News Liste Forever Skies

Patch Ver.1.0.3 Now Live on beta
Forever Skies
1 Tag 19:23 Community Announcements

Greetings scientists,

[p]
Our latest monthly patch is now live on our beta branch and comes with a whole host of bug fixes and performance improvements.

As usual, here is how to add the beta branch to your game on Steam.

[/p]
  • [p] Open the Steam on your PC and locate Forever Skies in your games library.[/p][/*]
  • [p] Right click - PROPERTIES - BETAS
  • [/p][/*]
  • [p] Put in the password: BlimpWorkshop
  • [/p][/*]
  • [p] From the dropdown menu select the beta branch titled: beta_flight
  • [/p][/*]
  • [p] Press the blue "Opt into beta_flight..." button
  • [/p][/*]
  • [p] In your games library click on Forever Skies \[beta_flight]
  • [/p][/*]
  • [p] Install the test branch [/p][/*]
[p]
For details to remind you on how to handle your existing and beta saves are here:

[/p]

A FEW HIGHLIGHTS

[p]
A lot of work has been done on the overall game performance with this patch. Especially performance related to weather and large airship builds.

We would love to demonstrate this better for you, but Steam News Posts allow me to only use 12fps, 5gb GIF’s (thanks, Valve). We recommend switching to the beta and trying it out for yourself :P

[img src="https://clan.akamai.steamstatic.com/images/41775446/fa6468f3bf986dbdae0100284f010b6958b3ca39.gif"][/img]For those who prefer to use a controller while playing, we have added full aim-assist support for additional tools, such as the Extractor and Scanner.

As part of this, we’ve also added sliders to adjust sensitivity and dead zones. Giving you more control than ever before.

[img src="https://clan.akamai.steamstatic.com/images/41775446/d2dcb7139c9ce796b83a1aaeb872034ae4e7f0da.gif"][/img]

[/p]

FULL 1.0.3 PATCH NOTES

[p]
The full list of fixes and improvements can be found below:[/p][p][/p][p]FIXED:[/p][p][/p]
  • [p] Replaced the Icon of the Research Computer so it matches with the mesh used[/p][/*]
  • [p]Replaced the mesh of tablets in the lore scenes[/p][/*]
  • [p]Limit log verbosity for some categories to reduce log spam[/p][/*]
  • [p]Fixed Ruined Greenhouse Tower showing old icon in the database[/p][/*]
  • [p]Snapping in and out of a socket should be more responsive[/p][/*]
  • [p]Fixed Pendrive with the Virus description typo[/p][/*]
  • [p]Fixed Broken Incubator typo[/p][/*]
  • [p]Fixed typos in Organic Fertilizer and Dust Fertilizer's descriptions[/p][/*]
  • [p]Airship Builder study recipe is now unlocked after completing the "Depart from location" quest objective instead of being available from the start[/p][/*]
  • [p]Fixed improper aim assist behaviour in Scanner and Extractor[/p][/*]
  • [p]Disabled "No path to access" building rule for all rooms and all building modes[/p][/*]
  • [p]Fixed extractable ping icon not showing on every extractable actor[/p][/*]
  • [p]Underdust Tunnels - pipe blocking the way stays in place[/p][/*]
  • [p]Lore smartphones color is consistently blue[/p][/*]
  • [p]Fixed a bug where Aim Assist might not work for static objects[/p][/*]
  • [p]The hotkey menu should resemble the controller placement[/p][/*]
  • [p]If the client leaves a friends-only session, they can't see the session when trying to rejoin[/p][/*]
  • [p]Removed front indicator arrow from artifacts and posters[/p][/*]
  • [p]Fixed an issue which prevented the player from picking up an attachment from a device (Hanging Shelf, for example).[/p][/*]
[p][/p][p]CHANGED:[/p]
  • [p]Items consumed in the Research Station now appear in log messages[/p][/*]
[p][/p][p]ADDED:[/p]
  • [p](Independent Gamepad Stick Sensitivity Adjustment) added ability to set the Left Controller Stick settings in the Options Menu (it was needed for the "Tweak analog sticks dead zones" task)[/p][/*]
  • [p]Added improved Rain performance[/p][/*]
  • [p]Added motion/gyro input from the PS4/PS5 controllers to the Deck Extractor[/p][/*]
  • [p]Added Aim Assist to the Extractor and Scanner[/p][/*]
  • [p]Added sliders to tweak gamepad dead zones to the Options Menu[/p][/*]
[p][/p][p]That's all for today, please check out the beta build and let us know your thoughts! We hope to get this build onto the main branch as soon as it's ready. And for that, we need your feedback :) Have a great day! [/p][p][/p][p]Team Far From Home[/p]
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Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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