News Liste Forever Skies

Forever Skies 1.0 Is OUT NOW!
Forever Skies
14.04.25 17:16 Community Announcements

Greetings scientists…



Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam!

Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer!

FOREVER SKIES 1.0 LAUNCH TRAILER


[previewyoutube=LaGXUFm7Vtc;full][/previewyoutube]

LAUNCH DAY BUNDLES



SOUL MASK, ALOFT AND PLANET CRAFTER



To mark the occasion of our launch, we’ve partnered up with our friends to create some great survival co-op gaming bundles.

So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

https://store.steampowered.com/bundle/52294/Soulmask_x_Forever_Skies/

https://store.steampowered.com/bundle/51364/Aloft__Forever_Skies/

https://store.steampowered.com/bundle/35708/SCIFI_SURVIVAL_BUNDLE/

WHAT’S IN 1.0?



The 1.0 Update features everything that was built during Early Access, alongside brand-new content!



  • The Final Chapter. How does the story end? The decision is yours.
  • Biomes. Evolving the game's procedural world with more defined environments.
  • New Locations. New points of interest to explore throughout the adventure.



  • Colossal Lifeforms. Rare creatures, far beyond your means to fight. However, getting close enough might reward you with new places to explore.
  • New Collections & Rewards. Find artifacts and murals in the world to complete your collection and unlock new cosmetic rewards to customize your airship.
  • New Items. New tools, airship balloons, resources and crafting recipes



  • Optimization Improvements. Better overall performance. Now includes DLSS Frame Generation support
  • Balance & QoL Improvements. Larger stack sizes, quest progression improvements, UI scaling, “Read All” function for the database, “Ingredients Auto Crafting” to remove tedium for more advanced upgrades.

And more...


NEW GAME VERSIONS & DLC



Alongside the 1.0 launch, we have also released two DLCs

Forever Skies OST by Paweł Błaszczak


https://store.steampowered.com/app/3623820/Forever_Skies__Original_Soundtrack/

Supporter Pack - containing a few very cool airship cosmetics.


https://store.steampowered.com/app/3625790/Forever_Skies__Supporter_Pack/

Players can purchase them separately or packed together in the Deluxe Edition bundle!


https://store.steampowered.com/bundle/52538/Forever_Skies_Deluxe_Edition/

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CHANGELOG/PATCH NOTES



NEW CONTENT:



World
  • The world has been split into 3 different Biomes, with unique visuals- Silent City - Overgrown Ruins - New Nature
  • Different gates surround different biomes
  • - The Wall - Charged Blockade
  • New locations
  • - Cosmodrome - Workshop - AI-Tree Surface Lift - AI-Tree Roots
  • New small locations / POIs
  • - Loot Containers - Luciferin POIs - Three unique Colossal Life Form POIs
  • Murals
  • - 20+ unique world murals

Story / Progression
  • The story finale has been added with more than one possible ending
  • New Research: Computers with blueprints for Airship parts
  • Discoveries tab in the Studies menu showing all the collectibles (replacing Scanner tab)
  • Lore tablets in the Ark Capsule Drop random event

Tools & Devices
  • Cutting Tool
  • Extractor module: Organic
  • Mural Frame
  • New Balloons
  • - Bulky - Flat - Tech
  • Three Colossal Life Form Eggs for airship decoration

Resources
  • Luciferin
  • Machine Scrap
  • Technology Token
  • Basic Research Part
  • Advanced Research Part
  • Unique Research Part

Settings & UI
  • Ingredients Auto Crafting added - you can now craft items in printers for which you don’t have all the necessary components, but you have resources to craft them.
  • Scalable UI (up to 120%)
  • HUD elements highlights (Select Item, Flashlight, Helm’s Lock Speed) for better visibility of useful key shortcuts
  • HUD discoveries count while exploring locations
  • All action bar slots are possible to bind
  • A UI widget that shows when the game is being saved
  • Difficulty settings description added to the main menu when starting a game
  • Building mode description added to the main menu when starting a game
  • Database button to mark all entries as read
  • Option to leave the game to the desktop from the Pause Menu
  • Gamepad input settings to Settings
  • DLSS Frame Generator

CHANGED:



World / Locations
  • The Lower Greenhouse platform changed into a small early standalone location
  • Locations and their surroundings changed their height/altitude to adjust them to the relevant biomes
  • Dust color presets have been assigned to each biome to make them look more visually distinct from one another
  • Rains less often (every 15 minutes, more or less)
  • Clients' weather, especially rain, should now be better synchronised with the host's session (small issues may still appear, though)
  • Locations general level art and level design pass
  • Sewer lid under Sleeping Lilies moved to its correct position on Underdust: Suburbs
  • Moth Swarms spawn time reduced
  • World generation minor changes to prevent spawning locations on other locations
  • Collisions on some locations adjusted

