Balancing
[hr][/hr] [i]Lynx Trackers are meant to become very strong as the clan progresses in the Hunting path. But right now, they are stronger than axe wielders from the very beggining. We are nerfing them a bit in the early stages, while making sure they keep their late game power.[/i]- [b]Trackers[/b][list]
- Range: [strike]18[/strike] > [b]15[/b]
- HP: [strike]50[/strike] > [b]45[/b]
- Range after unlocking Path Complete x 3: 21 (unchanged)
- [b]Warriors[/b] [list]
- Armor: [strike]5[/strike] > [b]4[/b]
- Break Armor ability: Now scales with opponent armor
- Range: [strike]15[/strike] > [b]16[/b]
- Power: [strike]11.5[/strike] > [b]12[/b]
- Armor: [strike]8[/strike] > [b]7[/b]
- Damage from ranged units hitting in melee will also be reduced by projectile resistance.
- [b]Ox[/b] [list]
- Ferocious Charge: additional damage [strike]30[/strike] > [b]15%[/b]
Bugfixes
[hr][/hr]- [b]Valkyrie (Kraken)[/b] [list]
- FIxed forge to take Valykrie tools into account
- Fixed Ferocious Charge to give Warriors the ability to do charged attack
- Fixed Military Training to now correctly applies Power bonus only on units associated to the upgraded camp.
- Fixed thralls being able to be converted to villagers
