[b]Additions[/b]
Custom UI for Blight Extractor and Blight Magnifier components
Show one bar above each equipped Simulation Core which when hovered lists all related recipes
Added custom UI for radar components to reduce its height and avoid it blocking view of gameplay area
Added "Uplink rate" to the tooltip shown when hovering over the read-only register of an Uplink component
In the behavior editor, don't make multiple lines going across the same nodes overlap but instead draw them above/below the other lines
Add "Select Sending Time Eggs" option to right-click unit context menu to find out which Alien Time Egg structures are sending items
Don’t re-sort icons in the resource bar at the top while the mouse is over it (to avoid the thing wanting to click on moving away)
When locking all slots to an item, also set the visual register to that id if its not already set
Add Loop Research Unlocks instruction
Add a Request Item button to multi-frame selection (limited to storage items)
[b]Changes[/b]
Changed directional line display, used by unit connections of the overlay, to display an arrow texture for better readability
Made infecting/solving all non-ruined Alien explorables affect stability
Adjusted Shaped Obsidian Icon
Adjusted Scalability options on some particles missing them
Clarify text on "Repair the mothership" mission step "Human Ruin Scan"
Clarify text on "Silica Discovery" mission regarding procedure to repair the discovered base
Updated Move Unit (Range) description to include num parameter specifying range
Don’t show deprecated instructions in the instruction list
[b]Fixes[/b]
Added temporarily machine translations for around 80 recently added or modified texts
Fix a crash for when a component equipped on a building with an item transporter and no free item slots is being dragged onto another unit and then immediately dragged again onto the floor
Require the correct Resimulator core to recharge
Fix item production/consumption graph possibly missing one step if a change occurs long after the previous change
Correctly count received items from mothership repairs towards the item change graph of the Control Center window
Fix display of Japanese Kanji characters while the game is set to Japanese (don't use same fallback font that is used to draw Chinese characters)
Make all text searching also match case differences in special characters of non-English languages
Fix linking to/from Radar component filters and result registers
Fix Lua error getting written to the console when an old deprecated value is set on a Visual register in a save file from an old version
Fix Lua error getting written to the console when hovering over a battery indicator while pressing E (toggle Link Editor display)
Fix for lua error with tech ids in tooltips
Performance fix for particles not properly being culled
[b]Modding[/b]
Bring back global Lua functions "IsBotOrBuilding" and "DeepCopy" (which were removed as deprecated) to avoid breaking many existing mods
Add optional boolean argument to Lua functions entity:AddItem, itemslot:AddStack and itemslot:RemoveStack to record the change as generation/consumption in the item history graph
Add Lua API functions Tool.ContainsStringNoCase and Tool.CompareStringNoCase
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