Greetings scientists…
Well today is the day when Far From Home can proudly announce that [b]Forever Skies 1.0 is officially out now on Steam![/b] Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer!FOREVER SKIES 1.0 LAUNCH TRAILER
[previewyoutube=LaGXUFm7Vtc;full][/previewyoutube]LAUNCH DAY BUNDLES
SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we’ve partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa. https://store.steampowered.com/bundle/52294/Soulmask_x_Forever_Skies/ https://store.steampowered.com/bundle/51364/Aloft__Forever_Skies/ https://store.steampowered.com/bundle/35708/SCIFI_SURVIVAL_BUNDLE/WHAT’S IN 1.0?
The 1.0 Update features everything that was built during Early Access, alongside brand-new content!
- [b]The Final Chapter[/b]. How does the story end? The decision is yours.
- [b]Biomes[/b]. Evolving the game's procedural world with more defined environments.
- [b]New Locations[/b]. New points of interest to explore throughout the adventure.
- [b]Colossal Lifeforms[/b]. Rare creatures, far beyond your means to fight. However, getting close enough might reward you with new places to explore.
- [b]New Collections & Rewards.[/b] Find artifacts and murals in the world to complete your collection and unlock new cosmetic rewards to customize your airship.
- [b]New Items.[/b] New tools, airship balloons, resources and crafting recipes
- [b]Optimization Improvements[/b]. Better overall performance. Now includes DLSS Frame Generation support
- [b]Balance & QoL Improvements[/b]. Larger stack sizes, quest progression improvements, UI scaling, “Read All” function for the database, “Ingredients Auto Crafting” to remove tedium for more advanced upgrades.
NEW GAME VERSIONS & DLC
Alongside the 1.0 launch, we have also released two DLCsForever Skies OST by Paweł Błaszczak
https://store.steampowered.com/app/3623820/Forever_Skies__Original_Soundtrack/Supporter Pack - containing a few very cool airship cosmetics.
https://store.steampowered.com/app/3625790/Forever_Skies__Supporter_Pack/Players can purchase them separately or packed together in the Deluxe Edition bundle!
https://store.steampowered.com/bundle/52538/Forever_Skies_Deluxe_Edition/ -------------------------------------------------------------------------------------------------CHANGELOG/PATCH NOTES
[b]NEW CONTENT:
[/b] [b]World[/b]- The world has been split into 3 different Biomes, with unique visuals - Silent City - Overgrown Ruins - New Nature
- Different gates surround different biomes - The Wall - Charged Blockade
- New locations - Cosmodrome - Workshop - AI-Tree Surface Lift - AI-Tree Roots
- New small locations / POIs - Loot Containers - Luciferin POIs - Three unique Colossal Life Form POIs
- Murals - 20+ unique world murals
- The story finale has been added with more than one possible ending
- New Research: Computers with blueprints for Airship parts
- Discoveries tab in the Studies menu showing all the collectibles (replacing Scanner tab)
- Lore tablets in the Ark Capsule Drop random event
- Cutting Tool
- Extractor module: Organic
- Mural Frame
- New Balloons - Bulky - Flat - Tech
- Three Colossal Life Form Eggs for airship decoration
- Luciferin
- Machine Scrap
- Technology Token
- Basic Research Part
- Advanced Research Part
- Unique Research Part
- Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them.
