Conquest:
[i]A new foe emerges from the abyss...[/i]
Battles
[b]9 new unique conquest battles are available![/b] [b]Ox[/b]- Death Match
- No Gods or Master
- Threats from the Underground
- Foxholes
- How to train your Wyvern
- The Great Hunt
- Glorious Lands
- Minopoly
- Rising from the Abyss
Bonuses
[i]Some clan-specific Conquest bonuses have been re-designed/ adjusted following changes to the clans themselves.[/i]Spectator Mode:
A new spectator mode is available for multiplayer games!
[i]While setting up multiplayer lobbies, you can choose to allow or not a spectator to watch the game. (Not available for ranked games) If you do, a spectator can join the game lobby, even after the game has begun, and has access to a bunch of information about how the game is going and what each player is doing![/i]
Clan reworks and Balancing:
General changes
Relics
We’re reworking the “basic” relics and restricting their number from 5 to 3, both for Viking Clans and Kingdoms in order to make them all more interesting.- Svalinn is removed.
- Bragaful is removed.
Viking Relics
[b]Jörmunr [/b]- Unchanged
- Previous behavior is scrapped.
- Population Happiness requirement is reduced.
- Your workers have an increased production based on your Happiness level.
- Previous behavior is scrapped.
- Forge is 50% faster.
- Forged military units have a chance to summon a lightning bolt on their enemy when they land a strike.
Kingdom Relics
- Codex Aureus - unchanged
- Altar of Volvinius - unchanged
- Feasts cost -50% and use Wood instead of Food.
- During Feasts, the units in your territory inflict Burning Damages.
Rivalries
- Rivalries have globally been nerfed.
Events
Kraken Event - modifications:- Sailors now get Fame for venturing on the sea when the Kraken is roaming.
- Ships will no longer be automatically destroyed during the event, the Kraken will only attack if too many ships are at sea during the event.
Victories
Commercial Victory - modifications:- If you stop all Great Trade-Routes, your Commercial Influence will slowly decrease over time.
- If several clans have Great Trade-Routes at the same time, the amount of Commercial Influence they’re getting out of it is reduced.
Knowledges
Monster Slayer- Gives +10% Attack Power against Dragonkins > Draconic Units
- (Dragonkins, Draconic Nightmares, Draconic Jotnars, Surtr)
- Other effects are unchanged.
Buildings
Forge
- Forge upgrade cost: 10 > 5 Stones.
MarketPlace
- All prices have been reduced by 50%.
Ruins/ Shipwrecks
- Value of ruins and shipwrecks based on their distance to the player TownHall have been globally reduced.
Units
Bodyguard
- Bodyguard is now a controllable unit and can be recruited even if the warchief is not in the zone. (But can only be recruited if you have your warchief)
- If the warchief dies, the bodyguard dies as well.
- Cooldown before you can recruit the Bodyguard again: 3 > 6 months.
Clans:
Warchief
- Karà is the new warchief of the Kraken Clan.
- She is a Valkyrie, and as such, she also Heal near Hörgrs, and in zones under the effect of High-Tide with the knowledge of Valhalla's Reinforcement.
- Her stats have been rebalanced.
Start-with
- Wyrd is no longer a stacking resource but a flux and replaces Happiness completely.
- The clan is unaffected by Happiness maluses and bonuses.
- Wyrd abilities are removed (they are reworked into other elements).
- When you have a positive production of Wyrd, the Kraken will send you new Villagers.
- When you have a negative production of Wyrd you will instead receive Spectral Warriors under your control that can be sacrificed to apply High-Tide to the zone they are in.
- High-Tide can be applied to coastal zones.
- The maximum number of Spectral Warriors you can have under your control is increased by +1 for each Hörgr built, +2 if upgraded.
- Norns are renamed Seeresses.
- A Seeress can be evolved into a Valkyrie for 120 Kröwns, and inflict a constant cost of -3 Wyrd.
- Valkyries possess the ability to be sacrificed to colonize a zone from start (required to forge units previously).
- Other start-with are unchanged.
Fame 200
- You no longer receive a fixed amount of Wyrd.
- Spectral Warriors increase the production of the zone they’re in by +15%.
- Other effects are unchanged.
Fame 500
[i]New effect: [/i]- Your maximum number of Spectral Warriors is increased by +4.
- Other effects are unchanged.
Relic
- Previous effect of the relic is scrapped.
- You can call on the Kraken and trigger a Kraken event.
- During a Kraken event, when a boat gets destroyed you get the resources it contained.
Knowledges
[b]Foresight[/b]- Knowledge is removed.
- Previous effect is reworked.
- High-Tide zones generate +1 Kröwns, +1 Wyrd, and have +1 Building Slot.
