News Liste Desynced

Wednesday Script Spotlight: Power Grid Extension
Desynced
06.12.23 09:17 Community Announcements
In our previous posts, we covered how to use Behaviors Scripts and Blueprints from the community, so it's time to go further.

Using a simple and handy tutorial, we'll learn how to create a Blueprint on our own and slightly modify a Behavior Script from a player. As a reward this time, we'll gain a quick way to expand the Power Grid.


By the way, share your successes in the comments! We're really interested to know which tutorials you found most useful :) You can also share your wishes for which scripts you need to inspire players to write them for you!





Author: StS73

Description:



Quickly build a matrix of power grid masts over a wide area. This script sets building sites beyond your power grid, even into the fog of war. You can build arbitrary grid sizes, even 100x100 masts if you want.

*Note that the script won't build, it just places construction sites. Once you have Shuttle Bots, you're no longer bound to your power network, so additional buildings will be built even faster.

*It only works when you place the behavior controller in a bot - you can't put it into a building


Usage:

  • Install Behavior Controller on any bot
  • Load Behavior Script ‘Power Grid Matrix Builder 1.1’


Before pressing Play in the Behavior Controller, everything needs to be prepared. First of all, create a Blueprint with an M Building and a Small or Medium Power Field on it. I use the Medium one for my example.

  • Click LMB on an existing building
  • Open Library (L) -> Blueprints
  • The selected building will appear in the list. Save it and give it a name so it doesn't get lost.



After that:

  • right-click on the Behavior Controller -> Program Behavior
  • find Check & Build Subroutine -> Edit




  • Add the building Blueprint to ‘Place Construction’






Setting up the Behavior:

P1 - your reference building (or coordinates). The place on the map from which all others will be built.
P2 - Number of rows
P3 - Number of columns
P4 - The grid width (7 for small, 15 for medium power fields)

P7: X direction (1/0)
P8: Y direction (0/1)
Use negative values in P7/P8 to have other build directions




Now you can press Play, and if everything is set up correctly, the bot will lay out a grid of buildings from the Blueprint you specified, so that other bots from the Logistic Network can start construction!

Behavior Script:



Code DSC22p1Z6M9I1IjaZj40mLJc2rBtzI1nAtHG0KUjFU37xM2M2spwCl1BFmaa09tpYZ1pElcf3kgNrP3dlGIo0kq01g3pFg5K44zZ-
es4YC6we2EwJzl1p5FMI2TzuuM0sNLgW2VcgRs3yDagQ3YBwin4XR9xq4bttaH2Bq97u1oWolf3nNs0G2TkwAz2e9a1E4KjPRo4E-
a3ZA0zFzmK1AuSQq0zpWMl1Hlij60xlbuF4GGEXo48C0es0BYArX4Pbp9g1oeWKg03U37p1nHXJ11ua1qs0GiO2H2ReSc41w3nKv-
3greAW3dE3LM1DDsUI2sbCNb3CkKCZ1yKMMD342JfB1yoPu44YzfVC2FEOw33aUN0z1huL5a2jNWJl1EEnmH2j46CP0xhjA40H3C-
xQ1JtnL21A0XY64BDUF73eOP1s2CnK4S3uc2UD289OIS2CP2rc3ZimTN2tXODL1atZUG0pERLH3844Jp2FDUn245k83b2SUfXv1r-
U9uv0YgAfz03CFM81PIJ4c21U99l4FFcW846tu8S0nY0xr0zregT26gwPX3LVdOa2EbvOK26edbM3IYEHN3wPN5c0LR32J47YrFU-
24NMmI4NDCi04VhbBd0gtPLf075WZ60WG4kz3rJpgE2o2Ut94V2pu82I2TRc01ivsd3rJzL005Ml4Q3yRDYs2Xmord2bRinW3tuM-
o71i0fSL44OB6Z42DYkp0slnUb3LzhD40ACsmd1l11vS33Fp0F2gA4Kv1Ir5EM1ZbQb40Kp2fq13mW6916uuQu41NKt71wfjzc4L-
ClEi19iwpP4TJu8o1byuHi0E4V2S2YbpqO2tWVz72gWVq41h5JbS2gthrr2ObwAu1vQdgy3nFSxy3dR9nB2nYN9Q2txRps3mRQf0-
2Td1iN3c1KaY0FeN0m4AOssg2e7Tq31kusTz1JFrbR0JWFMg2dbSHO25Q6lk2ovIVO0NRfiV2K1Q8v0dE7Er4el5Uz2AZzD83H9K-
aD0ftbjm2Su8N02ToJ6q0JIwOB3Xbhhb0P1rok0oGSp01xgi5N1AHJVR36EA5x3DRNeF3v6mf90RcCEH0zkuVa3vzTbC2uxAUg3Q-
mXvL0t0HUx3pUfHM49YD6h20ItmO2KyBQA0mFNy82vDsej3As8f03mKkza2rXbLd3JD5Jo26tkHY2u0Xqg3iGN1s1OjiuS1ttZEE-
1CnhiA3uNpm62dOgBD0v2Glr0OfxBa11GiF74amm5v3X6b6w1PqStA3mG3Hz3mffoE0zpQ1D2lnNEK1ZuUKA2rY6lc1w9AQn0H6w-
ha3LBrKQ1cNe7s3xsNG92akhiz260UWq0SH7033PFgEG0kA5q91b4L5n0tNuIQ0ljbxC04waNr34ybtv1pjaOQ44fRXl13ZFiq0V-
qFhj07NiJc1xVLHm0pzf383CYjqc1iuWph2gmzRg0a4rSI4AnSd90fAsdO2kBXlh2ysRyv0k347V4YpmpL1adEcl0tTS9J1hqfj1-
15vZWS42Z0Ha17Sd5L0da5VZ3GzFsK12yT532knYLZ3wSZ7s3wRQVg0gioss19Ysr943kamJ3WHeQ21kZmIR2Gatex44COTn2wDy-
yt3VyPDa22dpw90xoBeo2ldnt93AP1hl11Sxxy3w0ncJ3vbnXc4DqgR23Ocyyq2Drhv92fK7VO1TyRiK09HQOm
-<


