News Liste Kaiserpunk

Happy Birthday, Kaiserpunk!
Kaiserpunk
21.03.26 17:36 Community Announcements
[p]Hi everyone, [/p][p]Today marks a special day for us - it's been a whole year since Kaiserpunk was released! It feels like everything happened in a flash, and somehow over a lifetime at the same time. Much has happened since then, and while we’re still working on the game, we want to mark the occasion by looking back at how Kaiserpunk came to be and evolved along the way.

Watch Anniversary Video
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Before Kaiserpunk

[p]Before we dive deeper into Kaiserpunk, a bit of backstory. We’re Overseer Games, a small indie team based in Zagreb, Croatia. With four founders running the team, where three of us are actually brothers, we started working together back in 2006. 

Over the years, we’ve worked on a variety of games, but we’ve always been especially drawn to strategy and city builders. Our first city builder was Patron, a medieval survival city builder inspired by classics like Banished and The Settlers. After Patron, our appetite for colony-style city builders led us to Aquatico, a survival city builder set in the depths of the ocean, built around the unique challenges of that environment.
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Kaiserpunk as a Concept

[p][img src="https://clan.akamai.steamstatic.com/images/44749419/d9820b11c41a1edb3efd5077aca551b9d00408dd.jpg"][/img][/p][p]After Aquatico, we were still interested in a city builder at heart, but wanted to push into territory we hadn't explored before. The direction came quickly: let's set the game in the interbellum era, that chaotic, fascinating stretch between the two World Wars. It's a period that offers everything a game designer could want - a turbulent beginning, a deeply dynamic middle, and an ending that everyone knows is coming, but hits hard regardless.

[img src="https://clan.akamai.steamstatic.com/images/44749419/ccd4b8de270a8acf547c7409a1517cd0d4828a6b.jpg"][/img][/p][p]Interestingly, Kaiserpunk didn't start with warfare as a core pillar. Early in the design phase, the concept leaned heavily into management: the player as a weapons manufacturer and trader, operating from the sidelines - producing, supplying, profiting. The geopolitical backdrop was the same, but the player's role was more detached. Over time, though, we kept gravitating toward direct involvement, toward conflict, toward consequence. The game gradually evolved itself into what it is today, almost by its own gravity.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/da13eb6734d6f439cc679656012e56f7329f2ef6.jpg"][/img][/p]

Early Development

[p]Coming into production, we carried everything we'd learned from Patron and Aquatico - but the biggest challenge was still ahead of us. After a decade and a half, we made the decision to leave our proprietary engine behind and build Kaiserpunk in Unity. Developing and maintaining your own engine is a point of pride, but it's also enormously costly, and Kaiserpunk was simply too ambitious for us to carry that weight at the same time. 

Learning a near-entirely new engine while building one of our most complex games yet was equal parts exhilarating and nerve-wracking. But there was a moment - when we hit alpha - where the city and the world map finally came together as one living thing. That was the moment we knew this could be something special.

[img src="https://clan.akamai.steamstatic.com/images/44749419/960fed9ba2d1df7dff29da8b9edbcbd314f6af91.jpg"][/img][/p]

Announcement and Bringing Players into Kaiserpunk

[p]In November 2023, we officially announced Kaiserpunk to the public. It was a moment we had been looking forward to for a long time - equal parts excitement and nerves. Would city builder fans care? Would strategy players see themselves in it?
The response answered that quickly: interest was stronger than we'd dared hope, even accounting for the faith we had in the project. Influencers and media picked it up and ran with it, and perhaps the best thing we heard during that period came from a player who said: "Until I saw the teaser, I didn't even know this was a game I wanted to play." That kind of reaction is what you build toward.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/44749419/7ee80747db19893091f4b982e58a170587c0074d.jpg"][/img][/p][p]But it wasn't all smooth sailing. Communicating exactly what Kaiserpunk is - the layers of it, what you actually do in it - turned out to be harder than anticipated. A game this layered doesn't fit neatly into a sentence, and we felt that friction early. Our answer was to lean into demos and playtests, letting players experience it rather than trying to describe it. Those were a scramble to get ready in time, and the results were mixed - but what came out of that period was invaluable: an overwhelming flood of feedback that just kept coming and kept shaping the game.

