Greetings scientists!
Patch EA.1.5.2 is now live on our beta test branch for all of our willing beta testers out there. Here is a breakdown of what you can expect…
Craft From Storage
We heard your feedback! With EA.1.5.2, players can now craft items directly from all storage boxes on your Airship. This QOL improvement will save players a lot of time finding where they placed that last Polymer piece!
Fuel Tank
The tank holds up to 400 units of fuel at a time and can be placed anywhere on your airship, meaning you no longer have to run to each individual Upgraded Engine to refuel it, all fuel types can be placed inside.

Moth Aquarium
Introducing the Moth Aquarium! I guess it’s technically a Vivarium? But you get the point! With this new food storage/decoration, you can keep any moths you catch alive for decoration (or consumption, no judgement, a scientists gotta eat!) We would love to do more with the Aquarium in the future, (breeding, anyone?) but for now this will look great in your on-board kitchens! Also, look how those little guys come alive when you turn on your Flashlight.
NEW CONTENT:
Devices:- Fuel Tank
- Aquarium for Moths
- Cross pipes
- Airship:
- Bloom Catwalk
- Bloom High Railing (left and right)
- Bloom Railing
- Bloom Short Railing
- Dragonfly Wing (left and right)
- Entwined wing (left and right)
- Fish Bones wing (left and right)
- Root wing (left and right)
- Crafting directly from storage
- Craft From Storage - toggle Gameplay options
CHANGED:
- Fuel inlet socket on Upgraded Engines support leg
- New model for Upgrade Station, animations and VFXs
- Fabricator UI change to show inventory and storage crafting. Switched on or off accordingly
KNOWN ISSUES:
- When the player connects water to the engine, it doesn't give feedback about "No Fuel", but the player is unable to fly.
- Fuel tank can be connected to water tank, then when you add water, water will disappear
- Fuel tank can be connected to sprinklers and will water the pots
- Missing scanning material on Wrecked Fuel Tank
- Fuel Tank is researchable for Fabricator, but it is craftable in the Upgrade Station
- Upgraded Engine fuel inlet port positioning
- Weight of Bloom exterior modules to be adjusted
- Missing localization
How To Access the Test Branch
- Open the Steam application on your PC and locate Forever Skies in your games library
- Right click - PROPERTIES- BETAS
- Put in the password: BlimpWorkshop
- From the dropdown menu select the beta branch tilted: beta_flight
- Press the blue “Opt into beta_flight…” button
- In your Games Library click on Forever Skies [beta_flight]
- Install the Test Branch

How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:- Locate your save files on your PC. By default they should be stored in the following file path:
- C:\Users\
\AppData\Local\ProjectZeppelin\Saved\SaveGames\ - Select the save file that you want to test your progress on, right-click, copy.
- Located your Test Branch save file folder. By default they should be stored in the following file path:
- C:\Users\
\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\ - Paste your copied save file into this location
- As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.