Clans Rotation
[hr][/hr] [i]Clans available this week:[/i]- Stag
- Boar
- Snake
- Dragon
- Horse
- Lynx
- Rat
- Stoat
About the gamemode
[hr][/hr] [i]We’ve seen some questions and problems that are not exactly bugs, but lack of clarity on some features. So here is a disambiguation on the most frequently reported problems:[/i]- To start a Bifröst game solo, or with less than 4 players, you have to close player slots in the lobby until all the remaining players slots are filled.
- On Niflheim - When colonizing the zone with the Town hall ruin, the building seemingly disappears, but you can still assign a villager to where the town hall was to rebuild it. (The visuals will be fixed at some point, but currently the building foundation is invisible)
Bugfixes
[hr][/hr]- Fixed loading/joining save issue when not owning a DLC clan
- Fixed earning further time a bonus from an objective tile
- Fixed True Valkyrie not inflicting damage
- Fixed Niflheim generation not having 4 portals on main island
- Fixed Bifrost FX once opened not displayed for Host player
- Fixed issue with flag for the assault
- Fixed some crash (unit dying, pathfinding)
- Fixed freeze when killing the Wyvern
Known Issues
[hr][/hr]- Portal from other realm may spawn without unit
- Ghost mine can’t be asked if the player who asked it doesn’t have enough resource to build it
- In lobby, if two player select a same building at the same time it will be lock for both
- Niflheim - Some wave may be stuck when attacking
- Niflheim - Ship still work in winter
- Niflheim - No new Town hall for kingdom clan when colonizing a portal
- Niflheim - Crash may occur when selecting a portal tile
- Free tower upgrade granted with bonus allows to upgrade 2 time a same tower
- Nidavellir - Miner can’t mine gemstone
- Nidavellir - Mines use slots
- Nidavellir - Operatives Dwarves can’t mine stone from the event
- Further barricade can be placed on one border (only one should works)
