Improvements & Bugfixes
- [p]Fixed an issue of the Scramble option not being served[/p][list]
- [p]The issue was that the alarm rang right on the attack when the window of Scramble was over. Now it is always 1h before the attack.[/p][/*]
- [p]This means gunners will always prioritize training on their shooting stat if possible, and so on.[/p][/*]
Issues we are currently working on:
- [p]We are currently aware of an issue that damage to enemy planes during scramble gets negated on the actual attack. We are currently fixing this.[/p][/*]
- [p]We have several reports of people having their camera rotation stuck on Perranporth when the camera target gets under the floor height. We are currently trying to address this issue.[/p][/*]
- [p]It seems constant training is exhausting air crew pretty badly right now. We are looking into finding short- and long-term solutions to this.[/p][/*]
- [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p][/*]
- [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p][/*]
- [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p][/*]
- [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p][/*]
- [p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p][/*]
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