- Scalable UI (up to 120%)
- HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
- HUD discoveries count while exploring locations
- All action bar slots are possible to bind
- A UI widget that shows when the game is being saved
- Difficulty settings description added to the main menu when starting a game
- Building mode description added to the main menu when starting a game
- Database button to mark all entries as read
- Option to leave the game to the desktop from the Pause Menu
- Gamepad input settings to Settings
- DLSS Frame Generator
CHANGED:
[b]World / Locations[/b]- The Lower Greenhouse platform changed into a small early standalone location
- Locations and their surroundings changed their height/altitude to adjust them to the relevant biomes
- Dust color presets have been assigned to each biome to make them look more visually distinct from one another
- Rains less often (every 15 minutes, more or less)
- Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear, though)
- Locations general level art and level design pass
- Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
- Moth Swarms spawn time reduced
- World generation minor changes to prevent spawning locations on other locations
- Collisions on some locations adjusted
- First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
- Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift
- Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
- Food and Water tutorial quests made as optional
- Item economy balance to progress the main quest path has changed
- Extracting Biomass grants a blueprint for Biomass Fuel
- Organic Printer removed from the Blueprints menu
- All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
- Airship decoration items moved from Device Fabricator into Furniture Fabricator
- Boosters research recipes moved from Device Fabricator to Suit Printer tab
- Crossbow research recipe moved from Device Fabricator to Suit Printer tab
- Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
- Bolt's research moved from Device Fabricator to Suit Printer
- Radar visual changed to highlight surrounding biomes better - Biomes representation on the outer ring - The biome you’re currently exploring is represented by the background colour - Murals icons added - Container icons added - World events icons added
- Filtering Deck Extractor now allows you to select Biomass for extraction
- Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
- Altitude bonus for Advanced Turbine is now +30 (instead of +20)
- Airship ascends/descends faster now - it's permanent, not related to Turbines
- Repair Thrower and Airship Builder now has a longer-lasting battery
- Both Automatic Extractors need Crystal Batteries
- Small Backpack moved from New Nature Territory to Greenhouse Tower
- Medium Backpack moved from Underdust: Suburbs to New Nature Territory
- Plant Oil and Organic Fertilizer are the default Distiller recipes now
- Low stamina animation with Knife plays its animation faster
- Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
- Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
- Automatic Deck Extractor size reduced
- Automatic Deck Extractor crafting recipe changed (Fiberglass added)
- Metal Collector cannot be moved when there are some Metals gathered already
- Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
- Sprinklers watering time reduced
- Sprinklers work when Garden Pots are out of water only
- Garden Pots collisions reduced so they can be placed closer together
- Paint Tool now contains 4 basic paints after acquiring this tool
- The Ladder Room module now has a proper ladder matching climbing animation
- Landing the airship at high speed will no longer cause damage
- Changes to flying debris: - Silicon is found in the Silent City biome - Biomass is found in the Overgrown Ruins biome - Glass is found in the New Nature biome
- Repair Patch stacks improved from 5 to 10
- Biomass stacks changed from 50 to 100
- Solid State Battery and Upgrade Fabricator crafting cost reduced
- Paint Tool moved from Furniture Fabricator to Suit Printer
- Energy Crystals are now craftable
- Fiberglass is now craftable
- All Keycards no longer need Access Modules as crafting ingredients
- Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks
- Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
- Artifacts can’t be recycled anymore - they can only be sold in Artifacts Printers on the Dust Territories only
- Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
- Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
- Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
- Glowweed Seeds added as a loot on Infected Gardens
- Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
- Some plant spoiling timers were prolonged
- Rebalancing research and craft recipes
- Stacks Balance - Energy Crystal: 10->50 - Polymer: 20->50 - Epoxy: 20->50 - Transformer: 10->25 - Machine Parts: 25->50 - Synthetic Compound: 25->50 - Luciferin: 20->50 - Solid State Battery: 10->25 - Upgraded Battery: 10->25 - Copper Element: 25->50 - Virus samples 1->10
- Energy Crystals can now be found on both Wild Habitat and New Nature Territory
- Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
- Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
- Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
- Lobster Pepper plants added to Greenhouse towers again
- All Plants should have their boiled versions (instead of an Overcooked Meal)
- Synchronize the growing times with the water quantity in the soil
- Blueprint menu adjusted to uniform UI look
- Database entries stripped of any irrelevant data (like edible and nutrients sections)
- Suit Printer tab moved to the leftmost space in the Research Station
- Cooldowns to many repeatable VOs and message log lines
- Distiller message log informs about finishing the whole process instead of every stack of distilled liquid
- Hold time on an Insect Catcher device reduced
- Hold time on picking up placeable objects has been reduced