- Replaces Blessing of Baldr
- You receive 3 Spectral Warriors.
Valkyries
[b]Stats[/b]- 17.5 > 14 Def
- Previous effect is now available from the start on Valkyries.
- If Wyrd production is positive: Enlightenment.
- The Valkyrie heals nearby military units outside of combat.
- If Wyrd production is negative: Corruption.
- The Valkyrie gains +25% Move speed and +10% Attack Power.
Warchief
- Surtr is the new warchief of the Dragon Clan.
- Surtr can be recruited for a cost in Draconic Essence instead of Iron.
- He is now considered a Draconic unit and benefits from bonuses that affect them.
- His stats have been rebalanced.
- He has a chance to enslave the enemies he slays.
Start-with
- There are no more limits on Thralls.
- Thralls do not need a Longship Dock to be purchased.
- Base price for Thralls has been adjusted.
- Thralls can be assigned to production buildings from the start and no longer require the knowledge of Hard Labor.
- Thralls can be assigned to the Forge.
- When assigned to buildings, Thralls no longer produce resources themselves but they instead boost the production of workers.
- Draconic Essence is consumed faster depending on the number of Thralls you have compared to your clan population.
- Other start-with are unchanged.
Fame 500
- The clan no longer gains bonuses for being behind on victories.
- Dragonkins can be sent to a Dragonkin Altar a second time to be turned into Draconic Nightmares.
- Other bonuses are unchanged.
Knowledges
[b]Hard Labor [/b]- Knowledge is removed and is now a start-with of the clan.
- The part about capturing enemy units is now a start-with.
- Other effects are unchanged.
- Now replaces Eradication.
- Increases the number of Thralls you can assign by 2 > 1.
- or 2 if the building is upgraded.
- Now replaces Medicine.
- Draconic Essence gauge decreases 30% slower.
- Other effects are unchanged.
- Replaces Monster Slayer.
- Draconic units have +15% Attack Power.
- Instead of capturing enemy units as Thralls, if you have available Warband slots, they are instantly turned into Dragonkins and join your army.
Units
[b]Draconic Nightmares[/b]- New Forge for the Nightmares: Battlecry
- When the Nightmare takes a hit, it screams to intimidate nearby enemies and decrease their Attack Power by -30% for 3 seconds.
- Cooldown: 10 seconds.
Warchief
- Signy stats have been rebalanced.
- Her stats now only scale for the 3 first years but not after she’s 18.
Ages
[b]Age 15[/b]- Signy has access to Scorched-Earth from the beginning but can only use it on neutral and ally zones.
- Scorched Earth gives +20% Attack Power to Snake units and steals natural resources from the zone. (not in ally zone)
- Cooldown: 4 months.
- Raised by Wolves is removed.
- When Scorched Earth is applied to a zone, all wild creatures flee to adjacent zones, revealing them in the process.
- Other effects are unchanged.
- Signy no longer gets +50% bonus stats at age 17.
- You can have one more zone affected by Scorched-Earth simultaneously.
- Effects are unchanged.
- Scorched Earth can target enemy zones and gives +50% Attack Power to Snake units.
Start-with
- Swidden Field is removed.
- Instead Signy has access to Scorched Earth from the start.
Knowledges
[b]Rapacious Exploitation:[/b]- Previous effect is scrapped.
- Snake military units gather the natural resources and heal while standing on a burning Scorched Earth zone.
- (the first 2 months of Scorched Earth)
- Now replaces Medicine.
- Effects unchanged.
- No longer degrades the relation of other clans when you have units Cloaked among neutral factions units.
- When you have Cloaked units among neutral factions, they steal the resources that enemy clans send via trade-route.
- (it does not affect the relation gain)
- Other effects are unchanged.
- Attacking buildings to steal resources no longer burns them.
- Other effects are unchanged.
- Bonus is 100% more effective during the first 5 > 3 seconds of a fight.
Warchief
- Liv is the new warchief of the Raven Clan.
- She comes in with a brand new skin to celebrate this.
- Her stats have been rebalanced.
- She has a new active ability: Odin’s Eyes
- You can see through the fog of war for 1 month.
- Cooldown: 6 months.
Start-with
- Financial Optimisation is removed (Passive +15% bonus to Kröwns production)
- You can no longer spend Kröwns to attract new Villagers faster.
- Great Trade-Routes reduction (-10%) is removed.
- Trade-Routes with Homeland are no longer available from the start.
- New: You gain Lore when you scout new zones.
- Sailors assigned to Harbors can now either produce Kröwns or Scout coastal zones. (They produce more Kröwns than classic Sailors)
- Raids are now available from the start but can’t target enemy zones.
