News Liste Forever Skies

Beta Hotfix #3 Now Live!
Forever Skies
08.04.25 14:49 Community Announcements
Greetings scientists,

Another week, another hotfix for the beta branch. Full patchnotes below:

ADDED:
  • Research Parts added to both Underdust locations and Temporary Camp
  • Option to leave the game to the desktop from the Pause Menu
  • Added navmesh to The Workshop and Cosmodrome so Friendly Insect Pet can follow the player
  • Gamepad input settings to Settings
  • Sound for a player passing out
  • Missing translations
  • Missing sounds

CHANGED:
  • Energy Crystals can now be found on both Wild Habitat and New Nature Territory
  • Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
  • Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
  • Underdust Discoveries set list adjusted
  • Dust Territories Discoveries set list adjusted
  • Added Biomass to the research cost of the Extractor Module: Organic to lessen the chances of passing the gate to the 2nd Biome without the player visiting a Greenhouse Location
  • Locations updated on the world map so as not to spawn in the biome gates
  • Sprinklers watering time reduced
  • Sprinklers work when Garden Pots are out of water only
  • Garden Pots collisions reduced so they can be placed closer together
  • Automatic Deck Extractor crafting recipe changed (Fiberglass added)
  • The trigger for clients in a co-op session for the final cutscene was reduced
  • Paint Tool now contains 4 basic paints after acquiring this tool
  • Simplified controller’s Adaptive Triggers conditions for some tools
  • Sleeping Lily Fruit research has been removed since the player gets its crafting recipe directly
  • Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
  • Proper floating Biomass inscription added
  • Extracting Biomass grants a blueprint for Biomass Fuel
  • Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
  • Wrecked Paint Tool added, and Complex and Unique Paint Cartridges removed from Radio Tower Variants Discoveries
  • Large Bottle removed from Garden Variants Discoveries
  • Wrecked Big Water Tank moved from Overgrown Surface Lift to Underdust: Suburbs Discoveries
  • Decoy added to Garden Variants Discoveries
  • Hardened Creepers removed from Underdust Discoveries
  • Garden Pots added to Overgrown Tower Discoveries
  • Wrecked Flashlight added and Flashlight removed from Communication Point Discoveries
  • Diver Pearls and Diver Pearls Seeds removed from Overgrown Surface Lift Discoveries
  • Meteor Bean and its Seeds removed from Overgrown Surface Lift Discoveries
  • Small Backpack added to Garden Variants Discoveries
  • Medium Backpack added to Underdust Variants Discoveries
  • Organic Printer removed from the Blueprints menu
  • Pig Smile and Northstar Discoveries changed from Fruits to Seeds
  • Lobster Pepper plants added to Greenhouse towers again
  • All Plants should have their boiled versions (instead of an Overcooked Meal)
  • Only the first intake of the Cure plays its animation
  • The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
  • Distiller message log informs about finishing the whole process instead of every stack of distilled liquid
  • Synchronize plants growing times with the water quantity in the soil
  • Slight change in a selected inventory slot for better visibility
  • Research Computer inscription adjusted
  • Metal Collector ghost position adjusted
  • Research Parts textures changed
  • Wrecked Deck Extractor icon changed
  • Viewing Corner dimensions adjusted
  • Stair Rooms dimensions adjusted
  • Inverted Cockpit model adjusted
  • World generation minor changes to prevent spawning locations on other locations
  • Collisions on some locations adjusted
  • Biome surroundings heights adjusted
  • Database icons and backgrounds adjusted

FIXED:
  • Fixed a bug with a lack of proper lootable items in The Workshop
  • Fixed a bug where the game crashed when players held keys on some of the game triggers
  • Fixed a bug where the equipping tool animation was missing when no previous tool was equipped
  • Fixed a bug with the Discoveries counter disappearing on the HUD for clients in a co-op session
  • Fixed a rare bug where the game crashed when players were travelling in a lift on a location close to a Colossal Life Form event
  • Fixed a bug with AI-Tree location missing translations
  • Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
  • Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
  • Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
  • Fixed a bug where players saw the wrong color of ghosts while placing items on an airship
  • Fixed a bug where the Capsule Drop POI looked different for clients in a co-op session than for the host
  • Fixed a bug where clients in a co-op session weren’t able to scan or extract some Organic Matter objects in The Wall gate
  • Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
  • Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
  • Fixed a bug where the Swimming Colossal Life Form wasn’t disappearing after the player approached its POI
  • Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
  • Fixed a bug where debris was flying through different locations
  • Fixed a bug with the Backpack inventory slots not being refreshed properly when the player swapped between different Backpacks
  • Fixed a bug with a missing Small Water Tank research
  • Fixed a bug with wrong collisions on a Basic Engine, which made it hard to move or pick up
  • Fixed a bug where the Capsule Drop icon wasn’t shown on the Radar
  • Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
  • Fixed a bug with many invisible collisions in the Underdust.
  • Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
  • Fixed a bug with proper Silicon Towers presence in the world
  • Fixed a bug where parts of the HUD were visible during the Cure check cutscene in the Medical Station
  • Fixed a bug where Luciferin POI wasn’t grayed out on a Radar after exploration
  • Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
  • Fixed a bug where the player’s position while using the Medical Station changed when an airship was flying
  • Fixed a bug where Radar was placed upside down after loading a game or moving it
  • Fixed a bug where clients in a co-op session weren’t able to open some of the Workshop containers with a Cutting Tool
  • Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
  • Fixed a bug where Workshop Discoveries contained Electronic Parts, which are no longer in the game
  • Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
  • Fixed a bug where Medical Station collisions prevented placement of other devices, floor down below it
  • Fixed a bug where the Studies menu displayed template UI with Solar Panels
  • Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
  • Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
  • Fixed a bug where Friendly Insect Pet could get lost forever after player death
  • Fixed a bug where Friendly Insect Pillow could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
  • Fixed a bug where Colossal Life Forms' unfinished events weren’t presented on Radar for clients after joining a co-op session
  • Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
  • Fixed a bug where the HUD Discoveries counter disappeared after interacting with a ladder
  • Fixed a bug where Discoveries stopped working after petting a Friendly Insect Pet
  • Fixed a bug where Discoveries didn’t update properly when a new location was discovered
  • Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
  • Another set of vines, which could spawn on Wild Habitat arenas removed
  • Level design and level art on some locations for better exploration
  • More optimization fixes

KNOWN ISSUES:
  • There are some missing translations - they will be completed before the release
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • There’s a bug in co-op sessions where Friendly Insect Pet is not showing in other Underdust: Tunnels when it wasn’t rescued during the first visit to such location


Thats all for now, thank you for all of your feedback so far!

Team Far From Home
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Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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