News Liste Forever Skies

Beta Hotfix Now Live!
Forever Skies
01.04.25 15:16 Community Announcements
Greetings scientists,

Fixes, additions and improvements have been made and sent to the beta branch. Here they are:

ADDED:
  • Workshop location missing sounds
  • FPP animation for the player's final decision at the AI-Tree
  • Transformer recipe restored - it’s available to craft once again
  • Research Parts were added to the Rooftops POI.
  • HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
  • HUD discoveries count while exploring locations
  • Difficulty settings description added to the main menu when starting a game
  • Building Mode description added to the main menu when starting a game
  • Lore tablets in the Ark Capsule Drop random event
  • All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
  • Missing icons

CHANGED:
  • Item economy balance to progress the main quest path has changed
  • Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
  • Floating debris balance in the Overgrown Ruins biome. More Synthetics and less Biomass
  • Research Parts relocated in containers should be easier to spot
  • Automated Deck Extractor size reduced
  • Hold time on an Insect Catcher device reduced
  • Hold time on picking up placeable objects has been reduced
  • Wrecked Paint Tool and Wrecked Repair Thrower scannable materials added
  • Airship total weight capacity for both Turbines updated
  • Machine Scrap scannable material added
  • Scannable materials for objects on The Workshop added
  • Scannable materials for objects on The Cosmodrome added
  • Scannable materials for objects in The AI-Tree added
  • Insect Catcher sound tweaked
  • Player breathing sounds tweaked
  • Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
  • Ladder climbing sounds tweaked
  • Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
  • Bolt's research moved from Device Fabricator to Suit Printer
  • Wrecked Medium Oxygen Tank visibility improved on Underdust location
  • Glowweed Seeds added as a loot on Infected Gardens
  • Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
  • Quantity of insect enemies reduced on above the Dust locations
  • Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
  • Luciferin POI location proper color on Radar added
  • Workshop location got additional resource tweaks
  • Removed greyed out layer from locked slots, color change and paddle shake added instead
  • Metal Collector cannot be moved when there are some Metals gathered already
  • Minor changes in UI for localization purposes
  • Moth Swarms spawn time reduced
  • Removed color coding from object health indicator, outline added instead
  • Overgrown Ruins and New Nature biomes visual tweaks
  • Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
  • Stacks Balance - Energy Crystal: 10->50 - Polymer: 20->50 - Epoxy: 20->50 - Transformer: 10->25 - Machine Parts: 25->50 - Synthetic Compound: 25->50 - Luciferin: 20->50 - Solid State Battery: 10->25 - Upgraded Battery: 10->25 - Copper Element: 25->50 - Virus samples 1->10
  • Balance in Technology Printer XP gain (more XP for any action)
  • Loot balances on Workshop locations
  • Crossbow Bolts speed increased
  • Minor changes to the world map for a better exposure of Colossal Lifeforms events
  • Item/stacks quantity on a Technology Printer show the actual number of items about to be sold
  • General texts polish
  • Missing Database entries added
  • Murals’ Database icons changed

FIXED:
  • Fixed a bug where Charged Blockade sound wasn’t playing properly
  • Fixed a bug where both biome gates weren’t playing sounds
  • Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
  • Colossal Lifeform Cave POI level design improved (players path)
  • Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
  • Fixed a bug where the Blueprints screen showed placeholder items on the first opening
  • Fixed some bugs with levitating items
  • Fixed bugs with wrong interactive material setup for some objects
  • Fixed rare bug where healing sound from Medical Station didn’t end after healing was completed
  • Fixed a bug where trigger for running a lift was present on the whole lift
  • Fixed a bug where new Room frames were weirdly rotated in ghost mode
  • Fixed a bug where player was stuttering while snapped to Helm during flight
  • Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
  • Fixed a bug where player could block themselves when building Balloon Core
  • Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
  • Fixed a bug with Dust shader visible on entering both combat locations
  • Fixed a bug where Discoveries menu was presenting not yet discovered locations
  • Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
  • Fixed a bug where the player could enter a closed Container via an overlapping ladder
  • Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
  • Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
  • Fixed a bug where items dropped on the airship were detached from it after save / load
  • Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
  • Fixed a bug with levitating items on Greenhouse Towers (Research Computer position fixed accordingly)
  • Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
  • Fixed a bug where Overgrown Radio Towers didn’t count as discovered upon landing, leaving “?” on a Radar
  • Fixed a bug where objects extracted by clients in a co-op session weren’t disappearing from the world
  • Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
  • Fixed a bug where clients in a co-op session couldn’t start playing again, because the host was closing only their own Credits with the Back button
  • Fixed a bug where the Cosmodrome side-rooms were popping in only when in close proximity.
  • Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
  • Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
  • Removed prototype Stun Bolt from Technology Printer
  • Missing translations added
  • More optimization fixes

KNOWN ISSUES:
  • Colossal Life Form Cave may lock an airship inside if the player flies inside, save and load the game
  • Players are not able to close the Credits at the end of the game with a controller
  • Controller’s Adaptive Triggers switches dynamically way too often
  • Clients in a co-op session do not see Database entries and non-location Discoveries after joining a session
  • Cosmodrome doesn’t save its state for clients in a co-op session
  • Not all towers gated with Organic in the Overgrown Ruins biome collapse
  • You may happen to see an empty quest on the To-Do tab
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • When you load a save, the airship might be slightly moved from the place it was at the time of saving.

Logo for Forever Skies
Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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