Greetings beta scientists
We just launched the latest patch onto our beta branch. Below you will find out what's included in this patch.NEW CONTENT:
Devices:- Pipe Sockets study recipe added after scanning Pipes (should be present in Research Station if Pipes were scanned already)

- Large Cockpit
- Small Cockpit - Inverted
- Cockpit - Inverted
- Large Cockpit - Inverted
- Small Bloom Two-Deck Cockpit
- Bloom Two-Deck Cockpit
- Large Bloom Two-Deck Cockpit
- Reducing Balloon Size option

- Booster usage animation
- Brazilian Portuguese localization added
- Medical Reagent printing animation added
- “Mods detected” main menu notification added
CHANGED:
- HUD - critical stamina level animation will now play when stamina was depleted to 30%
- Spoiling timers for stacked items logic changed - while splitting stacks, the timer stays on a splitted items and resets on an initial stack
- Ship Workstation device model and animations changed
- Aircutter knife now uses power and needs recharging
- Flashlight quick move from Charger places it in its dedicated slot instead of empty inventory slot
- Infected roots harming player on Infected locations gives better alert feedback when moving close to them
- Pipe Water Generator can be placed outside only (because pipe sockets have been added)
- Pipes visuals improved - when the connection is right, LED arrows wil light too
- Garden Pots and Cooking Pot do not need bottles anymore - adding water doesn’t lock bottle inside those devices
- Database - Infected Gnarls and Infected Roots descriptions splitted into Active and Neutralized ones
- Fabricator - Boosters tab renamed to Health
- First Aid Kit moved to Health tab in Fabricator
- Friendly Insect highlights when it can be scanned
- Poster “Automatic Irrigation System” highlights when it can be scanned
- Additional sprinklers chained in serial connections sprays water quicker
- Devices with item slots, e.g. Virus Sample Analyzer, allow to put only one item inside instead of stack
- Lift storage boxes quick move and sorting options added
- Distiller SFX added
- Underdust - Suburbs ambient sounds added and improved
- Underdust - Suburbs paths and POIs visibility improved
- Overgrown Tower paths visibility improved
- Oxygen supply refilled after Underdust: Tunnels cutscene, encourages players to explore further without having to rush back for oxygen
- Fixed bug that would allow Energy values to rise above the maximum value while sleep
- Fixed rare bug blocking using keypads while Airship Builder menu was opened and closed
- Noah’s body cutscene sounds added
- Detecting mod files being used and including such info in crash reports
FIXED:
- Database - Health entry updated with current HUD changes
- Database - Coffee Nut description fixed - it can’t be eaten raw without any threat
- Studies - Wrecked Big Gardening Pot can now be found on both Greenhouse Tower and Overgrown Tower locations
- Studies - Hardened Creepers could be found on Underdust: Suburbs location only
- Distiller device cannot be damaged and shouldn’t show 0% health status anymore
- Pipe Water Generator collisions restored
- Pipe Water Membrane now shouldn’t change to regular Water Condenser Membrane upon Pipe Water Generator pickup or after loading a save
- Pipes change their color when Water Tanks run empty
- Rare issue where airship didn’t react to Rudder interactions and couldn’t fly unless player left and returned aboard fixed
- Beam visible on a ceiling under the Cockpit was removed
- Fixed - Few paints with broken textures on certain airship modules
- Glass Shards from Greenhouse Tower locations saves properly after cut down
- Broken Crate shows its broken state mesh until repaired
- Fixed issue where stackable items removed from devices with a resource slot, e.g. Virus Sample Analyzer, couldn’t stack anymore
- Fixed issue where stackable items transferred from devices with a resource slot, e.g. Virus Sample Analyzer, ended with losing whole stack of those items when inventory was full already
- Missing Moth Swarm sounds restored
- Reverb sometimes heard in open spaces fixed
- SFX volumes remixed in places to address volume spike issues
- Performance issues improved
- The player character should now sound less mechanically
How To Access the Test Branch
- Open the Steam application on your PC and locate Forever Skies in your games library
- Right click - PROPERTIES- BETAS
- Put in the password: BlimpWorkshop
- From the dropdown menu select the beta branch tilted: beta_flight
- Press the blue “Opt into beta_flight…” button
- In your Games Library click on Forever Skies [beta_flight]
- Install the Test Branch

How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:- Locate your save files on your PC. By default they should be stored in the following file path:
- C:\Users\
\AppData\Local\ProjectZeppelin\Saved\SaveGames\ - Select the save file that you want to test your progress on, right-click, copy.
- Located your Test Branch save file folder. By default they should be stored in the following file path:
- C:\Users\
\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\ - Paste your copied save file into this location
- As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.