Greetings testing branch scientists!
The Seasonal Event - Frozen Wishes update is now live on our beta_flight branch for you to test RIGHT NOW! Here are some of the features you can expect…


Update Change Log
IMPORTANT NOTE - At this moment this update is only available in EN. The final release next week will be fully localised.
Here is everything included in this update…
NEW ELEMENTS:
- Seasonal Event - Frozen Wishes - An Old Request” quest - Weather - Snow & Blizzard
- Location - Desolated Radio Tower
- Device - Large Freezer
- Airship Decors - Half-Railings (left and right) - Symmetrical Half-Railings - New designs for standard railings
- Immunity System Redefined - Player disease symptoms added
- Sitting mechanic
- Players can now place many interior objects on their airship’s exterior
- Tool Charger - adding battery should be easier now
- Crustpede balance - now it deals less damage
- Virus Sample Analyzer balance - single Crystal battery lasts for 5 usages
- Engines and Turbines can be placed on Ladder Room’s frame
- Engines and Turbines animations added
- Eating meals directly from the Cooking Station shows proper Database entries
- Quantity of crafted items is being shown while using Basic Fabricator
- Crystal Fuel crafting and recycling time decreased
- Airship Builder can now build Catwalks through doors and makeshift walls
- Airship Builder can now build Doors on the Observatory Corner room
- Players can recycle additional Deck Extractors (except for one, in case of emergencies)
- 1080p monitors can use windowed 1920x1080 resolution
- Synthetics are pickable after recycling Empty Bottle in the Recycler
- Research Station cannot be recycled anymore
- Additional Research Station doesn’t disappear from the Recycler after loading a saved game
- "Find an Overgrown Glasshouse" quest fixed and changed slightly - you have to check the computer now to progress (this should fix the problem with being stuck with progression on this quest)
- The task “Check new discovered objects in Studies Menu” now requires–as it should–opening the Studies menu
- Players shouldn’t get stuck in the Medical Station anymore
- Medical Station is not consuming Preternatural Seeds when not working
- Medical Station is no longer duplicating Preternatural Seeds after loading a saved game
- The player should not be able to access Docking Plank’s controls if they’re standing on the extended plank
- Water Condenser and its membrane are available in the Basic Fabricator from the beginning
- Improved Water Condenser to allow water generation if there is any space left and prevent from generating more than it should
- Automatic Extractor’s panel colours should be less confusing now
- Fishing Rod and Advanced Fishing Rod devices now snap properly during placement
- Inventory - fixed inability to change slots for critical devices (Basic Fabricator, Deck Extractor, Research Station)
- Cooking Station water level is shown properly after loading a saved game
- Dropped bottle will not be considered an “Empty Bottle” if it’s not really empty
- Seam in the middle of Small Cockpit has been removed
- Posters no longer block entry to some sheds
- Broken Crates visual changes after repairing should show properly
- Players can climb down the ladder in the Ladder Room if there is a glass floor installed
- Players can climb down the ladder in the Ladder Room even if there are some devices placed in front of the ladder
- Players research progress is no longer stuck at 94 - 96%; when they find everything it shows 100% completion
- Medicines now have proper printing animation added
- Medicines have proper icons in the Database
- First Aid Kit can now be unlocked by scanning or picking up Lobster Chili
- The quest marker for an Overgrown Glasshouse should now always be visible after crafting the Location Radar
- Crustpedes on locations load faster when loading a saved game
- Infected Gardens chain quests can no longer be exploited by saving and loading a saved game
- To-Do list menu - finished quests are no longer marked with an orange dot
- Thorn Bee Honey shows the proper object while using it in the Virus Sample Analyzer
- Thorn Bee hive no longer spawns in the dirty water pool on the Overgrown Glasshouse location
- Thorn Bee hive should always fall in the reach of player after shooting / cutting it down
- Underdust's Thorns Bee Hives - they generate 3 Honey resources, so player can progress with Underdust quest path without the need to leave the location to hunt for resources
- Notifications or Tutorial prompts lead to the right Database entries
- Clean Water has been added to the Database
- Breathnut is being shown in the proper Database category
- Breathnut shows how much Oxygen it restores
- Breathnut is highlighted properly while using Scanner
- Friendly Insect is highlighted properly while using Scanner
- Posters are highlighted properly while using Scanner
- Mantis Glands are no longer a part of any recipe, nor can they be analyzed for viruses (they will have some other usage in upcoming updates)
- Airship Builder should no longer lead to accidentally blurring out the screen
- Airship building - catwalks can be built properly adjacent to Observatory Corner and Cockpits
- Photophobia shouldn’t happen from other sources than a clearly visible Sun
- Photophobia visual effects shouldn’t be applied to a player while they're looking at the sun through plastic floor/ceilings
- Fixed no in-game sound issue after pressing ESC during loading screen
- Fixed error messages not lasting long enough on the screen
- Crustpede and Boiled Crustpede Database description fixed
- Oxygen Tanks descriptions fixed, as to not suggest it being as additional source of Oxygen
- “Open” prompt on doors is being shown only when doors remain closed
- “Use Item Printer” prompt is being shown on Basic Fabricator only
- Many locations level art fixes (overlapping objects, blocking paths objects etc.)
- Many visual fixes (airship construction objects, falling Blockade, Tool Charger clipping, catwalks decals, z-fights, lift floor etc.)
- Minor sound fixes
- Minor text fixes
- Additional performance improvements
How To Access the Test Branch
- Open the Steam application on your PC and locate Forever Skies in your games library
- Right click - PROPERTIES- BETAS
- Put in the password: BlimpWorkshop
- From the dropdown menu select the beta branch tilted: beta_flight
- Press the blue “Opt into beta_flight…” button
- In your Games Library click on Forever Skies [beta_flight]
- Install the Test Branch



How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:- Locate your save files on your PC. By default they should be stored in the following file path:C:\Users\
\AppData\Local\ProjectZeppelin\Saved\SaveGames\ - Select the save file that you want to test your progress on, right-click, copy.
- Located your Test Branch save file folder. By default they should be stored in the following file path: C:\Users\
- Paste your copied save file into this location
- As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.