Balancing
[hr][/hr][b]Vanaheim[/b]
[list]- Gullveig fight have been updated
Bugfixes
[hr][/hr][b]Bifröst[/b]
[list]- Fixed scouting assignation issue on the Bifröst
- Fixed memory leak on Muspelheim
- Fixed save difficulty
- Fixed Gullveig tile being colonisable
- Fixed wild boar tusks misplaced
- Fixed Nomad Branch from Owl starting the fight against Gullveig
- Fixed Scorched earth fearing unit on specific tile
- Fixed a crash when placing a barricade
- Fixed crash with the second start with of the Kraken and Stag
- Fixed crash with Hounds relic
- Fixed some various crashes
- Fixed the golem event on Muspelheim (could hit one tile multiple time)
[b]Conquest[/b]
- Fixed clan bonus not effective at the start of a mission
- Surrounded and Bifrost conquest mission not starting/crashing
[b]UI[/b]
- Fixed Midgard biome selection in custom game
- Fixed crash when looking the lore tree of the Owl in the menu
[b]Building[/b]
[/b]- Fixed burning time (a new system have been implemented, timing may be a little different than before)
- Fixed crash when building the Monument to the Gods
[b]Others[/b]
[/b]- [b]Military Path -[/b] Fixed Guardian barricade causing a crash when placed
- [b]Hound -[/b] Fixed foes killed not letting down a carcass if no military unit were in the fight
- [b]Treasure -[/b] Fixed UI issue for the selection of clan for skin
- [b]Cross of Vidar -[/b] Fixed patrol stuck in mission 6
Known Issues
[hr][/hr]- [b]All servers are still unavailable for Bifrost
- Chinese servers are unavailable for multiplayer[/b]
[b]Bifröst[/b]
[expand type=details] [list]- [b]Muspelheim[/b] [list]
- Golem animation may flick a little
- Thralls doesn’t increase forge production on the Odin’s forge
- Sometime the Oasis tile near a Town hall have foes on it
- Killing the Sand worm doesn’t trigger Boneyard
- Miner mine in the deposit
- Scorched earth doesn’t decrease stone ore from Rockfall
- Nomad Branches can’t use the portal
- Ship will continue their animation once even after winter start (but production is correctly stopped)
- No town hall on portal once colonized by a Kingdom clan
- Torfin’s shadow can’t use portals
- Squirrel “winter is coming” notification is also displayed during said winter
- Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
[b]UI[/b]
- Some UI are missing for Bifrost mode
- Hovering the objective UI make it fade out
- Checking allies lore tree doesn’t display the correct information
- Units from the Hound clan are listed as allies unit
- Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
[b]Clan[/b]
[expand type=details]- Owl [list]
- Auto construction step for allies are not smooth with the second shared start with
- Visual issue when reaching fame 500 in the lore tree
- Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
- Visual issue on the feast discount with the second shared start with
- Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
- Conquest bonus that allows to use twice more scorched earth doesn’t works
- Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
- Can assign Subject on lore stone (this will not produce faith)
- Can assign villagers on happiness building (this has no effect for the clan)
- Sharp eye doesn't work
- Can make the Banquet of Valhöll (with no effect)
[b]Bonus[/b]
- Interaction between building bonus and allies construction (no slot use bonus)
- No revive reduction for Lynx and Kaïja with the conquest bonus
- Killing unit with fire effect will not trigger boneyard
[b]Lore[/b]
- Some lore doesn’t work for other clan than the original owner [list]
- Veiled Threats
- Pain Suppressant
- Endless Tide
- Harpoons (Kingdoms only)
[b]Building[/b]
- Lighthouse can be build further time
- Further barricade can be placed on a same border (only one is functional)
- Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
[b]Others[/b]
- [b]Lobby -[/b] Players can select a same building if they click on it at the same time
- [b]Multiplayer -[/b] Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
- [b]Military path -[/b] Guardian barricade can’t be placed on ally territory
- [b]Units -[/b] Dragonkin can be untransformed for clan other than the Dragon
- [b]Sound -[/b] Some SFX are missing
- [b]Forge -[/b] Non-forgeable unit visible in the forge selection
