Clan of the dragon
A new military path
[i]This unique path will basically work as a normal path. You will need to gain military experience to unlock new levels. The only difference is that there is one more level.[/i] [b]1st level → 50 xp[/b]- Thralls population generate military Experience (max 10)
- Draconics unit gain 10% move speed
- Reduce the base cost of Dragonkin and Draconic Nightmares by 20%
- Draconic Nightmares doesn’t require Essence
- Draconic Nightmares absorb 20% of damage done to Dragonkin
Rework
[i]We noticed some specificities of the clan were neither used nor…useful (according to you). For example, the mechanics around the thralls were often abandoned mid-game and those poor souls ended up only gathering food instead of working on your production buildings. We’ll try to address that via some changes to make them more efficient for the clan[/i]Start With
[b]Thralls -[/b] Gather 50% of the same resources as the specialized worker of the building they are assigned at.Fame
[b]Fame 200 -[/b] You now gain 5 fame for each capture.Knowledge
- [b]Blood, Sweat & Tears -[/b] You can assign 1 extra Thrall to production buildings. If the building is upgraded, they benefit from the production bonus.
- [b]Draconic Frenzy -[/b] 30% attack power for a military unit with no other unit of the same kind in their zone.
- [b]Capture[/b] has taken [b]Defensive strategy[/b] place
- [b]Military Strategy[/b] has taken [b]Capture[/b] place
[table noborder=1][tr][th]
[/th][th]
[/th][/tr][tr][th]Old placement[/th][th]New placement[/th][/tr][/table]
Others
Military Path
Legion
[i]We agreed on some point that the first and third levels are too strong right now. So here are the changes we want to try.[/i]- [b]1st level → 50 xp[/b] [list]
- [i]No more free forge, this doesn’t fit with this path, it doesn't make sense that you can forge while this path turns around upgrading military buildings. Instead the first military upgrade will be free.[/i]
- [i]We revert this change to the previous behaviour except the value will be less efficient due to the change on shared bonuses between all military units. The idea behind that change is to strengthen your army when you reach this level and not allow you to over recruit. So each upgrade will grant 25% more bonuses of the corresponding building.[/i]
Leadership
[i]We agreed that this path may be a little bit below against Legion so we want to add a little change to make it more impactful in early and mid game and strengthen the identity of the path a little more.[/i]- [b]2nd level → 500 xp[/b] [list]
- Each forge will give 5% more life, attack and defense to the Warchief
Balancing
[i]Following some previous feedback, here are some more changes on previous iterations of the Beta [/i]- [b]Woodcutter camp -[/b] The upgrade cost less stone [strike]10[/strike] -> [b]5[/b]
- [b]Warrior forge -[/b] break armor reduced [strike]25%[/strike] -> [b]15%[/b]
- [b]Kraken -[/b] Valkyrie cost decreased : [strike]120[/strike] -> [b]100[/b]
- [b]Lighthouse -[/b] Now cost [strike]100[/strike] -> [b]50[/b] (except for Raven)
