Noteworthy Fixes
- [p]Fix for an online session desync that could happen during a player revive if a non-active player opened the player summary during the revive. [/p][/*]
- [p]Fixed an issue where Jelly Skelly wouldn’t retain their stats after transforming. [/p][/*]
- [p]Fixed the softlock that could occur after defeating Biteshade in the Primordial Dungeon and it attempts to join your party while playing on Xbox or with a controller. [/p][/*]
- [p]Fixed another area that could lead to a softlock when loading a save file that was started on version 1.7.16 or earlier. [/p][/*]
- [p]Fixed an issue where the Airship could get to a state where it couldn’t pick up everyone in the party. [/p][/*]
- [p]Fixed an issue where the Stablehand’s Hardwork ability would not proc more than once in combat. [/p][p] [/p][/*]
Softlocks
- [p]Fixed a softlock that could occur if a Pet walks over an overworld hex that is inflicted with Chaos. [/p][/*]
- [p]Fixed a softlock that could happen in combat if more than 16 entities ended up being in that combat (ie. players, summons, enemies, mercs, pets) [/p][/*]
- [p]Fixed a softlock that could occur when playing on Xbox, or with a controller, and the player is not able to click on the “The Host has disconnected…” menu. [/p][/*]
- [p]Fixed a softlock that could occur if the Kraken destroys the party’s ship while holding 2 player characters. [/p][/*]
- [p]Fixed a rare softlock that could occur in combat when the music attempts to switch to the player low HP music. [/p][/*]
- [p]Fixed a softlock that could occur if an NPC follower attempted to join the party after combat while all of the tiles were occupied. [/p][/*]
- [p]Fixed a softlock that could occur in Chapter 6 in the final fight during specific attack sequences. [/p][/*]
Online
- [p]Fixed an online issue where Lore Store items would not fully share across all parties if the host client quit and joined in a particular flow. [/p][/*]
- [p]Fixed the issue where the intro prompt could persist on screen if the client accepted an online game invite while watching the intro cinematic. [/p][/*]
Gameplay
- [p]Fixed an issue where the Pet Shop Pets were not always updating correctly after a market refresh. [/p][/*]
- [p]Fixed an issue with the Berserker trait where the weapon damage would go through despite the weapon breaking. [/p][/*]
- [p]Fixed an issue where the Fortune Teller’s Channel ability could stack and be applied to a bomb attack ability. [/p][/*]
- [p]Fixed an issue where Peggy the Merc’s weapon could be obtained through the Scrounge ability. [/p][/*]
- [p]Fixed an issue where Chapter 6 dungeon bosses were not always spawning the appropriate level minions. [/p][p][/p][/*]
UX/UI
- [p]Added new icons to the player HUD and inventory to better inform the player when a pet or merc is hired. Empty silhouette indicates no follower is hired, a wolf head indicates a pet is hired and a filled out silhouette indicates a merc is hired. [/p][/*]
- [p]Fixed the Rush the Clock adventure challenge not always displaying the correct round count. [/p][/*]
- [p]Fix the evil reflection summons not always being the correct size. [/p][/*]
- [p]Improved the popcorn text timing for the Parry skill. [/p][/*]
- [p]Fixed an issue with Dark Carnival lighting displaying a lens flare if the string lighting spawned too close to a camera. [/p][/*]
- [p]Improved the camera angle for the Dead Adventure encounter in dungeons. [/p][/*]
Audio
- [p]Fixed an issue where Boney Boogey’s Party Room wouldn’t always play his disco theme. [/p][/*]
Art
- [p]Fixed the clipping issues with the Cultist Outfit armor cosmetic. [/p][/*]
- [p]Fixed a visual issue where a second Toadslayer model would appear on the combat grid after he accepts your party invite in Chapter 2. [/p][/*]
Localization
- [p]In French, we’ve updated the Friar and Monk player character names to better distinguish them. [/p][/*]
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