News Liste Ground of Aces

Scramble!! – The First MAJOR CONTENT UPDATE for Ground of Aces in here!
Ground of Aces
03.09.25 16:54 Community Announcements
[p]Our first MAJOR UPDATE with big new features and content is here. Update Ground of Aces and get ready to SCRAMBLE!![/p]

New Features:

  • [p]Plane Scrambling Before Attacks[/p][list]
  • [p]When the alarm sounds, you can now choose which planes to scramble.[/p][list]
  • [p]In the new scramble UI you can define which planes should take off in what order.[/p][/*]
  • [p]Fighter and multirole planes will help defend the base by selecting an incoming enemy plane and fighting it[/p][/*]
  • [p]Bombers and special planes will fly to safety so they are unharmed during the attack[/p][/*]
[/*][*][p]Be careful, only planes that took off in time will contribute to the scramble result.[/p][/*][*][p]Having sirens on a pole and radio towers will give you more time to scramble[/p][/*][*][p]You can practice scrambling anytime by manually ringing the alarm.[/p][/*][/list][/*][/list]
  • [p]Ammo Management for planes and defensive structures[/p][list]
  • [p]Planes need ammo to fly on combat missions[/p][list]
  • [p]Fight and bombing missions will use up ammo of participating planes[/p][/*]
  • [p]Poorly stocked or empty planes will get maluses on their performance[/p][/*]
[/*][*][p]Defensive structures use up ammo when used[/p]
  • [p]Make sure they are stocked well before attacks, or they might not work anymore[/p][/*]
[/*][/list][/*][/list]
  • [p]Air Crew Stats[/p][list]
  • [p]Air Crew has stats in 6 categories: Flying, Shooting, Bombing, Endurance, Engineering and Navigating.[/p][list]
  • [p]These stats will rank from Untrained to Ace in 7 steps each.[/p][/*]
  • [p]Depending on the person's role, they start with different base stats.[/p][/*]
[/*][*][p]Plane crew will get better and rank up in successful missions.[/p][/*][*][p]Better stats will result in bonuses to skill checks for missions as well as improving secondary effects[/p]
  • [p]Flying: Better Maneuver Checks and taxi speed[/p][/*]
  • [p]Shooting: Better Fight checks and less ammo consumption[/p][/*]
  • [p]Bombing: Better Bomb checks and faster rearm speed[/p][/*]
  • [p]Endurance: Better Transport checks and run speed[/p][/*]
  • [p]Engineering: Better Stealth checks and maintain effectiveness[/p][/*]
  • [p]Navigating: Better recon checks and less fuel consumption[/p][/*]
[/*][/list][/*][*][p]Air Crew Training[/p]
  • [p]Plane crews will also use training objects to rank up if they have no work to be done during the work phase.[/p][/*]
  • [p]Build Training Objects on your base to have your air crew work on their stats.[/p][list]
  • [p]Options include:[/p][/*]
  • [p]Bombing Simple Bench[/p][/*]
  • [p]Endurance Simple Rack[/p][/*]
  • [p]Engineering Simple Mechanic Workstation[/p][/*]
  • [p]Flying Simple Wooden Construction[/p][/*]
  • [p]Navigation Simple Board[/p][/*]
  • [p]Shooting Simple Target Range[/p][/*]
[/*][*][p]Get stronger, state-of-the-art training equipment through shipments.[/p]
  • [p]Options include: [/p][/*]
  • [p]Bombing Advanced Simulator[/p][/*]
  • [p]Endurance Advanced Bike Exerciser[/p][/*]
  • [p]Engineering Advanced Engine[/p][/*]
  • [p]Flying Advanced Link Trainer[/p][/*]
  • [p]Navigation Advanced Navi Trainer[/p][/*]
  • [p]Shooting Advanced Turret[/p][/*]
[/*][/list][/*][*][p]Concrete Bunker Structures[/p]
  • [p]You can now build ground level concrete bunker structures.[/p][list]
  • [p]Bunkers have excellent durability against enemy bombing attacks[/p][/*]
[/*][*][p]Bunkers are also top priority for fleeing personnel during attacks.[/p][/*][*][p]Bunkers have different camouflage colors depending on the map they are built on.[/p][/*][/list][/*][/list]

Improvements:

  • [p]Automatic ammo and fuel shipments from HQ[/p][list]
  • [p]Shipments will automatically allocate and deliver ammo and fuel depending on your base needs.[/p][/*]
  • [p]You can still build fuel tanks or reshell ammo at the metal press station if in need, but at reduced effectiveness.[/p][/*]
[/*][*][p]Better logic for planes takeoff[/p]
  • [p]Planes will now start taxiing towards the runway as soon as the previous plane starts takeoff[/p][/*]
  • [p]Planes will now more smartly choose alternative runways to take off from.[/p][/*]
[/*][*][p]New music during attacks[/p]
  • [p]There are now alternative music tracks playing during attacks.[/p][/*]
  • [p]There is also a track in streamer mode to protect from flagging.[/p][/*]
[/*][/list]

Other fixes and changes:

  • [p]Gloster Gladiator has been weakened.[/p][list]
  • [p]The Gloster Gladiator has been too powerful for its free cost and has been reduced in fight power and recon capability.[/p][/*]
[/*][*][p]Metal hangar roof building times have been increased.[/p]
  • [p]To reduce the power of metal hangars a bit, they now have a higher build time, making them a more time-intensive object.[/p][/*]
[/*][*][p]Flamingo fight and bomb power is now 0.[/p]
  • [p]Since the flamingo carries no guns and bombs, its fight and bomb power has now been made a flat 0[/p][/*]
[/*][*][p]Planes no longer receive a skill check bonus for a fully matched crew.[/p]
  • [p]This bonus is now covered with the Stat system.[/p][/*]
[/*][*][p]Meteor now has a proper jet engine sound instead of the default propeller sound.[/p][/*][*][p]Malus for low morale values on missions has been increased to counterbalance the new stat bonuses.[/p][/*][*][p]We replaced the air raid siren with a new sound because it regularly got flagged by an unrelated music track.[/p][/*][*][p]Fixed an issue of brick wall elements floating above the ground.[/p][/*][*][p]Fixed an issue of the alarm not being active anymore after loading a save during the alarm phase.[/p][/*][*][p]Building floors are now all the same height.[/p][/*][/list]

Issues we are currently working on:

  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p][/*]
  • [p]We are aware some wall decorations are not placed correctly on bunker walls as of right now.[/p][/*]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p][/*]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p][/*]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p][/*]
  • [p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p][/*]
[p][/p][p]Thank you for all your reports, feedback, and reviews. We can't wait to hear what you think about the new features![/p]
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Release: Genre: Strategie Entwickler: Blindflug Studios AG Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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