Greetings scientists…
Back in October 2024, we announced that our release window was changing to early 2025 and explained why by sharing what content we had planned… ICYMI, you can read that blog post by clicking here.. This release window hasn’t changed. In fact, we will be announcing the official release date and our 2025 roadmap in just a few short weeks! So make sure to keep your eyes peeled here come the middle of March ???? While we’d love to tell you the exact release date now, we’ve been invited to take part in an online event, and the organizers have asked that we reveal our release date there. It helps us and the organisers to get more eyes on the game and the event, so we’ve happily obliged. But rest assured, we’re talking a matter of weeks before the game is fully out, not prolonged months or years. Today, we thought we’d share an update on some of the new content being introduced for the 1.0 release to give you a taste of what the full experience will look like. Before we get into it, here is a word on current discounts and future pricing.LAST EARLY ACCESS DISCOUNT + FULL RELEASE PRICE
We wanted to be fully open and give players a heads-up about our price plans for 1.0. First of all, Forever Skies Early Access is currently 40% off and will be for a few weeks! But this will be the last time our Early Access build will be available at a discount of this size. When we launch 1.0, we will be resetting our discount percentage and won’t be hitting such a deep discount for some time. So if you were considering taking the plunge on the game, now would be a great time to do it. https://store.steampowered.com/app/1641960/Forever_Skies/ The second point is a lot of people have asked us over the last year and a half if we plan to increase the price of the game on Steam when 1.0 launches, and today I can confirm that the answer is no. There will be no price increase for the full release, only the change to the discount percentage amount as mentioned before.PRODUCTION PLANS FOR THE 1.0 RELEASE
There is a lot that we need to do to deliver a fun but stable full release to you. To achieve this, our production team has been split into three separate teams for full release:- Team 1 (Story) - This team is working on writing and implementing the final chapter and cutscenes to the story.
- Team 2 (World) - This team is developing the changes to the world, including dividing the world and locations into biomes, as well as implementing new dynamic encounters and improving some of the existing mechanics like overhauling the old random data-card airship blueprint system.
- Team 3 (Tech) - It's no secret that the performance of the game needs improvement for the full release. This is one of their biggest priorities, as well as implementing new QoL features and fixing bugs. We posted a performance survey on Steam yesterday (here). Filling this in helps this team understand where their focus needs to be.
BIOMES


NEW LOCATIONS
There are several brand-new locations currently in development, which we have shared on social media in the last few weeks, many of which will be tied to the story.





OTHER POINTS OF INTEREST
Isolated Supply Containers & Changes To Data-Card Blueprint Mechanics


