
- Flashlight added as an equipable and rechargeable player’s tool
- QoL improvements:
- Inventory sorting and stacking added, this is also available in various containers
- “Deposit All” option added - the ability to deposit all container-specific items into a container with a single click
- “Deposit Similar” - the ability to deposit all items from the Inventory that are of the same type as the items in the container.
- “Take All” option added - the ability to take all items from a single container into inventory
- Airship wall and floor types can now be changed without the need to remove attached devices and artifacts (which previously blocked such changes)
- Interaction with the Cooking Station should now be accessible only from the front of the device
- Note Sticker - action buttons switched - holding E now enters edit mode
- Immunity Booster now blocks any new virus infections for its duration
- While being infected with any given virus, another infection with the same virus resets its timer
- Thunderstorms should now be less frequent (approx. twice less often)
- Database - locations’ entries’ background images added
- Basic Engine Thrusters’ visuals improved
- Boiled Lulling Grass Cricket’s icon changed to differentiate it more from the raw Cricket
- Boiled Dust Lettuce’s icon changed to differentiate it more from the raw Lettuce
- The chromatic Aberration toggle option was added to the Settings
- Thunderstorm volume slider added to the Audio Settings

- Flying debris can’t damage an airship, while it’s docked at the Descent to the Underdust location
- The player no longer dies after using the Medical Station while being infected with Hemorrhagic Fever
- Storage Boxes cannot be placed on other Storage Boxes anymore
- Insect Catcher no longer works when it’s in collision with parts of locations
- Damaged Upgraded Turbines no longer reset their health state upon being picked up
- To-Do list no longer marks already-seen tasks as new
- Souvenir Mug’s icon now matches the in-game mesh
- Thorn Bee Hives placement fixed - they shouldn’t spawn in strange places anymore
- Music tracks should play and change while exploring various locations
- A glass wall with door frame scanning description fixed
- Breathnut descriptions now show how much oxygen it replenishes
- Immunity is reset to the proper value after the player dies
- Minor typos in text fixed
- Inventory sorting doesn’t save its state
- Sticky Note - The text prompt for interaction is missing
- Sticky Note - holding E to enter interaction results in some E’s being printed on the note
- Shadows flicker badly while an airship is moving (noticeable on lower quality settings)
- Some broken crates may appear as not damaged
- Database - some icons are missing in the locations’ entries
How To Access the Test Branch
- Open the Steam application on your PC and locate Forever Skies in your games library
- Right click - PROPERTIES- BETAS
- Put in the password: BlimpWorkshop
- From the dropdown menu select the beta branch tilted: beta_flight
- Press the blue “Opt into beta_flight…” button
- In your Games Library click on Forever Skies [beta_flight]
- Install the Test Branch



How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:- Locate your save files on your PC. By default they should be stored in the following file path:C:\Users\
\AppData\Local\ProjectZeppelin\Saved\SaveGames\ - Select the save file that you want to test your progress on, right-click, copy.
- Located your Test Branch save file folder. By default they should be stored in the following file path: C:\Users\
- Paste your copied save file into this location
- As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.