How to test the changes?
To not affect the game, the following changes are available in the [b]Public beta branch[/b]! You will be able to test them and send us feedback before it reach the actual game next week. [b]↓How to join the public beta branch↓[/b] [expand type=showmore] You can find the public beta branch by going in the steam option for the game [quote]
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If you want to send your feedback, you can use the channels dedicated to it on our discord or use the dedicated Open Beta forum on Steam!
[url=https://steamcommunity.com/app/466560/discussions/13/ style=button]Steam discussion[/url] | [url=https://discord.com/channels/225335295128633345/1326919709437984789 style=button]Discord[/url] [/quote][hr][/hr]
[b]Balancing[/b]
[b]v3.6.30.40881-public-beta[/b] [i]The Turtle Clan will be available in ranked multiplayer soon. To be sure this happens in the best conditions, we invite you to come and test the latest modifications in the open-beta and provide feedback about the balancing of the clan and the overall game. The beta [b]has its own ranked[/b] leaderboard. Feel free to try climbing this one as well![/i]Global Change
[hr][/hr] [i]We’ve seen a recurrent feedback for some time now asking for easier ways to turn specialised workers back into villagers without having to assign them to Houses or the Townhall. This can be a tedious process for some clans like Rat, wanting to repair the Caravans of the Turtle Clan deployed on distant zones, or other specific situations. To try to address those issues, we’re testing the addition of a button to turn back any specialized worker into a villager at any point. [b]This might have some pretty big impacts on the game[/b] so this really [b]an early test[/b] to get your impressions and feeling on the change, before we consider making the change definitively.[/i]- [b]UI -[/b] A new button is now available on all specialized workers to un-assign them and turn them back into villagers instantly.
- [b]Neutral Faction -[/b] Jotunn / Gayant factions now offer a Champion unit to all clans befriending them, and no longer just the first ones.
Trade Victory
[hr][/hr] [i]Based on feedback from players we’ve made slight adjustments to how much influence is earned when befriending a neutral faction. To slow down a bit the clans that can easily befriend neutral factions, as well as making still interesting for more aggressive clans to eliminate neutral factions even after they’ve befriended another clan.[/i]- [b]Miklagard -[/b] When befriending a faction, a clan now earn [i][strike]100%[/strike][/i]>[b]50%[/b] of the influence they have with Miklagard.
Clan of the turtle
[hr][/hr]Warchief
- Njörd dodge chances have been decreased ([i][strike]30%[/strike][/i] > [b]15%[/b])
Quality of Life
[i]Based on the feedback you’ve provided we’ve made changes to increase the quality of life playing the Turtle clan.[/i]- When giving the order to a Caravan to deploy on a zone, a pre-visualisation of the placement is now displayed on the position until the Caravan deploys to help keep track of where it is going.
- A counter of current and max number of Caravans is now displayed with the other resources of the clan to help keeping track of Caravans.
- The tooltip displayed on the villager recruitment button now also displays the current Pop-Growth bonus to make the impact on villager price decrease easier to understand.
- When packing a Caravan on a zone that would lead to buildings or units loss, a warning pop-up is now displayed.
- A new option is available in in the settings to enable or not all warning pop-ups (previously mentionned caravan warning, as well as woodcutter warning when not enough wood).