Story / Progression
  • First Immunity drop moved from Greenhouse Tower to Underdust: Tunnels
  • Second Immunity drop moved from Underdust: Tunnels to Overgrown Lift
  • Researching Encrypted Data no longer needs Evolved Flora Hologram as its crafting component
  • Food and Water tutorial quests made as optional
  • Item economy balance to progress the main quest path has changed
  • Extracting Biomass grants a blueprint for Biomass Fuel
  • Organic Printer removed from the Blueprints menu

Tools / Devices
  • All special rewards from the Kickstarter campaign, the Holiday event and the WDC charity DLC have been moved from Device Fabricator into Furniture Fabricator
  • Airship decoration items moved from Device Fabricator into Furniture Fabricator
  • Boosters research recipes moved from Device Fabricator to Suit Printer tab
  • Crossbow research recipe moved from Device Fabricator to Suit Printer tab
  • Medium Backpack research moved from Device Fabricator to Upgrade Fabricator
  • Bolt's research moved from Device Fabricator to Suit Printer
  • Radar visual changed to highlight surrounding biomes better
  • - Biomes representation on the outer ring - The biome you’re currently exploring is represented by the background colour - Murals icons added - Container icons added - World events icons added
  • Filtering Deck Extractor now allows you to select Biomass for extraction
  • Basic Turbine and Advanced Turbine now give not only an altitude bonus but also a maximum weight bonus (+50 / +100 respectively)
  • Altitude bonus for Advanced Turbine is now +30 (instead of +20)
  • Airship ascends/descends faster now - it's permanent, not related to Turbines
  • Repair Thrower and Airship Builder now has a longer-lasting battery
  • Both Automatic Extractors need Crystal Batteries
  • Small Backpack moved from New Nature Territory to Greenhouse Tower
  • Medium Backpack moved from Underdust: Suburbs to New Nature Territory
  • Plant Oil and Organic Fertilizer are the default Distiller recipes now
  • Low stamina animation with Knife plays its animation faster
  • Wrecked versions of Repair Thrower and Paint Tool added so they match all the other Wrecked tools research process
  • Crossbow bolts tweaked for a better lifespan, especially on long distances, e.g. for destroying the 3rd Biome gates
  • Automatic Deck Extractor size reduced
  • Automatic Deck Extractor crafting recipe changed (Fiberglass added)
  • Metal Collector cannot be moved when there are some Metals gathered already
  • Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
  • Sprinklers watering time reduced
  • Sprinklers work when Garden Pots are out of water only
  • Garden Pots collisions reduced so they can be placed closer together
  • Paint Tool now contains 4 basic paints after acquiring this tool

Airship
  • The Ladder Room module now has a proper ladder matching climbing animation
  • Landing the airship at high speed will no longer cause damage

Resources / Balance
  • Changes to flying debris:- Silicon is found in the Silent City biome - Biomass is found in the Overgrown Ruins biome - Glass is found in the New Nature biome
  • Repair Patch stacks improved from 5 to 10
  • Biomass stacks changed from 50 to 100
  • Solid State Battery and Upgrade Fabricator crafting cost reduced
  • Paint Tool moved from Furniture Fabricator to Suit Printer
  • Energy Crystals are now craftable
  • Fiberglass is now craftable
  • All Keycards no longer need Access Modules as crafting ingredients
  • Costs for crafting Polymer changed from 3 to 5 Plant Oil stacks
  • Picking up a Firecracker plant now rewards with its fruits (with a random chance on getting its seed)
  • Artifacts can’t be recycled anymore - they can only be sold in Artifacts Printers on the Dust Territories only
  • Plants from the Overgrown Ruins biome need Organic Fertilizer for their growth process aboard your airship
  • Plants that are pickable in Underdust locations only need Dust Fertilizer for their growth process aboard
  • Radio Towers artifacts pool raised (from initial 2 to 6), so players can find a bigger variety of items
  • Glowweed Seeds added as a loot on Infected Gardens
  • Glowweed Seeds added and Petit Bruiseflower removed from Overgrown Lift
  • Some plant spoiling timers were prolonged
  • Rebalancing research and craft recipes
  • Stacks Balance
  • - Energy Crystal: 10->50 - Polymer: 20->50 - Epoxy: 20->50 - Transformer: 10->25 - Machine Parts: 25->50 - Synthetic Compound: 25->50 - Luciferin: 20->50 - Solid State Battery: 10->25 - Upgraded Battery: 10->25 - Copper Element: 25->50 - Virus samples 1->10
  • Energy Crystals can now be found on both Wild Habitat and New Nature Territory
  • Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
  • Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
  • Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
  • Lobster Pepper plants added to Greenhouse towers again
  • All Plants should have their boiled versions (instead of an Overcooked Meal)
  • Synchronize the growing times with the water quantity in the soil