If something is still unclear or if you have ideas on how to improve this Behavior Script, feel free to share with us in the comments!


https://store.steampowered.com/news/app/1450900/view/3855706911119612650
https://store.steampowered.com/news/app/1450900/view/3855706185309757803
https://store.steampowered.com/news/app/1450900/view/3855706185299872234
https://store.steampowered.com/news/app/1450900/view/3808417211633108188
https://store.steampowered.com/news/app/1450900/view/3794905774846967399

https://store.steampowered.com/app/1450900/Desynced_Autonomous_Colony_Simulator/
Logo for Desynced
Release:15.08.2023 Genre: Strategie Entwickler: Stage Games Inc. Vertrieb: Forklift Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Solar Battery (Indicator Light)
Desynced
18.05.24 19:11 Community Announcements
Combat Unit
Desynced
11.05.24 17:52 Community Announcements
Item Destroyer
Desynced
20.04.24 14:02 Community Announcements
Railgrade & Desynced bundle now available
Desynced
15.04.24 16:09 Community Announcements
Regular Update (Main)
Desynced
22.03.24 10:19 Community Announcements
Regular Update (Experimental)
Desynced
19.03.24 15:31 Community Announcements
Regular Update (Experimental)
Desynced
15.03.24 12:15 Community Announcements
Blight Update (March)
Desynced
08.03.24 18:17 Community Announcements
Regular Update (Experimental)
Desynced
01.03.24 11:40 Community Announcements
Shared Storage
Desynced
24.02.24 17:29 Community Announcements
Regular Update (Experimental)
Desynced
16.02.24 13:18 Community Announcements
Operation Desynced Server Slam Vol.2
Desynced
14.02.24 16:22 Community Announcements
Efficient Resource Management
Desynced
10.02.24 07:13 Community Announcements
Operation Desynced Server Slam!
Desynced
07.02.24 15:55 Community Announcements
Regular Update (Experimental)
Desynced
06.02.24 12:06 Community Announcements
Ultimate Transporter
Desynced
03.02.24 09:19 Community Announcements
Re-Simulator automation
Desynced
31.01.24 14:53 Community Announcements
Advanced Ruin Solving With Signals
Desynced
27.01.24 18:51 Community Announcements
Desynced Showcases at Taipei Game Show, Jan 25-28!
Desynced
23.01.24 11:51 Community Announcements
Saturday Script Spotlight
Desynced
20.01.24 14:27 Community Announcements
Wednesday Script Spotlight
Desynced
17.01.24 15:48 Community Announcements
Saturday Script Spotlight
Desynced
13.01.24 12:57 Community Announcements
Happy Holidays, Desynced Operators!
Desynced
24.12.23 09:57 Community Announcements
Christmas Update
Desynced
21.12.23 14:56 Community Announcements
Wednesday Script Spotlight
Desynced
20.12.23 16:10 Community Announcements
Regular Update (Experimental)
Desynced
20.12.23 11:39 Community Announcements
Saturday Script Spotlight: Combat Team
Desynced
16.12.23 13:03 Community Announcements
Regular Update (Experimental)
Desynced
15.12.23 14:35 Community Announcements
Wednesday Script Spotlight: Simple Trio
Desynced
13.12.23 15:19 Community Announcements
Saturday Script Spotlight: Universal Fabricator
Desynced
09.12.23 09:01 Community Announcements
Regular Update (Experimental)
Desynced
08.12.23 13:52 Community Announcements
Wednesday Script Spotlight: Power Grid Extension
Desynced
06.12.23 09:17 Community Announcements
Saturday Script Spotlight: Blueprints
Desynced
02.12.23 12:28 Community Announcements
Regular Update (Experimental)
Desynced
01.12.23 13:50 Community Announcements
Re-Simulator Challenge Complete!
Desynced
29.11.23 14:41 Community Announcements
Saturday Script Spotlight: Limited Production, Distribution, Deconstruction
Desynced
25.11.23 12:51 Community Announcements