Northgard Definitive Edition is available now. This free major update brings brand new content, and a host of changes, improvements and community requests to the base game!
To celebrate the release, Northgard Definitive Edition and its DLC are up to 60% off their price!
[previewyoutube=csyQXolW7N8;full][/previewyoutube]
Now available

The Definitive Edition now includes the base game, the Cross of Vidar expansion pack, 3 additional clans, "the art of Northgard" digital artbook and is priced at $34.99
What does this mean for you?
- If you own Northgard but don’t own some of the DLC mentioned above, they are now integrated into your game as a free update.
- If you own Northgard and all of the DLC mentioned above, you are not impacted by these changes.
- If you don’t already own Northgard, you can buy it now with a special launch discount!
More content, like the Valhalla biome and Frostbite Bifrost mode have also been added to the game. We covered these new additions and more in our previous blog.[/b]
But we saved some surprises for today!
We heard your requests for more skins when the shop update was announced, so we've designed some new ones:
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[/carousel]-<- Rig, the King of all clans, returns to the Clan of the Stag for a new fight!
- Hagen also returns to lead the Clan of the Raven.
- The leaders of the Southern Kingdom during the Cross of Vidar saga will also be available! This includes Lothaire, Carloman and a new look for Nominoe!

We’ve also made some changes to the Map Editor, as we know there are quite a few vikings out there that enjoy making special maps for others to enjoy!
From today’s update scripts can be made independently from a map. This means the same script can be played on different maps in custom games. You can read more about this change in the changelog below under the Mods sections.
Detailed Changelog
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v4.0.0
content
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Clans & Campaigns
- 4 clans have been added to the base game: Snake, Horse, Dragon and Lion
- Cross of Vidar expansion has been added to the base game
Biomes
- New Valhalla Biome: [list]
- Special Event: Valhalla's Feast
- New Unit: Guardian of Valhalla
[*] You can now play normal games with biomes from Bifrost[/list]
Frostbite Mode
- Add modifiers to your Bifrost run and earn more rewards
Conquest
- Added Miklagard victory to Conquest
UI & Treasures
- The shop has been reworked
- New unit skins available
- More decorations available
- New Townhall skins available
- More ornaments available
- You can now check Military Path during clan selection
- New main screen art
AI
- Improvements have been made to the resources production management
- Improvements have been made to the military units management
- AI can now contest Miklagard victory
- Kraken AI has been improved
- Kingdom AI has been improved
Balancing
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Generics
Units
- Archer’s range has been reduced. They should now have less range than a Tracker with full Path complete.
- When military units start an attack, they no longer cancel it if the target unit moves out of range.
- Lords’ stats have been adjusted [list]
- Lord: [strike]80/6/8[/strike] -> 80/7/9 (hp/atk/def)
- Stoat - Lord Eco: [strike]80/6/8[/strike] -> 80/7/10
- Stoat - Lord Military: [strike]80/6/8[/strike] -> 80/8/10
Knowledge
- Recruitment [list]
- Permanently increases population growth speed by [strike]25%[/strike] -> 20%.
- You gain an additional [strike]5%[/strike] -> 4% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max [strike]50%[/strike] -> 40%].
[*] Medicine
- Healing units heal [strike]50%[/strike] -> 60% faster.
[*] Weaponsmith
- Increases all your military units' attack power by [strike]20%[/strike] -> 15%.
[*] Military Strategy
- Military units gain [strike]+5%[/strike] -> 4% attack for each type of friendly military unit in the zone (max [strike]+25%[/strike] -> 20%).
[*] Spoils of War is the stealable lore from Wolf clan instead of Field Ration
[*] Vow of Chastity
- The food consumption of all units is reduced by [strike]20%[/strike] -> 15%.