- You can no longer choose how many Mercenaries you send on raid, they automatically send as many Mercenaries as you have Sailors assigned to the Harbor.
- Cooldown is no longer on Harbors but on the zones targeted by the raids.
- Raids prices have been rebalanced.
- Raids forge are removed.
- You can control Mercenaries.
- They only stay 30 seconds on the zone targeted and can’t decolonize it.
- Each Mercenary steals some of the natural resources from the tile, but only when they leave the tile (IF they leave it alive).
Fame 200
- Raids can target enemy zones.
- Trade-Routes with Homeland are available at the Trading Posts and provide resources for a cost in Kröwns.
- Other effects are unchanged.
Fame 500: Wartime Economy
- Previous Fame 500 is scrapped.
- Upkeep costs of all buildings are reduced by -15% and by -50% for Military Buildings.
- Mercenaries can be recruited at Military Camps to bolster your Warband. They do not consume Food and Wood but require a constant payment in Kröwns to remain under your control.
Relic
- A Son of Hymir automatically joins all of your raids and gathers twice as many resources as a normal Mercenary.
- Raven Ships become unsinkable and are unaffected by Kraken and Frozen Sea events.
Knowledges
[b]Negotiators[/b]- Now replaces Coinage.
- Forging speed bonus is removed.
- MarketPlace prices are reduced by -25%.
- You send -25% less resources via Trade-Routes.
- Other effects are unchanged.
- Now replaces Shipbuilding.
- Previous effect is scrapped.
- Sailors produce +20%.
- All Great Trade-Routes provide +2 Happiness.
- For each 200 Commercial Influence, your next Villagers arrive +15% faster. (Max: +75%)
- Now replaces Medicine.
- Effects unchanged.
- Now replaces Weaponsmith.
- Military Units gain +6 > +4% Attack Power and Defense, for each active Merchant or Sailor. (Max: +30% > +20%)
Warchief
- Halvard is the new warchief of the Goat Clan.
- He comes in with a brand new skin to celebrate this.
- His stats have been rebalanced.
- He has a new passive ability: Shepherd.
- After participating in clearing a zone, wild Sheeps in the zone are captured by Halvard.
Start-with
- Military XP gains are no longer reduced for the clan.
Relic
- Additional Sheepfold is removed from Relic effects.
Knowledges
[b]Spare Tools[/b]- Replaces Industrious as a stealable Knowledge.
- Previous effect is scrapped.
- Tools can be forged without Iron.
- Previous effect is scrapped.
- Halvard can be assigned to buildings producing Food or Happiness to increase their production by +60%.
Warchief
- Svarn is the new warchief of the Boar Clan.
- He comes in with a brand new skin to celebrate this.
- His stats have been rebalanced.
Fame 200
[i]New effect:[/i]- Svarn heals wounded animals inside your territory and can Tame an animal to join him in battle.
Warchief
- Borgild is the new warchief of the Bear Clan.
- She comes in with a brand new skin to celebrate this.
Knowledges
[b]Winter Festival[/b]- Now replaces Hearthstone.
- Previous effect is scrapped.
- Food production is no longer reduced during Winter.
- All other productions are increased by +15% during Winter.
Warchief
- Brand is the new warchief of the Stag Clan.
- He comes in with a brand (ahah) new skin to celebrate this.
Start-with
[i]New effect: [/i]- The clan gains more Happiness and Fame from its territory. (+50%)
Fame 500
- Max gain of production and reduction of colonization costs 25% > 15%.
Relic
- Einherjars
- Max Atk +5 > +4.
Warchief
- Egil is the new warchief of the Wolf Clan.
- He comes in with a brand new skin to celebrate this.
Knowledges
[b]Veiled Threats[/b]- Now replaces Coinage.
- Trade-Routes produce +150% Kröwns.
- Other effects are unchanged.
Warchief
- Horse Warchiefs stats have been rebalanced.
- Their mining speed has been increased.
Fame 500
- Production bonus on zones adjacent to a relic no longer stacks if there are 2 relics adjacent.
Knowledges
[b]Excavation[/b]- Warchiefs produce 5 > 4 Lore for each ore extracted.
- Tool forge gives an additional +10% > +5% prod.
Knowledges
[b]Military Training[/b]- Passive production of Military XP is removed.
- Upkeep costs of Military buildings are reduced by -30%.
Knowledges
[b]Poaching[/b]- You can no longer sell Trophies.
- You can buy Trophies at the Marketplace.
- Marketplace prices are reduced by 30%.
Fame 200
- Effects of Meals are reduced by -50% for allies.
- Cost in Food for ally Meals have been reduced accordingly.
Shamans
Forge: Last Stand- Previous effect is scrapped.
