Almost a year ago, we launched Kaiserpunk. With its official birthday just a couple of days away, we’re kicking off celebration early with our One-Year Anniversary Update for all of you to enjoy![/p][p]
This update brings new content, features, balance improvements, and bug fixes.[/p][p]
Let’s dig into what’s new![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/44df186057a3187ea4cfd2a8e97b6be90c65a466.png"][/img][/p]
New Monuments and Landmarks
[p]We’re introducing a new category of buildings: Monuments and Landmarks.In the aftermath of wars, it is common for nations to erect monuments and memorials to honor the fallen, celebrate victories, and mark significant events. These serve both as sites of remembrance and as symbols of collective history.
Monuments are a new building type that can be unlocked through various victories and sacrifices that help shape your empire. Inspired by real historical structures from around the world, these buildings serve as impressive centerpieces for your cities, perfect additions around parks and state buildings, while also providing thematic bonuses tied to the events that unlocked them.
[/p][p]For example, the Tomb of the Unmarked Soldier is unlocked after having taken a 1,000 combat casualties. Once built, it reduces the negative regional stability impact of combat in that region by 30%. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/e768edcb4626d9914898ce1517008ca0377eab50.png"][/img][/p][p]Alongside Monuments, we’ve also introduced Landmarks, iconic buildings you’ll recognize from nations around the globe. These can also be unlocked through events and milestones, but are primarily designed to let you recreate real-world locations or craft your own alternate history.[/p][p][/p][p]Perhaps London received the Statue of Liberty from France. Landmark buildings let you place iconic structures wherever you choose. They’re more symbolic than essential, so you may not want them in every city, but the choice is entirely yours.[/p]
Other Major Changes
[p]We’ve also added a new Photo Mode, giving you greater control over the camera and allowing you to capture your cities from any perspective you like. You can experiment with different styles, including black-and-white shots or even diorama-style photos. Photo Mode is accessible directly from the HUD, and we plan to expand its capabilities over time based on your feedback.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/3efba1b02a401fa2b4deb8afccf35394d18d7a97.png"][/img][/p][p]Another major change in this update is a redesign of the game’s info panels. All panels have now been converted to an accordion format, allowing every section to appear within a single window while still letting you expand or minimize sections as needed.[/p][p]This is the first step in a broader improvement to these panels. With the new system, you can now see information update in real time, for example, viewing upkeep costs while applying building upgrades or getting a full overview of a citizen class’s needs without switching between multiple tabs.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/8881823fdb31db0757e7668c678cf8204c73d6eb.png"][/img][/p][p]Finally, in the spirit of the anniversary, we’ve added celebrations to your cities in the form of fireworks. These can be triggered manually from your Town Hall. [/p][p][/p]
[img src="https://clan.akamai.steamstatic.com/images/44749419/386362eb80a605e387c56bfa0cee6562c2a7c741.png"][/img]
Other changes
[p]As usual, we’ve gone through all the feedback you’ve shared with us and made a range of improvements to game balance and quality of life, while also squashing a number of bugs. Here are some of the highlights.[/p][p][/p][p]The main focus of this update is Regional Stability and the consequences of letting it fall too low. We’ve added several new notifications to better warn you when your stability is declining, so it should no longer come as a surprise. We’ve also done a balance pass on how stability is affected, making it a bit more forgiving, especially during wartime.[/p][p][/p][p]Military units stationed in regions that rebel will now retreat back to their military buildings, taking some damage in the process rather than being lost entirely.[/p][p]Another important change affects your capital region. If its Regional Stability reaches 0, the game will no longer end immediately. Instead, riots will break out across your city, giving you a chance to regain control by restoring stability before the mobs reach your Town Hall.
[/p][p]Beyond stability changes, we’ve also made a number of additional improvements across the game. For example, notifications about global storage being full should now appear far less frequently thanks to a proper cooldown. You can now trade with other empires using cash if your relationship is strong enough, and trade deals now display a monetary value to help you better evaluate the resources being exchanged.
[/p][p]You can find all of these changes, along with many additional fixes and improvements, in the full changelog below.[/p][p][/p][p]As always we will continue to take note of your feedback, so please do keep it coming! [/p][p][/p][p]If you haven’t gotten Kaiserpunk yet it’s currently 40% off and our Supporter Pack is also available at a 30% discount.[/p][p]
Here’s to another year, we look forward to continuing this journey with all of you! [/p][p][/p][p]- The Overseer Team[/p][p][/p]
Changelog - 1.02.001
- [p]Added new Landmarks and Monuments, two new building types, with their own unique prerequisites to unlock instead of being unlocked through development: [/p][list]
- [p]6 landmarks - Historical world wonders to give your cities some extra flair[/p][/*]
- [p]5 monuments - Highlighting your nations achievements and providing you with new bonuses[/p][/*]
- [p]When a battle takes place in the region, the stability drop is reduced from -10 to -5[/p][/*]
- [p]Hostile armies in neighbouring regions now reduce stability by -0.15 instead of -0.25[/p][/*]
- [p]Battle in a neighbouring region now impacts stability by -0.25 instead of -0.5[/p][/*]
- [p]Positive impact from an army in the region is now increased from 0.5 to 1.5[/p][/*]
- [p]Positive impact from Propaganda bureau increased from 0.5 to 1.0[/p][/*]
- [p]50% region stability and above = 100% resource output (unchanged)[/p][/*]
- [p]30% - 49% region stability = 70% resource output (previously 50%)[/p][/*]
- [p]10% - 29% region stability = 50% resource output (previously 25%)[/p][/*]
- [p]0 - 9% region stability = 25% resource gain (previously 10%)[/p][/*]
- [p]The army will “undeploy”, and return to your base, but with casualties. [/p][/*]
- [p]This happens when a regions stability goes below 50% and again at 30%[/p][/*]
- [p]Riots will continue and escalate until stability improves [/p][/*]
- [p]If you can keep the mobs from your Town Hall and improve region stability the riots will seize and you can recover[/p][/*]
- [p]This does NOT persist through loading, meaning after loading a save game, the cooldowns are "reset" and the warning will appear again. [/p][/*]
- [p]This intervention is to prevent the "yo-yo" effect, where a resource teeters on the verge of crossing the threshold and constantly re-triggering the warning.[/p][/*]
- [p]We believe we’ve caught them all but if anyone still encounters any issues with the Science Victory, please let us know[/p][/*]
- [p]You should no longer have any issues fulfilling this achievement, at least from a technical standpoint…[/p][/*]
[/p][/*][/list]
