New Patch Update : 0.7.0.18b
[p]Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below ????[/p][p][/p][p]** And about the next update: The next patch will mainly focus on polishing systems, balancing values, and fixing bugs.[/p][p][/p]
Bug Fixes
- [p]Fixed: Drinking water from ponds/lakes could sometimes get stuck in animation.[/p][/*]
- [p]Fixed: Character dropping equipped weapon when taking fuel from a vehicle.[/p][/*]
- [p]Fixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.[/p][/*]
- [p]Fixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.[/p][/*]
- [p]Fixed: Overall vehicle physics and collision improvements.[/p][/*]
- [p]Fixed: Bugged texture on the vehicle dashboard console.[/p][/*]
- [p]Fixed: Trash bins not functioning properly (would only work once and then become unusable).[/p][/*]
Features
- [p]Tested: Infected Stage 2 now roaming in various locations across the map.[/p][/*]
- [p]New: Water Station - can be used as a water storage and allows you to drink directly from it. [img src="https://clan.akamai.steamstatic.com/images/33359328/829b424db55c46479cf0c9d2759c83cd0856dd63.gif"][/img][/p][/*]
- [p]Vending Machines are now implemented and available. [img src="https://clan.akamai.steamstatic.com/images/33359328/4d1d9e2e67c9894b5d609069b2eb278753172707.gif"][/img][/p][/*]
- [p]New Weapon Added: Minigun (currently available for testing via Dev UI.) [img src="https://clan.akamai.steamstatic.com/images/33359328/684698bba05a95cf3202a629d19a0ff40a0881a1.gif"][/img][/p][/*]
- [p]Keypad Puzzle is now implemented and available. [img src="https://clan.akamai.steamstatic.com/images/33359328/9bcddea2c8684b0ea68efb2ddd4e89d76f02f800.gif"][/img][/p][/*]
- [p]New Puzzle Mini-Game Added: Lockpicking. (currently implemented in around 40% of the map areas, and will continue to expand in future updates.) [img src="https://clan.akamai.steamstatic.com/images/33359328/6ec4d1cacd5ed8cec392f14e478184632afbaac8.gif"][/img][/p][/*]
- [p]New Crop Added: Pineapple. [img src="https://clan.akamai.steamstatic.com/images/33359328/546b9c448e7d05852ea72357cb9ee36c3321c775.png"][/img][/p][/*]
- [p]New Items Added: (see list in image below) [img src="https://clan.akamai.steamstatic.com/images/33359328/e8a65100c3a755e5591adbf337d3e5ebbf080ba5.png"][/img][/p][/*]
Tuning & Adjustments
- [p]Harvest System Updated: You can now use the harvest function by right-clicking items directly.[/p][/*]
- [p]Harvest Values Adjusted: Rebalanced harvest results for various items such as clothing, food, and fruits.[/p][/*]
- [p]Storage Rebalanced: Increased storage slots for containers such as lockers, wooden cabinets, etc.[/p][/*]
Work in Progress
[p]I’m currently working on a new sound range system, based on earlier versions (0.2.x – 0.3.x). There will be 5 noise levels depending on the player’s actions at the time. [/p][p][/p][p]This system will also be tied to lockpicking and crowbar mechanics. When interacting with locked doors or objects, you will have two options:[/p]- [p]Lockpick: Enters a mini-game to unlock. This method is silent.[/p][/*]
- [p]Crowbar: Allows you to force open certain doors instantly, but it creates a lot of noise, which may alert nearby infected.[/p][/*]