- Removed greyed out layer from locked slots, color change and paddle shake added instead
- Slight change in a selected inventory slot for better visibility
- Removed color coding from object health indicator, outline added instead
- Minor changes in UI for localization purposes
- Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
- Posters were rescaled
- Database icons and backgrounds adjusted
- Simplified controller’s Adaptive Triggers conditions for some tools
- Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
- Elevator ride “interactive loading screen” changed not to generate so many frame drops
- Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
- Insect Catcher sound tweaked
- Player breathing sounds tweaked
- Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
- Ladder climbing sounds tweaked
- The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
- Only the first intake of the Cure plays its animation
- Viewing Corner dimensions adjusted
- Stair Rooms dimensions adjusted
- Inverted Cockpit model adjusted
- General texts polish
- Many optimization works to boost the performance of the game - Further optimization of airship flight physics - Elevator rides should be less choppy - The intro movie should play more smoothly - Hosting a co-op game should now be less taxing on the host's CPU - Other CPU-side optimization - Draw call reductions - Lighting optimization - Reduction of memory consumption of models and textures
FIXED:
- Fixed a bug where Thunderstorms were looping indefinitely, which resulted in lowering performance
- Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
- Hanging Cabinet pivot lined with the center of the cabinet
- Fixed collisions on Infected Garden, blocking entry to one of the location branches
- Large Bloom Two-Deck Cockpit icon changed to a proper one
- Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
- Fixed a bug where players could rescue two Friendly Insect pets
- Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
- Fixed a bug where clients in co-op sessions didn’t see plants growing
- Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
- Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
- Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
- Fixed a bug where eating Green Colander raw treated the Pyrexia disease
- Fixed a bug where players caught anything other than Dust Moths during the tutorial
- Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
- Airship shouldn’t get stuck in a location's geometry
- Fixed a bug where Charged Blockade sound wasn’t playing properly
- Fixed a bug where both biome gates weren’t playing sounds
- Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
- Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
- Fixed a bug where the Blueprints screen showed placeholder items on the first opening
- Fixed some bugs with levitating items
- Fixed bugs with the wrong interactive material setup for some objects
- Fixed a rare bug where the healing sound from a Medical Station didn’t end after healing was completed
- Fixed a bug where trigger for running a lift was present on the whole lift
- Fixed a bug where new Room frames were weirdly rotated in ghost mode
- Fixed a bug where player was stuttering while snapped to Helm during flight
- Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
- Fixed a bug where player could block themselves when building Balloon Core
- Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
- Fixed a bug with Dust shader visible on entering both combat locations
- Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
- Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
- Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
- Fixed a bug where items dropped on the airship were detached from it after save / load
- Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
- Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
- Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
- Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
- Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
- Fixed a bug where the crosshair disappeared after opening and closing the pause Menu
- Fixed a bug where clients, after joining a co-op session, saw an empty Radar (and it got refreshed only after moving the airship)
- Fixed a bug where some in-game screens lost their focus and couldn’t be interacted with when using a controller
- Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
- Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
- Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
- Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
- Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
- Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
- Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
- Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
- Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
- Fixed a bug where Radar was placed upside down after loading a game or moving it
- Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
- Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
- Fixed a bug where Medical Station collisions prevented placement of other devices on the floor down below it
- Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
- Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
- Fixed a bug where Friendly Insect Pet could get lost forever after player death
- Fixed a bug where Soft Cushion could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
- Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
- Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
- A set of vines, which could spawn on Wild Habitat arenas removed
- Level design and level art improved in some locations for a better exploration
- Several of the most common sources of a crashing game have been removed
- Final texture added to the recharge strap of the Extractor tool
KNOWN ISSUES:
- There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
- There is a bug where the player’s position while using the Medical Station change when an airship is flying
Speak soon!
- Team Far From Home