Settings / UI
  • Blueprint menu adjusted to uniform UI look
  • Database entries stripped of any irrelevant data (like edible and nutrients sections)
  • Suit Printer tab moved to the leftmost space in the Research Station
  • Cooldowns to many repeatable VOs and message log lines
  • Distiller message log informs about finishing the whole process instead of every stack of distilled liquid
  • Hold time on an Insect Catcher device reduced
  • Hold time on picking up placeable objects has been reduced
  • Removed greyed out layer from locked slots, color change and paddle shake added instead
  • Slight change in a selected inventory slot for better visibility
  • Removed color coding from object health indicator, outline added instead
  • Minor changes in UI for localization purposes
  • Inventory gamepad bindings - “Move” is on Facebutton Bottom (X/A) and “Use” is on Facebutton Left (Square/X)
  • Posters were rescaled
  • Database icons and backgrounds adjusted
  • Simplified controller’s Adaptive Triggers conditions for some tools

Other
  • Clients can’t join the session while the host is operating lift to or from Underdust locations to prevent further session problems
  • Elevator ride “interactive loading screen” changed not to generate so many frame drops
  • Scrapwing Hatchery no longer spawns when all players are sleeping at the same time
  • Insect Catcher sound tweaked
  • Player breathing sounds tweaked
  • Player coughing sounds for Dust tweaked (oxygen threshold for coughing lowered)
  • Ladder climbing sounds tweaked
  • The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
  • Only the first intake of the Cure plays its animation
  • Viewing Corner dimensions adjusted
  • Stair Rooms dimensions adjusted
  • Inverted Cockpit model adjusted
  • General texts polish
  • Many optimization works to boost the performance of the game
  • - Further optimization of airship flight physics - Elevator rides should be less choppy - The intro movie should play more smoothly - Hosting a co-op game should now be less taxing on the host's CPU - Other CPU-side optimization - Draw call reductions - Lighting optimization - Reduction of memory consumption of models and textures

FIXED:


  • Fixed a bug where Thunderstorms were looping indefinitely, which resulted in lowering performance
  • Corner View room tops do not overlap with floors anymore, and its glass material has been corrected to standard airship modules' glass
  • Hanging Cabinet pivot lined with the center of the cabinet
  • Fixed collisions on Infected Garden, blocking entry to one of the location branches
  • Large Bloom Two-Deck Cockpit icon changed to a proper one
  • Fixed a bug where the player could pick up Thorn Bee Hive, resulting in bees staying in the world forever
  • Fixed a bug where players could rescue two Friendly Insect pets
  • Fixed a bug where players couldn’t join a co-op session if their Steam names included some special characters
  • Fixed a bug where clients in co-op sessions didn’t see plants growing
  • Fixed a bug where non-picked-up items in buildings containing Wrecked Objects needed for main quest progression (e.g. Wrecked Basic Turbine) appeared again floating mid-air on the next visited locations
  • Fixed a rare bug where the Sleeping screen (when a player got exhausted) didn’t fill the whole screen
  • Fixed a bug where the Friendly Insect animation breaks when more than one player tries to pet it at the same time
  • Fixed a bug where eating Green Colander raw treated the Pyrexia disease
  • Fixed a bug where players caught anything other than Dust Moths during the tutorial
  • Fixed a bug where clients in a co-op session didn’t see the dust on the Underdust: Suburbs
  • Airship shouldn’t get stuck in a location's geometry
  • Fixed a bug where Charged Blockade sound wasn’t playing properly
  • Fixed a bug where both biome gates weren’t playing sounds
  • Underdust: Suburbs level design tweaked so Mantis enemies do not get stuck in the floor
  • Fixed a bug where clients in a co-op session saw incorrect Docking Plank movement
  • Fixed a bug where the Blueprints screen showed placeholder items on the first opening
  • Fixed some bugs with levitating items
  • Fixed bugs with the wrong interactive material setup for some objects
  • Fixed a rare bug where the healing sound from a Medical Station didn’t end after healing was completed
  • Fixed a bug where trigger for running a lift was present on the whole lift
  • Fixed a bug where new Room frames were weirdly rotated in ghost mode
  • Fixed a bug where player was stuttering while snapped to Helm during flight
  • Fixed a bug where Filtering Bottle was showing durability 0/0 after crafting
  • Fixed a bug where player could block themselves when building Balloon Core
  • Fixed a bug when player is using a gamepad and is in the splitting menu, pressing anything on the mouse causes them to lose focus
  • Fixed a bug with Dust shader visible on entering both combat locations
  • Fixed a bug where Copper Elements on the Lower Wind Farm could be picked up again after saving and loading a game
  • Fixed a bug where Alternator switch doors weren’t working on Underdust: Suburbs
  • Fixed a bug with the wrong message being played and shown in the log when Engines were being placed
  • Fixed a bug where items dropped on the airship were detached from it after save / load
  • Fixed a bug where Moth Swarms were blocking players from interacting with world objects (no triggers were shown)
  • Fixed a bug where some objects in a Greenhouse Tower weren’t visible for clients in a co-op session
  • Fixed a bug where players couldn’t use the Artifact Trade Station properly with a controller
  • Fixed a bug where clients in a co-op session saw some strange items in the middle of Underdust: Suburbs
  • Fixed a bug where clients in a co-op session stopped seeing the Dust after they returned to the same location for the second time
  • Fixed a bug where the crosshair disappeared after opening and closing the pause Menu
  • Fixed a bug where clients, after joining a co-op session, saw an empty Radar (and it got refreshed only after moving the airship)
  • Fixed a bug where some in-game screens lost their focus and couldn’t be interacted with when using a controller
  • Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
  • Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
  • Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
  • Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
  • Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
  • Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
  • Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
  • Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
  • Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
  • Fixed a bug where Radar was placed upside down after loading a game or moving it
  • Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
  • Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
  • Fixed a bug where Medical Station collisions prevented placement of other devices on the floor down below it
  • Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
  • Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
  • Fixed a bug where Friendly Insect Pet could get lost forever after player death
  • Fixed a bug where Soft Cushion could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
  • Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
  • Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
  • A set of vines, which could spawn on Wild Habitat arenas removed
  • Level design and level art improved in some locations for a better exploration
  • Several of the most common sources of a crashing game have been removed
  • Final texture added to the recharge strap of the Extractor tool