As the game was coming together, at least in terms of features and most content, we felt we needed more input from people outside of the team to see if what we were making vibed with others the same way it vibed with us. 

That question kicked off a period of structured public testing, starting with Next Fest in the summer of 2024. We weren't trying to document every session in detail, but the cumulative value of letting people in early was enormous. The big win was simple and irreplaceable: real feedback on what worked and what didn't, from people who had no stake in our feelings about it. [/p][p]Some of it confirmed what we suspected. Some of it caught us off guard - in the best way. The warfare layer, for instance, was repeatedly flagged as feeling too light - too simple for a game that had built up so much strategic weight around it. We heard it, we agreed with it, and we amplified it. That's exactly the kind of feedback you can't generate internally. If anything, we wish we’d had the chance to get even more of it. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/ccbc3f155df4941891889a9d9922c35de2d95525.jpg"][/img][/p]

Release and the Journey Onwards

[p]After almost four years of development, Kaiserpunk was released on March 21st, 2025. By then, we had partnered with Elda Entertainment, focused on city building and strategy games, to help launch the game, alongside support from our community and content creators. And with that, our long-term journey as a live game began.

What we felt compelled to say shortly after release still holds true today: we’re proud of Kaiserpunk and the work we’ve done, but we’re not fully satisfied yet. We continue to comb through feedback and roll out updates. We love Kaiserpunk, and that’s why our work continues, shaping it into the game it deserves to be, and one we hope you’ll continue to enjoy for years to come.[/p][p]
We’ll never stop being grateful for the support we’ve received. It’s been a big boost for us and continues to drive our efforts forward. 
[/p][p]And if you missed it, we deployed a new update earlier this week with fresh content, gameplay improvements and features, and quality-of-life enhancements to celebrate the occasion. You can read more about it here.  [/p][p][img src="https://clan.akamai.steamstatic.com/images/44749419/7212b1beb5d1855ba8158c8430fd7c546c68c243.png"][/img][/p][p]Watch our Anniversary Video, highlighting the update, you, and some of the influencers who have supported us over the past year. [/p][p][/p][p]Here’s to many more anniversaries to come! [/p][p]- The Overseer Team
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Logo for Kaiserpunk
Release:21.03.2025 Genre: Strategie Entwickler: Overseer Games Vertrieb: Overseer Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Happy Birthday, Kaiserpunk!
Kaiserpunk
21.03.26 17:36 Community Announcements
Hotfix - 1.02.002
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Update - 1.02.01 Anniversary Update
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17.03.26 14:11 Community Announcements
Dev Diary 17 - Sending Love to the Frontlines
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12.02.26 17:15 Community Announcements
Hotfix - 1.01.021
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23.12.25 13:10 Community Announcements
Patch 1.01.020 - Holiday Performance Update
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Dev Diary 16 - Warfare & The Future
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04.12.25 13:57 Community Announcements
Hotfix - 1.01.017
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29.10.25 10:38 Community Announcements
Patch 1.01.016 - New Infoview Update
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27.10.25 14:07 Community Announcements
City Builder Info View: We Want Player Input!
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09.10.25 14:28 Community Announcements
Hotfix - 1.01.010
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11.09.25 11:53 Community Announcements
Patch 1.01.009 - New UI/UX Update
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10.09.25 13:07 Community Announcements