Buildings
- Houses [list]
- When upgraded gives you +5% population growth
[*] Shipwrecks & Ruins
- 0 -> 3 tiles away from nearest ally Town Hall: 75 Krown
- 4 -> 7 tiles away from nearest ally Town Hall: 75 -> 175 Krown
- 7+ -> 175 Krown
[*] Shipwrecks
- Gives you [strike]200[/strike] -> 150 Wood
[*] Mjolnir
- Global cooldown reduced: [strike]1s[/strike] -> 0.8s
- Ignore Armor
- Deals [strike]6[/strike] ->2 damage
- Can hit up to [strike]6[/strike] -> 3 units maximum
[*] Relics
- Gives you 25 Fame when placed Time to forge them has been reduced: [strike]16 months[/strike] -> 12 months, with one worker
[*] Towers/Forts
- Health has been increased to 50% when upgraded
Others
- Colonizing a tile near dwarves reveals them
Stag
Einherjar was a bit behind their paired Warriors. We forgot to update them when we changed Warrior’s stats.
Units
- Einherjar [list]
- Stats have changed: [strike]60/10/6[/strike] -> 70/11/5
Raven
Raven is a good scout, but slowing them down a bit should be better for the game, especially for early rush strategies.
Knowledge
- Rangers [list]
- Scouting speed has been reduced: [strike]50%[/strike] -> 25%
- Scouts now consume more food: [strike]0%[/strike] -> 50%
Bear
Bear is our beginner clan if you struggle during winter. We cannot change its identity, but we are trying to give it a direction that should be a clear clan assistant. You can now freely use Borgild and/or Kaija to help your clan. They are no longer needed for your economy.
Clan
- Fame 200 [list]
- You gain +3 Fame per enemy unit killed in a zone with Borgild or Kaija.
- Shield Bearer Camp increases zone production by 10%
[*] Fame 500
- For every 100 Fame you’ve earned, your military units gain +1.5% attack power.
- Kaija can now enter enemy territory
Boar
We all remember the Relic when it was at +10 and it was a forced relic to make. So we don’t want to go back to this. But we are making it more rewarding to build it. There is no more cost to summon, you have full control of the Giant Boar and it can even go outside your territory. We hope that it will give it a small place in some games.
Clan
- Relic: Cost to summon Giant Boar [strike]150 Lore[/strike] -> No cost
- Fame 200: [list]
- Knowledge given by this fame counts towards blessings
Units
- Giant Boar [list]
- You can control it during combat
- Can go to an uncolonized adjacent zone of your territory
- Stats have changed: [strike]90/11/11[/strike] -> 120/16/12
Snake
In our understanding, Snake never mines. That is fine to us, but it is a bit too easy to not do it. So we wanted to delay it a bit. Also, it will be affected by other nerfed lore like Field Ration.
- Scorched Earth will now give less minerals, [strike]3 [/strike]-> 2
Horse
Horse, Horse, Horse. A lot of changes to try to give it an economic direction without killing its versatility build. We agreed with the fact that chiefs have too much work to do in your territory, so we sped up everything they do. You should be able to do other things with your chiefs now.
Clan
- Ruins and Shipwreck provide [strike]-50[/strike]% -> -25% Krown.
Knowledge
- Ancestral Influence [list]
- Replaces Medecine
[*] Great Tower
- Upgraded Tower becomes Great Tower, you have 2 free upgrades tower. Upkeep is the same as an upgraded tower.
[*] Volund Fire
- Increases tools production by [strike]5%[/strike] -> 7.5%
Units
[*] Warchiefs
- Increases Mining speed, forging speed and building speed by [strike]20%[/strike] -> 40%
- Building Speed of Etria increased to [strike]30%[/strike] -> 50%
- Forging Speed of Brok increased to [strike]30%[/strike] -> 50%
Kraken
We agree with you that Kraken's current growth loop is a bit frustrating. So we sped up the spectral warrior recruitment, making it less punishing to not produce villagers. Also, by investigating the Kraken loop, we saw that Ràn's Blessing spectral’s growth wasn't working properly.
Clan
- We increased the speed of Spectral arrival. They should appear twice as fast.
- Relic - We added a protection to attacks from the sea (Mercenaries, Ghost Event)
Knowledge
- Endless Tides [list]
- Pop growth and Spectral growth increased by 20%
[*] Ràn's Blessing
- Spectral growth is working correctly, now gives +20%
Units
- Seeress [list]
- Produces [strike]+3[/strike] -> +3.5 Wyrd
- You can recruit a Valkyrie while being in negative Wyrd
Rat
We understand that keeping your pyres up can be overwhelming, so we are trying to give you more space by giving you a bit more time.
