community Announcements
Saturday Script Spotlight: Combat Team
Desynced
16.12.23 13:03 Community Announcements
Regular Update (Experimental)
Desynced
15.12.23 14:35 Community Announcements
Wednesday Script Spotlight: Simple Trio
Desynced
13.12.23 15:19 Community Announcements
Saturday Script Spotlight: Universal Fabricator
Desynced
09.12.23 09:01 Community Announcements
Regular Update (Experimental)
Desynced
08.12.23 13:52 Community Announcements
Wednesday Script Spotlight: Power Grid Extension
Desynced
06.12.23 09:17 Community Announcements
Saturday Script Spotlight: Blueprints
Desynced
02.12.23 12:28 Community Announcements
Regular Update (Experimental)
Desynced
01.12.23 13:50 Community Announcements
Re-Simulator Challenge Complete!
Desynced
29.11.23 14:41 Community Announcements
Saturday Script Spotlight: Limited Production, Distribution, Deconstruction
Desynced
25.11.23 12:51 Community Announcements