Kaiserpunk in TactiCon 2025
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17.07.25 17:03 Community Announcements
Patch 1.01.007 - More Performance & Turkish Translations Update
Kaiserpunk
26.06.25 14:13 Community Announcements
Patch 1.01.001 - Major Performance & World Map Visuals Update
Kaiserpunk
14.05.25 16:13 Community Announcements
Patch 1.00.201 - Performance and Visuals
Kaiserpunk
28.04.25 16:28 Community Announcements
Big Performance Update
Kaiserpunk
10.04.25 16:05 Community Announcements
Patch Notes 1.00.005
Kaiserpunk
28.03.25 16:19 Community Announcements
10 Things I Wish I Knew Before Starting Kaiserpunk
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27.03.25 12:47 Community Announcements
Patch 1.00.003
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24.03.25 16:30 Community Announcements
Kaiserpunk Going Forward
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23.03.25 21:56 Community Announcements
Release Stream Weekend
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22.03.25 12:34 Community Announcements
Kaiserpunk is OUT NOW!
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21.03.25 13:05 Community Announcements
Dev Diary 15 - Diplomacy & Trade
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20.03.25 18:19 Community Announcements
Dev Diary 14 - Armies & Supplies
Kaiserpunk
19.03.25 19:16 Community Announcements
Dev Diary 13 - Citizens & Development Panel
Kaiserpunk
18.03.25 18:00 Community Announcements
Dev Diary 12 - Essential City Building
Kaiserpunk
13.03.25 15:42 Community Announcements
Dev Diary #11 - Industries
Kaiserpunk
11.03.25 17:45 Community Announcements
Kaiserpunk Launches This Month + Warfare
Kaiserpunk
05.03.25 14:09 Community Announcements
Developer Stream - Gameplay Early Look
Kaiserpunk
04.03.25 15:51 Community Announcements
Dev Diary #9 - Grand City Building
Kaiserpunk
28.02.25 18:51 Community Announcements
The Origins of Kaiserpunk
Kaiserpunk
20.02.25 18:01 Community Announcements
Kaiserpunk participates in TGAGWCAGA 2024
Kaiserpunk
13.12.24 14:00 Community Announcements
Playtest 2 comes to an end
Kaiserpunk
03.12.24 18:08 Community Announcements
Kaiserpunk Playtest 2 kicked off!
Kaiserpunk
29.11.24 14:38 Community Announcements
Second Playtest of Kaiserpunk coming this week, Nov 29th – Dec 3rd
Kaiserpunk
26.11.24 09:57 Community Announcements
Games from Croatia steam event started - choose your discounts
Kaiserpunk
02.09.24 17:06 Community Announcements
Kaiserpunk is part of the 2024 Tiny Teams Steam Event!
Kaiserpunk
08.08.24 17:12 Community Announcements
Public Playtest concluded
Kaiserpunk
22.07.24 20:27 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:18 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:08 Community Announcements
First post-Next Fest Playtest applications opened
Kaiserpunk
16.07.24 13:31 Community Announcements
Words aren't enough, but THANK YOU!
Kaiserpunk
17.06.24 16:46 Community Announcements
Demo update No.5 is live!
Kaiserpunk
13.06.24 15:24 Community Announcements
Fourth demo update, let’s get ready for Next Fest!
Kaiserpunk
10.06.24 14:12 Community Announcements
Quick third demo update, Sunday edition
Kaiserpunk
09.06.24 10:14 Community Announcements
We're back - and we have second demo update in the bag!
Kaiserpunk
07.06.24 17:24 Community Announcements
First demo update is served!
Kaiserpunk
05.06.24 14:23 Community Announcements
Kaiserpunk free demo is here!
Kaiserpunk
03.06.24 14:55 Community Announcements
Stories in Kaiserpunk
Kaiserpunk
31.05.24 16:52 Community Announcements
Kaiserpunk demo arrives on June 3rd !
Kaiserpunk
23.05.24 14:10 Community Announcements
First gameplay / feature overview video is now live!
Kaiserpunk
23.04.24 17:36 Community Announcements
20th Century Snapshots: Attention captain, Dreadnought ahead!
Kaiserpunk
03.03.24 14:46 Community Announcements
20th Century Snapshots, part 2
Kaiserpunk
25.02.24 15:58 Community Announcements
20th Century Snapshots
Kaiserpunk
18.02.24 14:44 Community Announcements
Kaiserpunk city builder - grand strategy hybrid announced
Kaiserpunk
15.11.23 15:08 Community Announcements