Clan
- Losing a unit gives you [strike]20s[/strike] -> 30s of purification time
- Earning military experience gives you 25% more purification time
Hounds
We’ve heard that Hounds is in a relatively good place. However, we are not happy with the sustain it has during combat, specifically against players. Also, we want players to choose more carefully which zerkers should be prioritized in terms of level to get lvl3 -> lvl 7. We didn’t change its clearing, but in mass combat you should be more careful about your zerkers.
- Carcass gives 15% more experience; resources given are unchanged
- We have reduced the amount of experience given by kills: [strike]25%[/strike] -> 20%
- Experience needed to get level 2: [strike]250[/strike] -> 225
Turtle
Turtle is a beast when we talk about relationships. It can gain too much fame in a short amount of time. We are nerfing it a bit.
Clan
- The clan earns [strike]+30[/strike] -> 20 Fame for each positive level of relation with other clans and factions.
Hippogriff
Hippogriff is a monster in mid late game with its Varangian, at least that’s what we wanted, but we didn’t want it to go only Varangian. Varangians should be an elite squad: you convert some and work with other units. So we reduced the camp needed to get some, but we increased the scaling cost of the Varangians.
We didn’t want to touch the “quality” of the units, but make it harder to stack them. So you should be able to make fewer Varangians.
Knowledge
- Ember of Prosperity [list]
- Brazier produces [strike]+0.75[/strike] -> 0.5 Krown, [strike]+1.5[/strike] -> 1 during Ignite
Units
- Varangian [list]
- Camp gives more space for them: [strike]2[/strike] -> 3
- Their scaling cost has been increased: 60 + (15 * nb) -> 60 + (45 * nb)
Mods
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Map Editor
- You can now assign “Any” to a Town Hall to let players choose their clan in the lobby
- You can set “Free Teams” to let players choose their team in the lobby. You do not have a choice between Lock team or Free Team.
- You can select a neutral faction, if they have a variant, you can choose between them (Jotunn ← → Gayant, Myrkalfar ←→ Lightalfar)
- You can place Marmennills
Mods
- You can now make a mod that is only a script
- You can only have one script at a time per game
Bugfixes
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Military path
- Legion - Fixed loss of stats on military units when losing a tile with a military camp
Conquest
- Titanomancy - Fixed an issue where the AI would kill its own Guardian of the Realms
- Wall Will Falls - Fixed an issue where the Dragon could capture units from castle assault.
- Minopoly - Fixed an issue where the Squirrel could not win making the Banquet of Valhöl
- Age of Vampires - Fixed an issue where defeat would not trigger when the Warchief was killed
- Defend the Oppressed - Nerfed AI assault
- Cataclysm - Fixed a bug causing the Apocalypse event to remain active and close all routes to other players
- Quarantine - Fixed an issue where loading a save would reset the life of the Gods’ Messenger
- For Valhala - Fixed an issue where allies could not see the amount of Favors on the Altar of the Gods
- Rough Seas - Fixed an issue where raids did not steal Faith for the Kingdom clan
- Moonlit Betrayal - Fixed a crash when a werewolf was killed in a Brawler Camp after transforming
- War is not an option - Fixed an issue where loading a save reset the player’s life and interrupted Fafnir’s assault
- Fixed a crash that could occur when leaving a Conquest mission
Bifrost
- Raven - Fixed an issue where mercenaries could be transformed into Dragonkin
- Hippogriff - Fixed a crash that occurred when mining with Sindri and a Miner
- Hippogriff - Fixed an issue where Varangians could not be converted with Faith when using the shared start-with of the Lion clan
- Berserker Wrath - Fixed an issue where the Turtle AI sent a caravan to a Brawler Camp
- Kraken - Fixed building prices being displayed on ally non-coastal tiles
- Kraken - Fixed an issue where Hörgrs could be requested by allies or built by the Kraken on ally tiles
- Boar - Fixed the second Conquest bonus not being offered
System
- Fixed an issue where changing the sound device after launching the game would not apply
- Ranked – Fixed clan selection when it was not the player’s turn
- Ranked – Fixed a case where a player could access a lobby while already having a clan selected
- Ranked – Added a safeguard to prevent the “Lobby Found” popup from appearing when you are already in a lobby
- Ranked – Fixed GP/Rank icons not displaying correctly
- Ranked – Fixed an issue where team/all chat did not work correctly
- Building – Fixed colonizing a tile with an enemy Forge from allowing ongoing projects to be cancelled for resources
- Notification – Fixed an issue where warning notifications incorrectly indicated the player was attacked when a scout on an ally’s tile was attacked
- Notification – Fixed military notifications deselecting buildings.
