Changes and Balancing
[hr][/hr]Generics
- [b]House -[/b] Nerf pop growth granted on upgraded houses : [strike]5%[/strike] -> [b]2.5%[/b]
- [b]Victory Condition [/b]- Lore victory base requirement increased : [strike]800[/strike] -> [b]1000[/b]
- [b]Raven -[/b] Added notification when a Raven player scout a player tile
- [b] Relic [/b] [list]
- [b]Gefjun’s Jar[/b] [list]
- Max production bonus [strike]15%[/strike] -> [b]20%[/b]
- Production bonus by happiness [strike]1.5%[/strike] -> [b]2%[/b]
- Happiness requirement [strike]20%[/strike] -> [b]30%[/b]
- Lore production decreased by [b]30%[/b]
Kraken
- [b]Endless Tides[/b] [list]
- Pop growth and Spectral growth increased by [strike]20%[/strike] -> [b]10%[/b]
Horse
- Warchiefs forge speed bonus decreased [strike]40%[/strike] -> [b]20%[/b]
Boar
- Nerf Giant Boar stats [list]
- [strike]120 / 16 / 12[/strike] -> [b]110 / 13 / 12[/b] (hp/atk/def)
Bugfixes
[hr][/hr]- [b] Boar -[/b] Fixed relic abuse allowing to spawn multiple Giant Boar
- [b] Raven -[/b] Fixed an issue showing two recruitable Warchief in military building
- [b] Hound -[/b] Fixed crash when using keybind to collect carcass
- [b] Turtle -[/b] Fixed Fertile soils and Lynx lure not allowing caravan to produce food from wheat or deer
- [b] Owl -[/b] Fixed an issue with Skuld and Source of Urdarbrunnr setting move speed to military unit at 0
- [b] Kingdom -[/b] Fixed an issue preventing Lords to move freely at 1 tile when allowed
- [b] Bifrost -[/b] Fixed issue on condition to propose some bonuses (Taverns, Shield Bearer camps)
- [b] Event -[/b] Fixed displayed value on Valhalla event
- [b] Treasure -[/b] Fixed UI issue and showed Towhall not available
- [b] Crashes -[/b] Fixed several crashes, including cases occurring when loading older Bifrost saves.
