News Liste Forever Skies

Beta_Branch EA.1.5.1 | New Patch Now Live!
Forever Skies
05.04.24 13:16 Community Announcements

Greetings beta scientists



We just launched the latest patch onto our beta branch. Below you will find out what's included in this patch.

NEW CONTENT:



Devices:
  • Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)


These new sockets allow players to pass water pipes through all walls.

Airship:
  • Large Cockpit
  • Small Cockpit - Inverted
  • Cockpit - Inverted
  • Large Cockpit - Inverted
  • Small Bloom Two-Deck Cockpit
  • Bloom Two-Deck Cockpit
  • Large Bloom Two-Deck Cockpit
  • Reducing Balloon Size option



Player:
  • Booster usage animation

Other:
  • Brazilian Portuguese localization added
  • Medical Reagent printing animation added
  • “Mods detected” main menu notification added


CHANGED:


  • HUD - critical stamina level animation will now play when stamina was depleted to 30%
  • Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on a splitted items and resets on an initial stack
  • Ship Workstation device model and animations changed
  • Aircutter knife now uses power and needs recharging
  • Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
  • Infected roots harming player on Infected locations gives better alert feedback when moving close to them
  • Pipe Water Generator can be placed outside only (because pipe sockets have been added)
  • Pipes visuals improved - when the connection is right, LED arrows wil light too
  • Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
  • Database - Infected Gnarls and Infected Roots descriptions splitted into Active and Neutralized ones
  • Fabricator - Boosters tab renamed to Health
  • First Aid Kit moved to Health tab in Fabricator
  • Friendly Insect highlights when it can be scanned
  • Poster “Automatic Irrigation System” highlights when it can be scanned
  • Additional sprinklers chained in serial connections sprays water quicker
  • Devices with item slots, e.g. Virus Sample Analyzer, allow to put only one item inside instead of stack
  • Lift storage boxes quick move and sorting options added
  • Distiller SFX added
  • Underdust - Suburbs ambient sounds added and improved
  • Underdust - Suburbs paths and POIs visibility improved
  • Overgrown Tower paths visibility improved
  • Oxygen supply refilled after Underdust: Tunnels cutscene, encourages players to explore further without having to rush back for oxygen
  • Fixed bug that would allow Energy values to rise above the maximum value while sleep
  • Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
  • Noah’s body cutscene sounds added
  • Detecting mod files being used and including such info in crash reports


FIXED:


  • Database - Health entry updated with current HUD changes
  • Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
  • Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
  • Studies - Hardened Creepers could be found on Underdust: Suburbs location only
  • Distiller device cannot be damaged and shouldn’t show 0% health status anymore
  • Pipe Water Generator collisions restored
  • Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
  • Pipes change their color when Water Tanks run empty
  • Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
  • Beam visible on a ceiling under the Cockpit was removed
  • Fixed - Few paints with broken textures on certain airship modules
  • Glass Shards from Greenhouse Tower locations saves properly after cut down
  • Broken Crate shows its broken state mesh until repaired
  • Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
  • Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
  • Missing Moth Swarm sounds restored
  • Reverb sometimes heard in open spaces fixed
  • SFX volumes remixed in places to address volume spike issues
  • Performance issues improved
  • The player character should now sound less mechanically


Thats all of the changes for now. We're still working on additional fixes and improvements...
-------------------------------------------------------------

How To Access the Test Branch


  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch



How To Create and Load Existing Saves into the Test Branch



Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
  • Locate your save files on your PC. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.

After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”

Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch



Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.

Where to Submit Bugs



All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. You can also access it here.