- Fixed decolonization not granting Fame when a sheep or foe was present on the tile.
- Fixed mirrored maps not mirroring foes correctly
- Added security to avoid being disconnected from lobby due to micro disconnection
- Fixed spectator issues [list]
- Corrected fog not updating properly when switching view modes
- Spectators can now see fame information for each clan
- Knowledge tree now correctly shows the clan being spectated
- Not able to join a full lobby
- End game screen correctly displayed
Owl
- Fixed Source of Urdarbrunnr blessing not granting full bonuses from upgraded camps
- Fixed Parasitic Vegetable not reducing food consumption
- Fixed descriptions for Feeling Safe and Legendary Heroes
- Fixed Terraforming Ground giving resources from Brazier production
- Fixed a crash caused by Invasive Fruit when two Owls in the same team give it to each other
Hounds
- Fixed carcasses not being gatherable (new ability for Berserkers)
- Fixed Foxserker freezing when reaching high attack speed
- Fixed an exploit with the conversion cost of Brawlers
- Fixed an issue with Bloodthirst healing not respecting the max health cap
Dragon
- Dragon - Fixed merchant being in no work sometimes
- Dragon - Fixed trading values from thralls with Miklagard
- Dragon - Fixed military path being all unlocked once reaching 3000 military XP
- Fixed enemy captured military units not updating color on the mini map
- Fixed military path icon not displayed in end-game statistics
Southern Kingdoms
- Fixed Catapult not staying selected after being packed/unpacked
- Fixed Catapult SFX not playing when packed/unpacked
- Fixed free Happiness upgrade being incorrectly proposed in Conquest
- Fixed bonuses/knowledge affecting military units not working for Varangians (stat buffs, price reduction, etc.)
- Fixed an issue where mining outside Sindri’s territory could remove ore from the deposit without granting it to the player
- Fixed Catapult not validating clearing of certain tiles (Wyvern, Bifrost Portal, etc.)
- Fixed multiple Sindris being able to mine the same deposit
- Fixed Catapult triggering war against neutrals when attacking them during an assault
Lion
- Fixed second Conquest bonus not working for Paladins
- Fixed female Paladin sometimes playing male SFX
Stoat
- Fixed Sentry cost with March of Brittany knowledge
Goat
- Fixed Warchief ability not usable if an enemy scout is present on the same tile
Raven
- Fixed Guardian’s Tower not granting Lore when scouting
Horse
- Fixed conquest bonus decreasing forging speed not working
Owl
- Fixed an issue where Fertile Soil and Lynx Lure did not allow caravans to produce food from wheat or deer
Turtle
- Fixed trading stopping on caravans if a deposit finished on a tile with multiple deposits
IA
- Snake – Fixed an issue where the AI would send Signy into enemy territory unnecessarily
- Fixed an issue where the AI would not use the Giant hero
UI
- Fixed an issue with filters on the minimap
- Fixed UI overlapping when setting up AI players in custom games
- Fixed end-of-game stats not showing the icon for forged military units
- Fixed UI issue in diplomacy menu with 5 neutrals
Text
- Russian - Fixed a missing letter in localization
- Italian - Fixed Ranger Knowledge localization
- Kingdom - Fixed description for upgraded camps
- Kingdom - Fixed description in Fairground for Marmenill trade route
- Kraken - Fixed Spanish localization in Expeditions
- Owl - Fixed missing localization in Guardian of the Realms’ description
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Whether you’ve been playing for years, months, or just joining us, the whole team here at Shiro thanks you for supporting our game!
We hope you enjoy this update and can’t wait to see you on the Isle of Northgard!
- Shiro Games
https://store.steampowered.com/app/466560/Northgard/