- After taking a hit, the Shaman next attack deals +60% Dmgs.
Start-with
- The clan no longer gains Lore when scouting new zones.
- Caches are no longer passively uncovered by Aviaries, but by active Falconers.
- Aviaries upgrade increased scouting speed by +50% > +20%. (But the bonus stacks for each upgrade)
- Caches content have been rebalanced.
- Tiles with multiple Ore deposits no longer count as multiple sources or Ore for generation of Loot Pouches.
- (So the max amount of Ore you can get in one clear is 6)
Knowledges
- Training Field
- If you have Griff you gain +3 > +1 Happiness.
Blood Eagle
- Blind effect lasts for 3 > 2 seconds.
Sentinel
- Wachkeeping ability gives +10% > +20% bonus production to the zone.
Unit
[b]Falconers [/b]- Falconer's Forge increases Caches Spawn speed, and no longer scouting speed.
Start-with
- Recruitment cost in Faith: 100% > 150% of the cost in Kröwns.
Buildings
[b]Smithy[/b]- Give a base bonus of 20% > 25%.
- No longer gives +20% Faith production
Units
[b]Champions[/b]- Second hit only passes on 100% > 30% of the Damages.
- Champions base Atk is increased from 7 to 8.
Monks
- No more than 3 Monks can heal at the same time - the others keep producing Faith/ crafting Relics.
Relic
- Revive all units with 10% Health > 50% Health.
Knowledges
[b]Steelwork[/b]- Smithy increases defense to military units by 15% > 10%.
Visual Changes:
- Warchiefs are now bigger in scale.
- Outlines of units now appear in the color of their clan.
- Except for Warchiefs and Heros who appear with a gold outline.
- Pause UI has been reworked.
Audio Changes:
- Addition of new sounds.
Ranking Changes
- GPs wins and losses in Free-for-all games are now calculated differently to take into account the end position of the player.
- Players' end position in Free-for-all games no longer take into account the progress on passive victories. If a player wins by any Victory other than Domination, all remaining players are all ranked at the same lowest remaining position.
- (For example if 4 players remain and one wins with a Wisdom Victory, all 3 remaining players will be ranked in 4th position.)
Bugfixes:
- Fix - Performance issues when using the Spike Barricade
- Fix - Recruiting military units is no longer blocked on attacked tiles
- Fix - Starving sometimes didn’t trigger
- Fix - Neutral factions no longer directly target the TH
- Fix - Decolonizing last Kobold tiles even while they’re attacking another territory now correctly eradicates the Faction
- Fix - Operatives Dwarves no longer appear as no-work if there are no activity they can be assigned to
- Fix - Healer Hut correctly displays the no-assigned icon when no units are assigned
- Fix - Spike Barricade repair message is correctly displayed
- Fix - Pseudo no longer resets when selecting some game options
- Fix - Colonizing and canceling repeatedly a zone for Lore no longer artificially increases Lore production in stat screen
- Fix - Blessing no longer overlap on top of lores unlocked in stat screen
- Fix - Texture correctly appears at the destruction of a building
- Fix - Crash when using Ram ability of Torfin has been corrected
- Fix - Ancestral Equipment no longer trigger a “build complete” notification when they spawn
- Fix - Giant Boar is no longer counted in Pop
- Fix - Lion TownHall can now be correctly spied on
- Fix - Kingdom Forts can no longer be used by Viking clans
- Fix - Squirrel meal window overlapping problem
- Fix - Hildegard model is correctly loaded
- Fix - Dragonkin female model sword fix
- Fix - SFX when joining a Lobby no longer plays twice
- Fix - Crash in P2P when Host leaves the game
- Fix - Freeze when launching a custom multiplayer game
- Fix - Report button in lobby
- Fix - Cross of vidar - Mission 2 fix secondary objective of Griff increment problem when colonizing a zone with a loot pouch.
- Optimisation - mission 10 Cross of Vidar
- Fix - Cross of vidar - Mission 10 save problem which loaded the wrong 3D model of Hildegard
- Fix - Rig’s Saga - Mission 6 zone colonization icon now correctly displays the resource used for colonization
- Fix - Settings no longer reset at the application of a new patch (starting at the next patch)
- Fix - Fix multiple descriptions on Neustria biome
- Fix - Texts sometime appeared twice
- Fix - Pseudo length is correctly capped in Diplomacy screen
- Fix Lion Smith being in no-work when a relic is under construction in the same zone
- Fix Fame 500 horse in custom map that didn’t created new deposits
- Fix Gayant Champion move speed to be the same as Jotunn Champion
- Added security for Conquest’s saves
- Fix - Multiple texts/localization issues
- Fix - Multiple UI fixes
