- [p]Incorrect resource counts when using Rofleemo with “extra resource” perk. If a crafting station had a Rofleemo assigned with a perk that grants bonus resources, the displayed amount could be incorrect once it reached a full stack. This issue is now fixed, and the limit on how many items can be crafted at once has been removed entirely (regardless of world settings or stack size).[/p][/*]
- [p]Removed collision between the player and Rofleemo while moving. This should make walking around the train much smoother. We’ve also seen requests to remove collisions between players. Player collision is tied into a large number of mechanics, checks, and story scenes, so disabling it would require deeper rework and extensive testing. We haven’t dropped the idea entirely — we just need time to find a safe solution for the next 1.03 update.[/p][/*]
- [p]Locked technologies could be researched from a gamepad if the player had enough resources. Fixed.[/p][/*]
- [p]Chapter 2 Research Institute quest marker disappearing. When searching for the pheromone sample, the quest marker could vanish if players proceeded in a different order than the game expected. Fixed.[/p][/*]
- [p]Pinned recipes for the ram and turrets now automatically unpin after construction. Previously this had to be done manually in the journal.[/p][/*]
- [p]Quest “Speed” not progressing. If the quest was already obtained at a point when the player had progressed beyond the steam engine stage, it wouldn’t complete. Fixed.[/p][/*]
- [p]Rofleemo drinking all raw water when leaving the depot. Using raw water as a food source for Rofleemo was a bug. This has been fixed, only cooked meals and boiled water now apply.[/p][/*]
- [p]Significantly increased seed drop chance from small void fish[/p][/*]
- [p]Weapons can now be dismantled via the Recycler.[/p][/*]
- [p]Maximum stack multiplier increased to x10. Can be changed at any time from world settings or when starting/loading a game. This means regular items can now stack up to 100 (previously 50). [/p][/*]
- [p]Base stack size for new players is now 30.[/p][/*]
- [p]Splitting stacks via Enter in the inventory could cause items to disappear. This was previously fixed for the host, now fixed for clients as well.[/p][/*]
- [p]Trolley engine could still be built even with a Tesla engine installed, breaking functionality. Fixed.[/p][/*]
- [p]Reduced weapon jam chance.[/p][/*]
- [p]Full hunger bar not healing to 100 HP after researching max HP tech. Fixed.[/p][/*]
- [p]Missing description for Ammo Container II. Added.[/p][/*]
- [p]“Basic Defense” technology not appearing for some players with old saves. If players had already passed the depot where it would normally unlock, it would not appear. Fixed.[/p][/*]
- [p]First Rofleemo bed quest. Rofleemo now provides more leather (please read the quest carefully — don’t spend the leather elsewhere immediately!).[/p][/*]
- [p]Exit game prompt now explicitly clarifies that progress will be saved.[/p][/*]
- [p]Invisible extra pyramids in some puzzles. In rare cases 1-2 invisible pyramids existed alongside the intended three. They didn’t block completion but could confuse players since they were interactive. Fixed.[/p][/*]
- [p]Quest for building a new wagon sometimes didn’t complete on the first attempt. Fixed.[/p][/*]
- [p]Rofleemo stationed on turrets disappearing when entering the depot with the scientist boss, only reappearing after arriving at the next depot. Fixed.[/p][/*]
Xbox / Game Pass Specific Fixes:
- [p]Achievement “Very useful engine” could not be unlocked. Fixed.[/p][/*]
- [p]Crash when rearranging wagons. Fixed.[/p][/*]
- [p]Excessive pop-ups suggesting subscription to Game Pass. Improved.[/p][/*]