KNOWN ISSUES:


  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • There is a bug where the player’s position while using the Medical Station change when an airship is flying


-------------------------------------------------------------------------------------------------

That's all for now. Thank you to everyone who took part in our Early Access journey throughout the last 22 months. Thank you if you ever took part in our closed playtests, played on our beta branch, left us some feedback or a bug report on our Feature Upvote site, left us a Steam review, or simply played our game on Steam. We could not have got to this point without you.

But we are far from done! This is not the end. We will continue to make Forever Skies even better with post-launch support. More news on future updates and patches, at a later date.

For now, though, thank you to our amazing community, and have fun.



Speak soon!

- Team Far From Home
Logo for Forever Skies
Release:22.06.2023 Genre: Action-Adventure Entwickler: Far From Home Vertrieb: Far From Home Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Forever Skies
26.01.24 16:19 Community Announcements
Thank you! We've hit +3000 reviews + The Riftbreaker bundle
Forever Skies
20.01.24 20:15 Community Announcements
Hotfix | EA.1.4.1 Build #25405 | NOW LIVE
Forever Skies
11.01.24 15:59 Community Announcements
48 hours left: Forever Skies is 20% off
Forever Skies
02.01.24 13:28 Community Announcements
Patch EA.1.4.1 (#25213) Now Live
Forever Skies
21.12.23 10:10 Community Announcements
Hotfix / EA.1.4.0 #25172
Forever Skies
15.12.23 13:08 Community Announcements
Frozen Wishes Event Is Now Live!
Forever Skies
14.12.23 17:01 Community Announcements
Whale and Dolphin Conservation Charity Artifact Added
Forever Skies
12.12.23 15:43 Community Announcements
BETA_TEST BRANCH UPDATE - SEASONAL EVENT - FROZEN WISHES
Forever Skies
08.12.23 16:12 Community Announcements
Hotfix / EA.1.3.3 #24995
Forever Skies
05.12.23 17:22 Community Announcements
Our Next Two Updates + Have Your Say in What Comes After!
Forever Skies
21.11.23 16:25 Community Announcements
Patch EA.1.3.3 (#24022) Now Live
Forever Skies
31.10.23 11:05 Community Announcements
Community Airship Building Contest - [CONTEST CLOSED]
Forever Skies
24.10.23 13:48 Community Announcements
Viral Evolution Update Patch Now Live!
Forever Skies
20.10.23 17:03 Community Announcements
Viral Evolution Update Is Now Live!
Forever Skies
16.10.23 17:02 Community Announcements
Viral Evolution Update Out Next Week
Forever Skies
11.10.23 16:09 Community Announcements
Pre-October Update - Patch on Beta_Test Branch!
Forever Skies
04.10.23 14:21 Community Announcements
Pre-October Update Now Live on Beta_Test Branch!
Forever Skies
27.09.23 11:43 Community Announcements
Hotfix EA.1.2.0 | Build #23542 Now Live!
Forever Skies
21.09.23 15:19 Community Announcements