Thats all for now, speak soon!
Logo for Forever Skies
Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Beta_Branch Hotfix | EA 1.5.2 #28750
Forever Skies
Heute 12:22 Community Announcements
Beta_Branch Hotfixes | EA 1.5.2 #28721
Forever Skies
1 Tag 13:39 Community Announcements
Patch EA.1.5.2 Now Live on our Beta_Branch!
Forever Skies
16.05.24 13:59 Community Announcements
2024 Roadmap & FFH Celebrates 4th Birthday
Forever Skies
23.04.24 15:01 Community Announcements
Introducing Our Feature Upvotes Board!
Forever Skies
23.04.24 10:10 Community Announcements
Steam Earth Appreciation Festival starts today
Forever Skies
22.04.24 17:06 Community Announcements
We’ve partnered with Krafton Inc. joining the ranks of Subnautica and PUBG
Forever Skies
22.04.24 14:54 Community Announcements
Beta_Branch Hotfixes | EA.1.5.1 #28010
Forever Skies
17.04.24 09:18 Community Announcements
Beta_Branch EA.1.5.1 | New Patch Now Live!
Forever Skies
05.04.24 13:16 Community Announcements
Localization Hotfix Now Live | EA.1.5.0 | Build #27713
Forever Skies
04.04.24 08:56 Community Announcements
Airship Gardening Update Is Live!
Forever Skies
28.03.24 11:02 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27697
Forever Skies
27.03.24 18:23 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27625 | Bug Fixes Now Live!
Forever Skies
26.03.24 11:58 Community Announcements
Beta_Branch Hotfixes | EA.1.5.0 #27599 | Bug Fixes Now Live!
Forever Skies
25.03.24 14:35 Community Announcements
Beta Branch EA.1.5.0 #27546 | NEW PATCH NOW LIVE
Forever Skies
22.03.24 15:51 Community Announcements
Hotfix | Beta Branch EA.1.5.0 #27235 | NOW LIVE
Forever Skies
17.03.24 00:08 Community Announcements
Test_Branch Update - Airship Gardening Is Now Live On Beta!
Forever Skies
15.03.24 16:58 Community Announcements
Airship Gardening Release Date & Our Biggest Discount So Far…
Forever Skies
14.03.24 17:03 Community Announcements
Patch For Known Bugs - Now Live!
Forever Skies
11.03.24 15:59 Community Announcements
Developer Update Video | March 2024
Forever Skies
08.03.24 16:29 Community Announcements
Let's Take A Look At Airship Gardening
Forever Skies
29.02.24 16:28 Community Announcements
Early Access Ends in 2024 | Quality-Of-Life Patch (EA.1.4.2) Is Out Now!
Forever Skies
15.02.24 18:14 Community Announcements
Patch EA 1.4.2 / Quality of Life Improvements / BETA_TEST BRANCH
Forever Skies
09.02.24 17:07 Community Announcements
Developer Update | January 2024
Forever Skies
26.01.24 16:19 Community Announcements
Thank you! We've hit +3000 reviews + The Riftbreaker bundle
Forever Skies
20.01.24 20:15 Community Announcements
Hotfix | EA.1.4.1 Build #25405 | NOW LIVE
Forever Skies
11.01.24 15:59 Community Announcements
48 hours left: Forever Skies is 20% off
Forever Skies
02.01.24 13:28 Community Announcements
Patch EA.1.4.1 (#25213) Now Live
Forever Skies
21.12.23 10:10 Community Announcements
Hotfix / EA.1.4.0 #25172
Forever Skies
15.12.23 13:08 Community Announcements
Frozen Wishes Event Is Now Live!
Forever Skies
14.12.23 17:01 Community Announcements
Whale and Dolphin Conservation Charity Artifact Added
Forever Skies
12.12.23 15:43 Community Announcements
BETA_TEST BRANCH UPDATE - SEASONAL EVENT - FROZEN WISHES
Forever Skies
08.12.23 16:12 Community Announcements
Hotfix / EA.1.3.3 #24995
Forever Skies
05.12.23 17:22 Community Announcements
Our Next Two Updates + Have Your Say in What Comes After!
Forever Skies
21.11.23 16:25 Community Announcements
Patch EA.1.3.3 (#24022) Now Live
Forever Skies
31.10.23 11:05 Community Announcements
Community Airship Building Contest - [CONTEST CLOSED]
Forever Skies
24.10.23 13:48 Community Announcements
Viral Evolution Update Patch Now Live!
Forever Skies
20.10.23 17:03 Community Announcements
Viral Evolution Update Is Now Live!
Forever Skies
16.10.23 17:02 Community Announcements
Viral Evolution Update Out Next Week
Forever Skies
11.10.23 16:09 Community Announcements
Pre-October Update - Patch on Beta_Test Branch!
Forever Skies
04.10.23 14:21 Community Announcements
Pre-October Update Now Live on Beta_Test Branch!
Forever Skies
27.09.23 11:43 Community Announcements
Hotfix EA.1.2.0 | Build #23542 Now Live!
Forever Skies
21.09.23 15:19 Community Announcements