New Realms
[hr][/hr] With this update, all realms expect the final one are available!- You will now be able to choose between two realms, the one you want to explore next.
- New realms are available: [list]
- Muspelheim
- Idavoll
Clans Rotation
[hr][/hr]- Clans available this week:[list]
- Wolf
- Lynx
- Squirrel
- Goat
- Kraken
- Dragon
- Horse
- Lion
- Rat
Changes and Improvements
[hr][/hr]- A new [b]mini-map setting[/b] specifically designed for Bifröst is available and selected by default when playing the mode. This setting will highlight objectives, incoming attacks, and allies requests especially.
- Kingdoms now start with the foraging post as one of their base buildings.
- Kraken now starts the game with the Hörgr as one of the base buildings.
- The open beta is now working on mac
Bugfixes
[hr][/hr]- Fixed kröwn trading route available
- Fixed Portal objectives tiles spawning without unit
- Fixed crash when deleting a save
- Fixed free upgrade allowing to upgrade two time a same tower without having Great tower
- Fixed Kingdom not able to upgrade a building when a Viking clan choose an upgraded building from winter bonuses
- Fixed Silo/Foraging post not increasing food max stock
- Fixed Guardian tower not granting military xp
- Fixed two player choosing a same building locking it for both player
- Lynx - Fixed multiple Mythical lure placement
- Dragon - Fixed one attack not inflicting damage
- Hound - Fixed xp granted by carcass with an objective bonus
- Nidavellir - Fixed miner not able to mine gemstone
- Nidavellir - Fixed Horse Warchief not able to mine rock fall
- Nidavellir - Fixed Operatives dwarves not able to mine rock fall
- Niflheim - Fixed sailors working during winter
Known Issues
[hr][/hr]- Lore - Issue with lore related to lighthouse
- Lore - “Stolen lore” allows to unlock advanced lore
- Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
- Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
- Building - Silo doesn’t boost food production for Kingdom
- Kingdom - Harpoons doesn’t increase angler production
- Kingdom - if a viking clan unlocks a kingdom food building upgrade with winter bonus, the kingdoms won't be able to upgrade theirs
- Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
- Military path - Barricade from the “guardian” path can’t be placed in ally territory
- Rat/Boar - Affected by happiness alus from house
- Military path - Guardian free tower upgrade are not granted
- Military Path - Guradian Tower doesn't increase warband max
- Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
- Lynx - Sharp eyes doesn’t work
- Kraken - Endless tide doesn’t work for other clan
- Niflheim - Ship will continue to move in winter
- Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
- Niflheim - Squirrel notification before winter is sent during winter
- Nidavellir - Wyvern auto attack doesn’t fear
- Nidavellir - Iron golem may not be completely killed
- Nidavellir - Mine uses slot
- Muspelheim - Freezes
- Multiplayer - Playing on server might affect the game experience, especially on Idavoll
- UI - When finishing a realm, lobby choice not updated (reloading the save should fix it)
- UI - Presentation slide is inaccurate
